
Blightbound is a multiplayer dungeon crawler that tasks three heroes to venture down from their mountain refuge to face the abominations of the Blight - a mysterious and corrupting fog that enshrouds the land.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.3Kreviews | 63% | — | $453.9K |
| $19.99 | 279ratings | 58% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+1 有中文 有成就
Really awesome art style with a fun combat system. Rogue like dungeons make every run interesting and rewards you with skills to obtain and loot to wear and use. The game is multiplayer focused to have you go on essential dungeon raids but it does provide bots to play with. The bots are actually decent especially the healer who can get you out of pinches. Overall there is a lot to love here with some real fun gameplay elements. <3
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
| 143ratings |
| 62% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
scam
Developed by Ronimo Games and published by Devolver Digital, Blightbound delivers a cooperative action RPG experience that places teamwork above individual heroics. Rather than following the traditional lone adventurer formula, the game throws players into a world devastated by a deadly force known as the Blight, a poisonous mist that spread after the defeat of the fearsome Shadow Titan. Humanity survives from a mountain refuge while brave warriors repeatedly venture into corrupted lands in an effort to reclaim their homeland. The setting provides a compelling backdrop for a game built around dangerous expeditions, monster-filled ruins, and the gradual restoration of hope in a kingdom on the edge of collapse. The heart of Blightbound lies in its three-player cooperative gameplay, where each participant fills a specialized combat role. Warriors excel at protecting teammates and controlling enemy aggression, assassins focus on swift attacks and disrupting dangerous opponents, while mages provide magical support through healing and powerful ranged abilities. These roles complement each other remarkably well, making communication and coordination essential during battles. Victory rarely depends on raw damage output alone, as many encounters require players to combine their abilities effectively to overcome powerful enemies, environmental hazards, and demanding boss fights. This emphasis on cooperation creates rewarding moments when every member of the party contributes to success. Progression remains one of the game's strongest qualities thanks to its extensive roster of unlockable heroes. As players complete missions and rescue survivors, they gradually expand their selection of playable characters, each equipped with unique skills, passive bonuses, and individual backstories that add personality to the adventure. The game encourages experimenting with different team combinations instead of sticking with a single favorite hero, allowing groups to adapt to various dungeon challenges. Loot collected during missions feeds into crafting and equipment upgrades, while rescued artisans improve the mountain sanctuary by unlocking additional services and customization options. This continuous sense of advancement gives every completed expedition lasting value beyond simply clearing another dungeon. Unlike many dungeon crawlers that rely heavily on randomly generated environments, Blightbound features handcrafted levels designed with distinct themes and memorable layouts. Regions such as haunted cemeteries, underground industrial complexes, and corrupted wilderness each introduce their own visual identity, enemy factions, and environmental mechanics. Exploration is enhanced by occasional puzzles and interactive elements that require cooperation rather than mindless combat. This handcrafted approach results in stronger pacing and more memorable encounters, as every dungeon feels intentionally designed to test both combat skills and teamwork instead of relying solely on procedural variety. Visually, the game leaves a lasting impression through its striking blend of hand-painted artwork and detailed three-dimensional environments. Character portraits, enemy designs, and atmospheric backgrounds combine to create a fantasy world that feels both colorful and oppressive. The corrupted landscapes are filled with eerie lighting, dramatic architecture, and grotesque monsters that reinforce the ever-present threat of the Blight. Spell effects and combat animations remain fluid even during chaotic encounters, while the soundtrack and sound design successfully amplify the tension of exploration and the excitement of large-scale battles. Despite its many strengths, Blightbound is not without limitations. The experience is clearly designed around three-player cooperation, meaning solo players or those without a reliable group may find the gameplay less satisfying. Progression also involves revisiting completed dungeons to collect resources, equipment, and heroes, which can become repetitive over extended play sessions. Although the growing roster and character customization provide welcome variety, the overall mission structure remains fairly consistent throughout the campaign. Players looking for a heavily story-driven RPG or constantly evolving objectives may find the gameplay loop somewhat predictable after many hours. Blightbound succeeds by focusing on what it does best: delivering an engaging cooperative dungeon crawler where teamwork is the foundation of every encounter. Its satisfying class system, rewarding progression, diverse hero roster, beautifully crafted environments, and polished presentation combine to create an experience that stands out among multiplayer action RPGs. While its reliance on coordinated play and occasional repetition keep it from reaching genre-defining status, it remains an enjoyable adventure for players who appreciate strategic cooperation and steady character growth. For groups searching for a fantasy game that rewards communication as much as combat skill, Blightbound offers a challenging and worthwhile journey. Rating: 7/10
优点: 1.地下城闯关act,风格鲜明手感尚可 2.游戏艺术相关的内容都不错 3.通关用时短,消磨时间利器 4.好在有AI 缺点: 1.内容极度匮乏,前期乐趣为解锁英雄,3小时后这游戏索然无味,地图资源高度重复,英雄架构更是无趣 2.没有自由度,重复刷流程,特殊事件极为罕见,比装备都难 3.资源累积也极其无趣,只能机器劳作 4.华丽画面背后没有特效屏蔽设置,堆怪场面一坨 5.游戏在线人数少,网络也极差 6.AI爆蠢 7.出了关键英雄以后这游戏难度直线下降 8.系统设计极其不方便 改进: 1.定位上面这个游戏是rougelike好底子,出爬塔,rougelike模式,拉高难度 2.拓展英雄设计框架,例如刺客英雄沙鼠,她的被动是攻击次数越多,那攻击力越高,但是游戏内极少攻速相关内容,触发条件苛刻,导致非常下水道,可以增加攻速,流血等基础属性,滑行攻击,横劈等动作模组。 3.完善系统设计细节,队友特效屏蔽,掉线AI接管等内容 4.增加图内趣味性,解密 赌博 增幅词条 减幅词条 总结:喜欢该风格可在30元左右入手,属于优良小品,但不要有过高期待
Its a good game that doesn't have much content. It really wants you to grind multiple characters to high level to get the higher level equipment, I've not done that but it doesn't look like the enemies scale with your level so you're getting better equipment to fight better versions of the same enemies, it doesn't seem worth it unless you've fell in love with the game. 3 classes play differently, but the 2 characters i've unlocked in the classes seem to be very minor variations, and its took 3 hours to unlock 2. if it unlocked faster and levelling up was less of a grind this would be a very solid 5-10 hour game, as such its good but not great.
Bots are dumb play with real people
Лагучий триждыперевареный кал.
[h1] BlightBound Не рекомендую [/h1] [h2] Сыграл 20 часов и это было ужасно, с 5 часа заставлял себя играть думая что очень быстро возьму достижения и забуду эту игра навсегда. [/h2] [h3] Что понравилось: [/h3] [b] - [u][i]Стиль.[/i][/u] В Blightbound, ощущается узнаваемая мрачность и выразительность, напоминающая Darkest Dungeon: тёмные контрасты, слегка грубоватые очертания персонажей, резкая графика и атмосфера безысходности, которая отлично подчёркивает тон игры. - [u][i]Геймплей.[/i][/u] Моё знакомство с Blightbound оказалось в целом приятным. Механики и геймплей подаются достаточно просто, всё интуитивно понятно - что делать и какие кнопки жать. Нехватка других игроков в первые часы почти не ощущалась и не мешала погружению. Уточню что именно в первые часы - [u][i]Могу отметить и систему создания предметов: [/i] [/u] она также простая и интуитивная. Разработчики предусмотрели как возможность получать экипировку, так и создавать её с последующим улучшением до более редких и легендарных вариантов, что действительно подогревает интерес к игре. Пожалуй всё на хорошем. [/b] [h3] Что не понравилось: [/h3] [b] - [u][i]Сюжет.[/i][/u] Играя в одиночку, я рассчитывал больше погрузиться в сюжет, но он почти не развивается. Персонажные же истории раскрываются только по мере прокачки и больше напоминают элемент усиления героя, чем полноценный лор. Особенно это заметно у Мальвориуса, который в основном шутит про свои мышцы. - [u][i]Дизайн уровней.[/i][/u] Очень разочаровывают крошечные комнаты с однообразными декорациями и одними и теми же врагами. Меняется от забега к забегу лишь сложность, оформление и финальный босс. Но больше всего раздражают постоянные загрузки между комнатами. Некоторые комнаты настолько маленькие, что невозможно понять, зачем вообще нужны эти коридорные переходы - и тем более с загрузками между ними (и это при том, что игра стоит у меня на NVMe SSD). Честно, не понимаю, почему их так много. - [u][i]Искусственный интеллект ботов - отдельная тема.[/i][/u] В обычных драках они ещё могут приятно удивить: в коридорах с парой противников справляются уверенно. Но стоит появиться боссу или просто чуть большему количеству врагов - и всё превращается в цирк. Боты начинают лезть на рожон, ловят урон один за другим, и, если я сам выбываю из боя, они практически обречены. В финалах подземелий это особенно больно — их поведение выглядит так, будто они привязаны ко мне цепью и не умеют действовать самостоятельно. В итоге могут быть полезными только в простых стычках, но полностью разваливаются при более серьёзных угрозах. - [u][i]Теперь о багах [/i][/u]- их в игре предостаточно. Читал, что раньше у игроков случались вылеты прямо во время боя, у меня такого не было, но мои проблемы тоже хватало. Иногда в лобби невозможно выбрать персонажа с первой попытки, порой игра сама решает, какую карту мне проходить. Было даже так, что я выбирал режим с ботами, а игра запускалась чисто в одиночку. Кнопка «Начать приключение» часто ломалась. Всё это приходилось лечить перезаходом, и то не всегда. Самое неприятное - ошибки повторялись снова и снова. - [u][i]Мультиплеер[/i][/u] Онлайн фактически мёртв: игроков нет, матчмейкинг не работает, а среди друзей тоже нет желающих играть в таком виде. [h3]Печально, что разработчик фактически оставил проект, и любые вопросы по поддержке или возвратам остаются без внимания.[/h3] [/b] [h3] [b]Итог:[/b] [/h3] [b][i] Не рекомендую. Даже попытка просто выбить достижения превращается в мучение из-за технических проблем.[/i] [/b] [h3] [b][i] 2,5/10[/i] [/b] [/h3]
캐릭도 많고 클래스도 딜탱,딜러,힐러로 잘 구성했고 게임자체도 방으로 맵이동하는 액션으로 잘 만들었는데 멀티의존도가 너무 높아서 걍 온라인겜이라고 봐야됨 같이할 친구가 없으면 안사는걸 추천함
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.3K | 79 | 84% | $10.49 | |
| $2.5K | 12 | 83% | $9.99 | |
| $4.1M | 18.4K | 87% | $9.99 | |
| $529K | 1.5K | 73% | $17.99 | |
| $44.8K | 640 | 78% | $3.99 | |
| $11.6K | 196 | 57% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $453.9K | 567 | 85% | $29.99 | |
| $453.8K | 585 | 79% | $19.99 | |
| $454K | 2.6K | 92% | $4.99 | |
| $453.7K | 718 | 96% | $14.99 | |
| $454.4K | 3.9K | 94% | $4.99 | |
| $454.7K | 493 | 74% | $39.99 |