
The Penitent One awakens as Blasphemous 2 joins him once again in an endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle once and for all.
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The second scripture in the Blasphemous series portends the return of The Penitent One, with a story that continues from the free Wounds of Eventide DLC for the original game, where The Heart in the sky heralded the return of The Miracle and foretold the birth of a new miracle child.
Awakened in a strange new land, and displaced from his final resting place, The Penitent One is thrust back into the endless cycle of life, death, and resurrection, with no other option than to explore this perilous new world and uncover its long-forgotten secrets.
Hordes of grotesque enemies stand in your way, awaiting final judgement by the brutal hand of the Penitent One, with titanic twisted bosses also lurking in the darkness, waiting for their chance to return you to the grave from whence you came.
Taking them down won’t be easy, but with Blasphemous 2 offering more chances to customise and improve your skill set, along with several new unique weapons to wield with righteous zeal and unending fury, victory might just be within grasp.
Ultimately, only one thing is certain… Penance Never Ends
Having awoken in a strange new land, your journey starts anew in a series of enchantingly grotesque landscapes, oozing Gothic charm and littered with unforgiving traps. How you tackle the labyrinthian world remains at your discretion, there is no wrong turn to be made, only scores to settle
The Penitent One shows no mercy, and with a series of new weapons offering new moves, brutal executions, and expanded combos, destruction will rain on any that stand in his way

Blasphemous 2 offers up new ways to play, with the ability to customise and improve your base skillset, alongside several new unique weapons to unleash devastating attacks on enemies

Hordes of monstrous foes stand between you and your goal; twisted bosses with unique attack patters and sundering abilities will put your skills to the test as you fight to stand triumphant when the dust settles

A whole new world awaits, bustling with mysterious new NPCs to interact with, some will offer aid, some will ask for it, and others will send you on death defying missions to obtain long forgotten items. With so much to see and do, the stories and myths you encounter will help you unpick the games myriad of secrets, granting you a deeper understanding of this strange new world
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 259 reviews with recorded playtime.
Reviews
Themes across 258 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Simplesmente um dos melhores metroidvania ja criados! Vale cada centavo (se voce curte um bom desafio).
Para hacer semejante mediocridad prefiero que no hagan secuela. No es malo, solo peor en casi todos los aspectos al primero. Lo malo: -Peor diseño de niveles. -Ahora tienes tres armas una buenísima, otra buena y otra estupidamente mala, puedes forzarte a usar todas o jugar modo fácil usando la mas rota. -Menos enemigos, peores diseños, menos inspirados y repetidos hasta la saciedad cambiando su daño elemental. -El doblaje al español del primero es buenísimo, con acentos y expresiones de diferentes partes del país, en la secuela es mediocre sin alma ni la variedad de acentos marcados. -Lore mediocre. Algo que me encantaba del primero es que cada objeto tenia una descripción a lo soulslike, ahora la mayoría solo tienen dos frases insulsas. -Dificultad plana. Las únicas mejoras notables: -Han mejorado los gráficos, pero de poco me sirve siendo la mayoría de los diseños olvidables. -Los pinchos y caídas ya no te matan automáticamente. -La banda sonora sigue viniendo de la mano de Carlos Viola. Eso es todo. Es jodidamente deprimente. todo lo que me enamoro del primero aquí es olvidable menos la música. Aprovecharon la fama del primero para sacar una secuela mediocre... ¡Gracias!
好玩,比一代手感好太多了。
Очень крутая игра,играется НАМНОГО приятнее чем первая часть,в которой кривые хитбоксы из-за которых зачастую ты и умирал,уменьшили задержки на движения из-за чего стало играть просто прекрасно,сюжет крутой,идея с оружием тоже шик.9/10,эх была бы первая часть такой же крутой
Recomendo mais incrivelmente considero inferior ao primeiro, mais conteudo não é sinonimo de qualidade, ainda mais que o penitente no primeiro jogo dava parry super rapido, nesse segundo o perry nem sai além disso a desgraça da merda do parry não bloqueia mais quase nada, ta uma bosta! S´ério ta muito ruim, o que eles acertaram no primeiro conseguiram errar no segundo.
Nice game , buy it
6/10, I did not finish this game so take my review with a grain of salt. This game just gets a few things wrong for me imo. Never have I played a game where the bosses are easier than the enemies. Like seriously they need a rechange, or if not a difficulty slider would do wonders for this game. Areas area chore to actually explore when you are forced to kill extremely tanky enemies.
JUEGAZO
不咋滴,和第一部差远了
casi perfecto
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain*, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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