
Blasphemous is a brutal action-platformer with skilled hack’n slash combat set in the nightmare world of Cvstodia. Explore, upgrade your abilities, and perform savage executions on the hordes of enemies that stand between you and your quest to break eternal damnation.
Modeled estimate, not a reported figure. How we estimate →
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About

A foul curse has fallen upon the land of Cvstodia and all its inhabitants - it is simply known as The Miracle.
Play as The Penitent One - a sole survivor of the massacre of the ‘Silent Sorrow’. Trapped in an endless cycle of death and rebirth, it’s down to you to free the world from this terrible fate and reach the origin of your anguish.
Explore this nightmarish world of twisted religion and discover its many secrets hidden deep inside. Use devastating combos and brutal executions to smite the hordes of grotesque monsters and titanic bosses, all ready to rip you limb from limb. Locate and equip relics, rosary beads and prayers that call on the powers of the heavens to aid you in your quest to break your eternal damnation.
Explore a Non-Linear World: Overcome fearsome enemies and deadly traps as you venture through a variety of different landscapes, and search for redemption in the dark gothic world of Cvstodia.
Brutal Combat: Release the power of Mea Culpa, a sword born from guilt itself, to slaughter your foes. Acquire devastating new combos and special moves as you purge all in your path.
Executions: Unleash your wrath and relish in the gory dismemberment of your adversaries - all in beautifully rendered, pixel-perfect execution animations.
Customise Your Build: Discover and equip Relics, Rosary Beads, Prayers and Sword Hearts to give you the new abilities and stat boosts you need to survive. Experiment with different combinations to suit your playstyle.
Intense Boss Battles: Hordes of gigantic, twisted creatures stand between you and your goal. Learn how they move, survive their devastating attacks and emerge victorious.
Unlock the Mysteries of Cvstodia: The world is full of tormented souls. Some offer you aid, some may ask for something in return. Uncover the stories and fates of these tortured characters to gain rewards and a deeper understanding of the dark world you inhabit.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 668 reviews with recorded playtime.
Reviews
Themes across 668 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mundane stunlock mobs that'll doggystyle you into instadeath spikes with some of the clunkiest controls I've ever touched. ( ͡° ͜ʖ ͡°)
[h1]这才是真正的苦痛奇迹[/h1] [b]!内有剧透 因为这次我看懂了喵![/b] 还是先把DLC以外本体的内容品鉴完了,差血污联动待会儿去跳,久仰大名我看看怎么个事[spoiler]希望不会破防改差评[/spoiler] 先说结论:[h3]强烈推荐喜爱类银河恶魔城的玩家购入,强烈不推荐刚接触或不喜爱这类游戏的玩家购买![/h3] [b]如果你决心想入坑,那渎神将带给你一段曲折上升的游玩体验[/b][spoiler]真是令人愉悦啊,我大抵永远不会忘记你了吧[/spoiler] 先二后一,不得不说,制作组确实有听取玩家意见,针对一些问题对渎神2进行了全方面的改进。刚进游戏,我无疑是非常难受的:因为除了最基本的攻击模组,本作相较于续作操作手感真的极差。相信大家或多或少地一定遇到过原地挥刀、扒不住墙、按不出推刺和下砸、抓不住梯子,诸如此类的一系列困扰。而在游戏前期,还未完全适应游戏手感的玩家若是误入雪山,所有问题将集中爆发。陷阱即死本身还能接受,但配合诡异的风向判定、莫名其妙扒不住的墙面、对新手来说分布较匮乏的火堆,以及雪山的几个阴间怪(如果一级孽刃进来每次博弈都是生死局)很容易被打得道心破碎。我想半路放弃的玩家至少有90%都是拜此地所赐。诚然,群峰墓地的地图熟悉背板之后难度尚可,不过它在流程种的位置确实过于靠前。难度曲线的平滑程度也是地图设计的一环,这一点渎神1做的并不好。但若是你度过了这一关,那你的游戏体验将稳步提升,后续除了图书馆有点阴再无卡关点。 渎神系列的装备搭配放眼整个类银大区里也算最丰富的一批,战斗辅助方面,祷文、念珠和剑心花样繁多的搭配依旧能衍生出各种流派[spoiler]同时产出各种良性BUG(喜)[/spoiler]地图探索方面的圣遗物也有着不错的效果。本作的遭遇战没那么多,Boss战则依旧少,不过说到Boss,二代至少有几位还算有点画面,这作全流程领袖则打包加起来压力不如跑图大,招式还可以,无奈忏悔者太过数值。要体验Boss真正的实力还得多周目。 音画方面,我理解为什么大家都在说美术退步了。应该说二代不算差,只是一代太惊艳了,极度浓厚的色彩,极具鲜明化的特征,几张大地图的背景精细无比,引人入胜。过场动画的演出则更契合作品氛围,过剧情时很有沉浸感,直接给到夯。 地图设计,能看出二代是站在巨人的肩膀上做文章。地图之间的联通性相当出彩,各地区之间衔接自然,让你清楚了解什么区域在哪个方向,还没开图就大致猜到那些地方可以互通。这是其他很多只把不同地图当不同房间割裂设计的类银理应学习的。 上次没谈到剧情,究其原因还是二代的叙事太零散化,npc也更加的谜语,仅凭过图很难梳理出具体的剧情脉络。而一代的故事线就精巧清晰的多,npc虽然也很多不说人话,但大致是能听懂表意的。这里不过多提及,但我认为本作更为符合神之亵渎这个标题,且无论是道中还是结局的发展都很合我胃口。 神之亵渎系列,实际拥有独特的气质,不是宗教故事背景,也不是我在上面提到的一切,而是一种神秘的驱动力。这种驱动力让我在游玩过程中,死亡后也许红温,但仍想复活继续而非关掉游戏。不断尝试,或者说是习惯了受苦[spoiler]变成了抖M[/spoiler],我说这也是一种苦修有没有懂的。持之以恒的努力,终将创就苦痛奇迹。
Es la barreja perfecte entre "Hollow Knight" i "Dark Souls", literalment es com si les dues sagues haguessin tingut un fill. Cunde que flipes
[h1]MY. GREAT. GUILT[/h1]
长板极长、短板极短,体验非常两极分化的作品。我有多喜欢它的美术与世界观塑造,就有多诟病它实际的gameplay。 本作最大的亮点,也是它能够成功出圈的核心原因,就是顶尖的美术风格与独特的世界观设定。暗黑宗教主题的像素画面、场景细节和整体氛围营造堪称一绝,辨识度拉满,视觉体验在同类游戏中属于第一梯队。 配乐质量同样在线,能够很好地烘托出游戏压抑、肃穆的整体氛围,但大多是功能性的氛围配乐,乐段编排和整体结构重复性偏高,没有印象深刻的单曲 相较于出彩的美术与氛围塑造,gameplay的设计就很多槽点了。 首先是惩罚性过强的平台跳跃设计。本作的怪物性能都比较差,打起来比较轻松,难度主要集中在了跳跳乐上。坠落、触碰地刺均是即死,没有任何容错空间。再加上雪山场景的强制阴风位移、沉默画布的巨型摆锤等恶意陷阱,有时再加上一些在你跳跳乐时乱扔小垃圾的怪物,玩起来非常容易红温。 其次是糟糕的引导。单个箱庭的地图结构设计还算合理,但整体的流程设计就比较离谱。探索流程方面,影响角色能力的关键道具恒沙血和三结秘舌,竟然需要在八杆子打不着的商店里购买道具才能够解锁。除此之外,长按B回蓝、正义天罚这类机制,游戏内全程无任何介绍,如果不是为了收集看了攻略,我大概率通关全程都不会知道他们的存在。而剧情流程方面,更是有中期就出现的不可逆剧情节点,我因为没有找到佩佩塔的幕就击杀哥哥无法进入DLC结局;又因为提前清空全部忏悔雕像错失B结局。最终游戏完成度直接美美卡在了99%,还白白通关了DLC两个BOSS与克兰莎(毒蛇可真肉啊)。 以及最重要的,基础操作手感僵硬别扭,角色几乎所有动作都存在明显后摇,玩起来粘滞感很强,更是有超绝的喝完血结印2秒;梯子判定模糊,经常出现贴近无法抓取、直接坠落死亡的问题;下劈操作反人类,手柄完全拨不出来。这套糟糕的手感问题,在血污联动的高难跳跳乐DLC中被无限放大,单关经常要消耗20至30分钟,纯粹的苦痛奇迹。 最后……游戏里面存在着一些神秘的倒装翻译,明明其他文本很正常,不知道为什么会出现“恢复生命以换取350信仰”这样的句子。 一周目通关游戏之后,因为不想为了DLC再开二周目所以去b站看了别人带剧情解说的攻略视频,发现体验远胜于自己玩……
I got the game for under $5 during a sale, and it took me roughly 20 hours to get (nearly) 100% (I think I'm at 98% right now, some stuff is locked for me because there's an ending that was added alongside the last update, and you CAN get locked out of it. boooooooo). This is also not counting NG+, which has its own new content and bosses, as well as the time trial things. There's a lot here, and a dollar-to-hour value system has this game somewhere between "Solid" to "♥♥♥♥♥♥♥♥♥." Obviously, time isn't everything. Anyone can make an enormous walking sim and call it Crimson Desert, but only a really great game will actually feel worth your time. Blasphemous is one of those games. It just nails everything, top to bottom. The art and world design, the story, the level design and progression, the music JESUS ♥♥♥♥♥♥♥ CHRIST THE MUSIC. Everything is done with a level of polish and care rarely seen in AAA games, much less indie games. It's an honest to god rollercoaster from the first cutscene to the very end of the game, and ♥♥♥♥♥♥♥♥♥♥ was I seated and locked in for the whole playthrough.
Fue una penitencia platinar este juego
Me perdí buscando al siguiente jefe y me encontre con una señora con seis espadas clavadas y las tetas al aire que me aumento la vida, goty
能坚持玩下去的都是苦痛奇迹👍对玩家的恶意不是一般的大
esta muy bueno el juego buena jugabilidad, buenos graficos, buenas animaciones. lo unico malo es que el penitente trae ropa en todo el juego
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain*, Simplified Chinese, Portuguese - Brazil, Russian, Japanese, Korean*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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