
Blasphemous is a brutal action-platformer with skilled hack’n slash combat set in the nightmare world of Cvstodia. Explore, upgrade your abilities, and perform savage executions on the hordes of enemies that stand between you and your quest to break eternal damnation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.14/day in the week to Sep 1 → 28/day in the week after.
About


A foul curse has fallen upon the land of Cvstodia and all its inhabitants - it is simply known as The Miracle.
Play as The Penitent One - a sole survivor of the massacre of the ‘Silent Sorrow’. Trapped in an endless cycle of death and rebirth, it’s down to you to free the world from this terrible fate and reach the origin of your anguish.
Explore this nightmarish world of twisted religion and discover its many secrets hidden deep inside. Use devastating combos and brutal executions to smite the hordes of grotesque monsters and titanic bosses, all ready to rip you limb from limb. Locate and equip relics, rosary beads and prayers that call on the powers of the heavens to aid you in your quest to break your eternal damnation.

Explore a Non-Linear World: Overcome fearsome enemies and deadly traps as you venture through a variety of different landscapes, and search for redemption in the dark gothic world of Cvstodia.
Brutal Combat: Release the power of Mea Culpa, a sword born from guilt itself, to slaughter your foes. Acquire devastating new combos and special moves as you purge all in your path.
Executions: Unleash your wrath and relish in the gory dismemberment of your adversaries - all in beautifully rendered, pixel-perfect execution animations.
Customise Your Build: Discover and equip Relics, Rosary Beads, Prayers and Sword Hearts to give you the new abilities and stat boosts you need to survive. Experiment with different combinations to suit your playstyle.
Intense Boss Battles: Hordes of gigantic, twisted creatures stand between you and your goal. Learn how they move, survive their devastating attacks and emerge victorious.
Unlock the Mysteries of Cvstodia: The world is full of tormented souls. Some offer you aid, some may ask for something in return. Uncover the stories and fates of these tortured characters to gain rewards and a deeper understanding of the dark world you inhabit.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 67.4Kreviews | 90% | — | $26.2M |
| $7.99 | 4.5Kratings | 89% | — | $695K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2266 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
matar putas monjas
Vorrei solo dire che ho finito questo gioco di merda due volte, la seconda volta in Ng+ ho giocato con la penitenza del fervore e visto che non avevo tempo di guardare due ore di titoli di coda non skippabili di CUI NON ME NE FREGA UN CAZZO sono uscito dal gioco e sono rientrato, cominciando una nuova partita ascendendo il file. Peccato che QUESTO GIOCO DI MERDA non mi ha dato il grano di rosario per cui ho perso DUE FOTTUTI GIORNI, solo perché ho commesso il crimine di non guardare i loro titoli di coda DEL PORCO DIO e adesso dovrei rifare tutta la fottuta run da zero, solo perché gli sviluppatori hanno il cervello nel buco del culo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 25.44/day in the week to Aug 4 → 28.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*, Simplified Chinese, Portuguese - Brazil, Russian, Japanese, Korean*languages with full audio support
| $24.99 |
| 13.7Kratings |
| 93% |
| — |
| not modelled |
| $6.24−75% | 3.2Kratings | 90% | — | not modelled |
| $2.49−90% | 755ratings | 88% | #23 | not modelled |
| $24.99 | — | 96% | — | not modelled |
| $6.24−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
el diseño de los personajes y del mundo esta muy bonito, eso si la dificultad de los jefes no es muchas al menos por lo que llevo jugado
Für mich war Blasphemous mit Sicherheit keine Liebe auf den ersten Blick. Mein erster Versuch vor ein paar Jahren war ziemlich ernüchternd und ich hatte das Spiel danach lange nicht mehr angerührt. Der zweite Versuch war nun deutlich positiver. Das größte Problem mit dem Spiel ist es meiner Meinung, dass es einem oft nicht genau sagt, was es von einem gerade will und wo man hingehen muss. Die Spielwelt ist zwar ziemlich abwechslungsreich, aber auch extrem groß, sodass mir die Orientierung selbst nach Stunden noch schwergefallen ist. Zumindest gibt es beim Erkunden der Spielwelt viel zu entdecken. Die Pixelgrafik ist sehr schön und liebevoll gemacht. Es gibt viele verschiedene Areale und zig unterschiedliche Gegner. Kämpfe sind fordernd, aber (fast) immer fair. Wichtig ist es, das Timing für die Deckung und das Ausweichen zu lernen und die Angriffsmuster von Gegnern zu verstehen. Alles in allem ein tolles Spiel und ich werde auch der Fortsetzung sicher irgendwann eine Chance geben.
JUEGO GODDD
one of the best indie games I ever played, totally recommended
I ♥♥♥♥♥♥♥ love this game
What a journey through an epic metroidvania! The atmosphere in the game is so gorgeous and inspiring, the killing is awesome and the aesthetics is just otherworldly. It's a well-thought out game except for some minor (and not that minor too) things. Loved every second of most bossfights, Crisanta was just top-notch. The music, oof, the boss music there and at Isidora! Shrine teleports are genius, so good. However, there's something wrong with the game too. The controls are wacky - especially the one with the "hold to grab higher ledge" and it's really not clear when your jump will connect with the platform and when not. The ladders, especially in Miriam areas are simply disastrous - the dude refuses to land there whatever the controls. So it's a bit of a shame really. One-shot on falling is also very bad. Like, sometimes it's the matter of 0.33 pixel and splash - dead, start anew. The game just doesn't forgive those pixel-miss types of errors. Some mobs look quite promising, while some, like Wax Baronesses, fall under the good old mistake of "limit the player in ability to hit things", so you have to patiently wait every time when the opportunity to strike presents itself... in a metroidvania. Unskippable enemies (tall or fat ones) are boring as you can't speed your way around them. The quests are ludicrous as some items don't appear and the things to do for the quests don't make much sense (looking at you, Gemino). All other quests were trusty old quests with no trouble really. Most of them were enjoyable and went well with the gameflow. Now about the most disgusting crap I've seen here. The one who is responsible for Mourning and Havoc entire zone can delete himself. It's utter and complete bs compared to the rest of the game. It's frustrating because of this zone where the enemies are just bullet sponges and everything ♥♥♥♥♥♥♥ kills you in two hits (no, I did not arrive there at the beginning of the game). The boss is freaking awful with its "are you lucky or not" wind-dependent one-shot attack. Who thought this was a good idea and then APPROVED it? Final fight (Ending C) is well... a disaster? It's not a platformer bossfight, it's not a parry bossfight, it's just a bad mix of both. It's the final bossfight so you'd expect it to be kind of 7/10 at the very least. But instead, you get this "guess what, I take away almost all your game achievements and advances" type of moment. Is this really how it was all supposed to be? Overall - a good game which has its frustrating moments but as long as you promise to yourself to have fun and not sweat about everything, you will have a great and enjoyable time.
Really fun just you'd probably need guides or remember each interaction of each npc you talk to
请为我吟唱,缪斯啊,那位穿行于古斯托迪亚的缄默无言者, 荆棘踏出兄弟会的断壁残垣, 奇迹的轮回射出阿尔贝罗的微光—— 受难者的巢穴,舔伤怀中低吟。 歌声? 半陷的尖顶如溺水者高举的十指,奇迹砖石扭成筋肉与脊骨。 抬头? 谁入橄榄树枯萎之地,用他的胆量。 枯枝似断腕,根须如绞索,缠绕着被遗弃的信徒; 谷底沉睡着巨钟洪多,它的轰鸣使空气凝成铁灰色的痂。 冻土下伸出的手紧握锈蚀的圣徽,雪地上蜿蜒的血迹是前者对后者的警告。 焦黑的圣母垂目,美貌的人,从眼眶中流出滚烫的沥青。 梦,是旧日的牢狱,铁链仍在空荡的囚室中自行摇晃, 墙上的野兽抓痕留下拼成古老 污水中浮着无面的婴像,水藻缠绕着沉没的圣像, 每一滴漏下的水都在诉说, 干涸的盐壳覆满墙壁,是凝固的泪, 桥下是深渊,风中传来悲恸升腾的哀叹, 三姐妹的锁链在风中碰撞,扭成破碎的编钟。 滴落之处,石板上绽开无瞳眼 书页上无字,只有凹陷的掌印,每本书都被愤怒的祈祷者扼住了喉咙。 画中的圣徒在暗处变换姿势,颜料渗出墙壁,汇成金色血溪流。 就这样,他们埋葬了自己的忏悔——
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.1M | 57.5K | 88% | $19.99 | |
| $26.2M | 27.5K | 95% | $69.99 | |
| $26.2M | 25.3K | 67% | $59.99 | |
| $26M | 13.1K | 89% | $69.99 | |
| $26M | 31.4K | 87% | $29.99 | |
| $26.3M | 62.1K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 5.7K | 85% | $27.99 | |
| $747.1K | 2.4K | 72% | $12.99 | |
| $82.1K | 281 | 77% | $14.99 | |
| — | 0 | — | — | |
| $4.1M | 21.7K | 91% | $11.24 | |
| $77.6K | 1.8K | 86% | $2.49 |