
BLASTRONAUT is a mining game in a procedural alien world. Explore, extract and profit.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Saving and loading deletes all your items. Still. Do not buy. Many silly and obvious bugs that have persisted for years. Design strategy is 'do whatever, then kind of do what people ask for, sometimes.' This is the worst approach for an EA game. EA doesn't mean 'here's a tech demo now tell me what kind of game I should make' EA should mean 'I have a concept and set of loops orchestrated a particular way, and now I need time to implement them all' not a bunch of vague ideas that that get jerked around by arbitrary feedback *after* people have left negative reviews.
tldr - Similar to the feel of Terraria, but all weapons are ranged weapons, you have a jetpack, no inventory limit, and mining things is WAY less tedious. It's also obviously way less full featured or deep than Terraria, having not yet been released. So there's no boss battles and the tech tree seems shallow so far. But there's fun to be had with what's here. I do wish they would show you building names when you were near things that you found and repaired, so you knew what to focus your research and building on vs what you'd already gotten access to, but you can mostly figure it out.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Chill exploration game that I couldn't pull myself away from for 4 hours.
Seemed to have promise but now appears to be abandoned.
This game is no longer abandoned. We went about a year it seems with this game being what looked like abandonware, but now it is being worked on again.
yes
可惜沒漢化 不然還可以玩
Lots of fun
liked it for the short amount of time i played it, will see once it releases and give my full review then.
The idea is cool, implementation not the best, could be better - Game loop is a little boring and confusion, at some points kind of frustrating because the grind is very boring, it takes a lot of effort to progress just a little bit in the game, and there is not "instant" gratification I think some kind of passive skills could improve this game a looot, also map is very confusing - I'd love to have ability to setup some waypoints marked with colors, so I can be guided thru walls - also see distance Setting of spawnpoint doesnt work, worked once for me but in general I am spawning at surface Mobs are quite boring / annoying - they are either very passive, or very aggresive in a way that can't be avoided (like these worms going thru walls, like in terraria but in terraria you have ability to attack them thru wall with special equipment) I am holding thumbs for the developer because it's definitly created with passion, one of the most annoying things is self-harm when you use weapons too close, I understand that it should be punishing, but there could be some threshold, for example small regenerative shield (could be developed in passive skills) System of sending resources in rockets seems a little useless, at first part of game you won't be able to finish it, you could if you'd put 200% effort, store things in containers and prepare for it - but for what? Rewards are kind of symbolical, it wont push you in progression. It could give you either passive skills, or some wepons, or maybe some enchants for weapons I need to point, that I didn't progress in this game a lot, and there's much more content, anyway I feel that I wont play more (maybe untill some bigger updates), again good luck with developing, hope you'll success :D
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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