
Join Jason, Eve, and Fred on an intergalactic journey! The side-scrolling/top-down hybrid action adventure title "Blaster Master Zero" returns with its long-awaited sequel! Experience the yet-untold story of Jason and Eve after defeating Earth's mutant scourge in "Blaster Master Zero".
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Traditional Chinese, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Replayed on PC. A near-perfect follow-up to the first one, BMZ2 improves on virtually everything from BMZ1 and is one of the best 2D action platformer/metroidvania’s on the market. Pros: - General Gameplay - Excellent Pixel Art - OST - Level Variety - Exploration - Boss Variety Mixed: - Ending Section - Story - Character Designs Cons: - Optional objective back-tracking Overall, I had alot of fun replaying BMZ2 as it fixes all the issues of 1 besides the story and makes exploration pretty fun with areas that each of the main planets having unique gimmicks that distinguish them from one another. While I didn't enjoy the last section as much, in large part due to the story getting weird and the gameplay not being as fast-paced, it ends the game well enough. Definitely buy if you're a fan of 2D platformers with some satisfying exploration, fun bosses, and a great combat system that works in tandem with each other. 9.0/10.
Loved the first game, but they dropped the ball on this one. What could have been a great game, completely ruined by so many dumb design choices, especially as the game progresses. Tedious boss fights that require you sit through an annoying unskippable animation on every attempt. Tedious platforming bits with the most fiddly controls imaginable (which would be fine if it wasn't also asking you to do precision movements with it while a million things attack you in all directions and even a tiny fall is instant death). I had to play it in shorter and shorter bursts as I'd get past the thing that annoyed me last session, make a little progress, then face yet another extremely annoying thing that made me stop playing. None of it is even that hard, it just takes a few attempts, but it starts to waste so much of your time on each attempt. All the annoyances are completely unnecessary. Maybe in 20 years someone will remaster it and make it less annoying.
白金第17&18作:《超惑星战记ZREO2》&《超惑星战记ZERO3》 打完bmz1之后回去打了两部视觉小说才继续bmz2,bmz2白金以后评测写了一半开了bmz3,想想还是把2和3并在一起说了。本来以为后面两作是跟一代一样先快速过一遍普通难度再在困难难度磨洋工的路数,没想到能给我这么大的惊喜。 2和3不再是FC重制,而是剧情延续一代的完全新作。二代剧情讲述了杰森驾驶索菲亚零式成功从被侵蚀的索菲亚3中救出了伊芙,解决了地球上的变异体后发现伊芙自身也被变异体侵蚀,为了拯救伊芙从而踏上前往伊芙的出生地——索菲亚星,并在途中和各式各样的MA驾驶员相遇的故事。三代则是两人一蛙()在苏菲亚星发生的种种事,为了避免剧透剧情方面就说这么多。 关卡设计上,二代和三代依旧优秀,尤其是这两代的史特朗格星和二代冰火星的迷宫,初见真的给我惊到了,头一次见这么有意思的关卡。并且三代新增了次元空间(类似里世界)的设定,使得关卡地图的设计变得格外丰富。此外,由于后两代取消了初代的毁灭者模式,所以关卡难度有一定提升,同时杰森的武器也有一定削弱,不再像一代那样无脑突突就能通关了。 战斗系统上改动最大的还是二三代新增的反击系统,接触到敌方或是弹幕的时候可以通过反击来规避伤害和增加输出。二代的反击系统感觉略微鸡肋,个人没怎么用过,三代除了反击以外还多了一个冲刺,让杰森机动性有了进一步提升,且关卡内更强调反击的运用,熟练运用反击能极大幅度提升游戏体验。 我打动作游戏不怎么看剧情,但是BMZ系列的剧情我真的挺喜欢的。我这人就喜欢看点纯爱,而BMZ又刚好满足了这一点,尤其是二代结尾,很热血,三代结局也是看得老泪纵横(。剧情个人喜爱程度是2≥3>1,真的很不错。 当然,有优点固然也会有缺点。一代毁灭者模式的属性克制和难度设定不够合理,二代的GvsG成就提示不够明显,权兵卫成就前置略显繁琐,三代前期的引导不足等等,但这些我觉得都是瑕不掩瑜的,无法掩盖这个系列的优秀。 综上,我十分推荐横版类银爱好者尝试一下BMZ系列。本系列在我心里的地位可以说是我玩过的所有类银里第二,甚至和rabi并列第一的位置,达到了我心目中“神作”的水准,游戏价格也不贵,原价不亏史低血赚。唯一的遗憾就是PC没有三部合集版,听说合集版还有语音,没办法玩到实在可惜。引用某游戏玩家群体的一个句式,能在有生之年接触到超惑星战记系列,我真的很幸运,就用三代结局里凯因的一段话作为本篇的结尾吧。 「你们还有必须托付的“未来”以及应该守护的“世界”对吧?」 「——快去吧!“爆能大师”!」
I haven't finished this game yet, but I'm having an absolute [i]blast[/i] with this game. I feel like a lot of things are significantly improved from the first game and feels better to play. The counter mechanic seems to be a bit overpowered at firstbut I still think this game is harder than the first despite the counter mechanic because countering attacks on some enemies won't stun them and they can shoot at you and the enemies in this game can be relentless but once you understand their behaviours you can deal with them pretty easily. I've heard complaints about wall jumping being janky but I don't think that's true. The only thing I find janky in this game is when you have to jump from one ladder to another (when you're playing as Jason) and there's actually an (optional?) level that will require you to do this and I died a lot here. To be honest I am playing with an arcade stick so my opinion on what is "janky" may differ from most other players. The level design in this game feels a lot more refined from the first one too. I rarely got lost even without looking at the map because the game is really good at guiding you towards the next objective. For some this might make it feel linear so if you like being lost like in the first game this game might disappoint you a bit. If you like the first game, definitely give this one a try, it's basically a much better version than the first game IMO.
[h1]Blaster Master Zero 2[/h1] Сиквел приятно удивил. Игра поделена на совершенно разные миры (планеты) и множество планетоидов с улучшениями. Главный герой теперь умеет наносить ответный удар – мощную контратаку, а транспорт получил возможность заряжать энергию сотрясением. Боссы стали разнообразнее, дизайн уровней стал интереснее, улучшился графон. Саундтрек лично мне больше понравился в первой части, но и здесь есть что услышать. В общем и целом, сиквел расширяет игру во всём – несомненный плюс. [h3][8/10][/h3]
比第一部好玩很多,boss更难了,关卡设计更丰富,不同的区域有不同的机制,最重要的是不同的区域有不同的npc,和npc的互动让我感觉有人一直陪伴着我的游戏旅程
Jogo perfeito,jogo formoso,jogo maravilhoso
Having played the first one, I never thought it could get a sequel. Let alone one that goes this balls to the walls crazy with its premise and story. Gameplay is still the usual tank and on foot shooting that we come to know and love but with some new additions and enhancements. The newest addition is the planetary travel, taking us to mini challenges and to big and interesting planets to explore to find upgrades and such. And a story that goes above and beyond what anyone is expecting. Oh and a flowerpot head animegirl? Yeah game is weird too.
Very nice trilogy. 1 = Simple and fun, a bit too easy and uninteresting bosses. 2 = A Step up in all fronts. Good bosses, streamlined map and exploration. My favourite. 3 = Best bosses (The final ones are VERY challenging. The level design however gets too labyrinthian and confusing for my tastes. 2>3>1
Played more of this on my Switch (particularly the Metafight Chronicle version with voice acting) and I have to say - this is, in my opinion, the best Blaster Master game bar none. Even though I feel like Zero 3's got better combat, Zero 2 just feels amazing to play for me (leaps and bounds above any of the other Blaster Master games before it in terms of movement and combat) and the map design is fantastic. The only things that might be a turn-off are the difficulty (much more challenging than Zero 1 but still on the easier side and area maps still spoil the dungeon layouts) and the fact that the game uses a world map to travel between planets and planetoids instead of having interconnected areas like most of the other games (even then, the areas themselves have a ton of room for exploration).
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