
Awaken the blade within you and reverse your fate in BLEACH Rebirth of Souls! Engage in thrilling battles with powerful sword abilities and characters from this legendary anime franchise.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 3 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $33.99−60% | 7.1Kreviews | 67% | — | $10.2M |
| $59.99 | 7.2Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
어려워요 ㅠㅠㅠ 잘생겼어요 ㅠㅠㅠ 어려워요 ㅠㅠㅠ 잘생겼어요 ㅠㅠㅠ 사이버 피규어 샀다고 생각하고 천천히 해볼게요 ㅠㅠㅠ 근데 너무 잘생겼어요 ㅠㅠㅠ
As a very big fan of Bleach I would say yes, buy this game and hopefully with more people playing it maybe they will make a season 2 of DLC that would be a dream come true. Most of the other Bleach games are either gachas(ew), old or just bad ... so to have such an interesting fighting game where you truly feel like you are playing a different game, by just playing as another characters its just awesome. So yeah I recommend this game for sure and really hope that a season 2 of DLC, will happen cause having a fighting game where every character plays this much differently from one another is kind of rare and worth keeping alive, Plus Bleach deserves a win like for real now.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese +3 more
| $23.99−60% |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 997 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《BLEACH 魂魄覺醒》遊玩心得 這是一款讓我從購買到退款,只花了二十分鐘的格鬥遊戲。 作為日本長年保持話題熱度的長青 IP,《BLEACH》無論是周邊商品、動畫續作,還是近年《千年血戰篇》的回歸,都足以證明它在日本動漫市場中的地位。也正因如此,本作實際帶來的體驗,才更讓人感到掉格。 配樂部分我暫且不多談。畢竟涉及版權、重新編曲與當代遊戲氛圍的配置問題,未必能直接要求完全照搬原作。但真正無法接受的,是戰鬥體驗與整體遊玩手感。 本作強調高速戰鬥,但實際操作起來,所謂的「高速」更像是表面上的演出節奏,而非真正流暢、俐落、有回饋感的格鬥節奏。部分角色的操控甚至不如一些即時制動作遊戲來得自然,出招、位移、攻防轉換都缺少應有的銳利度。它看起來像是在高速交鋒,玩起來卻像是被系統與演出拖著走;刀光閃過,人還在原地猶豫,這種落差相當刺眼。 再談動畫演出。它不至於糟糕到像廉價靜態圖,但也遠遠稱不上對得起售價。以包含完整內容的 Ultimate Edition 來看,台灣原價達 NT$2,990,美區為 US$99.99,日區也達 ¥12,540;這樣的定價,理應對應更完整、更有魄力的角色演出、戰鬥系統與內容規模。 然而實際體驗下來,手感不行,角色選角微妙,動畫演出也不如預期。種種問題疊在一起,使得本作即便想用「粉絲向作品」來圓場,都顯得有些幽默。 從發售至今,本作給我的感覺並不是為了服務玩家,也不是為了回應粉絲期待,而更像是一款單純消費 IP 熱度的產品。對一個擁有如此份量與記憶重量的作品而言,這不是♥解,這比較像是靈壓不足。 EN: BLEACH Rebirth of Souls — Review This is a fighting game that took me only twenty minutes to buy, play, and refund. As a long-running IP that has remained highly relevant in Japan for years, BLEACH has proven its status through merchandise, renewed anime projects, and the recent return of the Thousand-Year Blood War arc. That is exactly why the actual experience of this game feels so disappointing. I will leave the soundtrack aside for now. Licensing issues, rearrangements, and the need to fit a modern game atmosphere all make that topic more complicated. The real problem lies in the combat experience and the overall feel of playing the game. The game promotes itself as a high-speed fighting title, but in practice, that “speed” feels more like surface-level presentation than genuine combat fluidity. Some characters feel less responsive than those in real-time action games. Attacks, movement, defense, and transitions between actions all lack the sharpness a fighting game should have. It looks like a fast duel on screen, but it often feels as if the player is being dragged along by the system and the animations. The blade flashes, yet the character still feels strangely hesitant. That gap is hard to ignore. The animation presentation is not as poor as a cheap slideshow, but it still falls far short of what the price suggests. Taking the Ultimate Edition as an example, its recorded regular price is NT$2,990 in Taiwan, US$99.99 in the United States, and ¥12,540 in Japan. At that price point, I would expect stronger character presentation, a more refined combat system, and a more convincing amount of content. Yet the actual experience leaves too many problems stacked together: weak game feel, questionable roster choices, and underwhelming animated presentation. Even calling it “a game made for fans” feels like a generous excuse. Since release, this game has felt less like a product built to serve players or satisfy fans, and more like something made simply to cash in on the IP. For a franchise with this much weight and memory behind it, this does not feel like a Bankai. It feels more like spiritual pressure running dry.
死神动漫里的角色还原度很高值得上手。
I hope they will update this game soon
Simply incredible, and easily the best Bleach game we have ever gotten. Most of the time those games are slop, but this is a gem. Great animations, style, combat and music.
top
woww
one of the better Anime Franchise Games
一坨屎,首发买的cdk不能退款,恶心吐了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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