
A first-person, story-driven psychological horror game based on the cinematic lore of the Blair Witch. Explore the haunted grounds of the Black Hills Forest in a harrowing investigation that forces you to confront the evil that resides deep in the woods.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 8 → 6.71/day in the week after.
About
Inspired by the iconic Blair Witch legend, this game expands the mythos with a new story set years after the original film.
You play as Ellis, a former police officer on the search for a missing boy. With only your loyal dog Bullet at your side, you push deeper into the Black Hills Forest, where the woods twist memories, warp time, and prey on your fears. As the forest closes in, you will uncover fragments of Ellis’s troubled past and face a presence that watches you from just beyond the treeline – waiting for you to lose yourself in the darkness.
Modern-day masters of horror Bloober Team channel the series’ signature tension and psychological dread, delivering a chilling journey into the heart of the Black Hills Forest.
Solve the Mystery – Investigate the disappearance of a young boy using the tools at your disposal (camera, cell phone, flashlight) to survive the nightmares that come your way.
Your Sanity Against Her Curse – Navigate a living, shifting forest filled with supernatural dangers. The way you react when in peril will determine what you ultimately learn about yourself.
A True Best Friend – Your trusted canine sidekick, Bullet, is always by your side. You can pet him and feed him treats, ortreats or choose to discipline him if he wanders off. How you treat him directly impacts your story.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 6.5Kreviews | 79% | — | $564.1K |
| $34.99 | 3.1Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 923 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Superficial e frustrante[/h1] Decidi embarcar no jogo por conta do meu apreço pelo filme, esperando encontrar uma experiência semelhante e ainda mais vívida, justamente através da união entre uma boa narrativa e a imersão típica da gameplay. De certa forma, essa expectativa quase se concretiza, pois a ambientação e a construção da tensão são bem desenvolvidas, e principalmente pela retratação enigmática e ocultista da bruxa propriamente dita, reproduzindo muito bem a vivência existente na obra original. Bom, agora que já teci os meus elogios, já posso descer o pau. A história começa meio obscura, sob a promessa de instigar o jogador a se perguntar sobre os motivos e os eventos que permeiam a trajetória do protagonista. No entanto, quando as respostas começam a se desenrolar, a execução de quase tudo é extremamente superficial ou clichê, e isso também se estende a todas as relações sociais do protagonista, seja a sua ex, seu cachorro ou o mané do delegado. Com tudo isso mal aproveitado, e portanto já ficando difícil tornar o protagonista carismático, ainda há uma concepção de transtorno mental trabalhada de forma bastante genérica e pouquíssimo contagiante, o que transforma toda a causa do protagonista em um grande “tanto faz”. Como se a deficiência dos aspectos criativos não fosse suficiente, surge ainda uma série de pedradas na jogabilidade. Os desenvolvedores parecem ter zero noção de como um jogo deve se comunicar com o jogador, porque a quantidade de intuição nula do início ao fim é assustadora. A ideia de você aceitar ou recusar as influências da bruxa é muito promissora, mas sua execução é completamente confusa, ilógica e MUITO mal direcionada, sendo algo que você só percebe quando finaliza o jogo, fica confuso e precisa pesquisar para entender qual foi o significado das suas ações — ou até mesmo quando foi que você estava escolhendo essas ações. Basicamente, uma série de escolhas ao longo de todo o jogo facilmente te levam ao final ruim (entenda-se “ruim” como “você fracassou miseravelmente”, e não apenas por uma questão narrativa), sendo que o próprio jogo te incentiva ou ensina a seguir no caminho dessas ações, seja pelo tutorial ou por intuições terrivelmente construídas. Ou seja, o jogo (não a bruxa, que fique bem claro isso) te manipula a jogar de um jeito que inevitavelmente te arrasta para o final ruim. E se você não gostou do desfecho, vá procurar um guia para descobrir como chegar ao final bom, porque é IMPOSSÍVEL o jogo, por conta própria, te orientar sobre o que não deve ser feito, salvo raríssimos momentos. Eu até queria estar exagerando, mas é realmente bizarro quando você descobre a lista absurda de requisitos para alcançar esse final. E nem é como se conseguir isso resolvesse muita coisa, porque além dos problemas criativos já citados, o problema central em torno da jogabilidade é todo esse sistema trapaceiro que o jogo se alicerça, seja pela má construção do que existe para ser interpretado, ou então pela falta de comunicação de que existem escolhas para se interpretar em momentos narrativos que aparentam ser lineares. Não tem cachorro no mundo capaz de amenizar a frustração que foi terminar esse jogo.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese*languages with full audio support
| $5.99−80% |
| 84ratings |
| 66% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 926 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game ♥♥♥♥♥♥♥ sucks dude
В начале игра цепляет. К середине становится еще интересней. И в конце полный абсурд. Бесконечные уровни в которых хоть глаз выколи. Левел дизайнеры пытались показать стресс в голове героя, но перегрузили бессмысленной нудятиной, что просто хочется побыстрее закончить и удалить игру.
[h3] 游戏的剧情固然不错,但我还是选择与自己和解 [/h3] [b]这是一款第一人称的心理恐怖游戏,游戏中包含一些 jump scare 血腥场面 大部分漆黑场景。虽说有个摄像机的夜视功能即便把游戏内亮度调到最高但整体游玩下来对于眼睛伤害还是蛮大的(xd)。游戏中有手电筒但好结局的前提是一些场景前不能使用手电筒。游戏有多种角色的不同的结局,在整个游戏过程中,不同的做法会带来各个角色不同的结局。一些特定的结局需要多周目获得道具后才能开启。 游戏整体讲述了一个患有战争后遗症的人,不想被周围的人认为是个累赘,在得知镇上发生了男孩失踪的案件,意气用事便带着自己的朋友“子弹”踏上了寻找男孩下落的旅程。游戏中与狗狗互动场景做的相当写实,狗狗相关的剧情也相当感人,发病时的安慰剂,迷路时的好帮手,危险时的好伙伴,即便在狗狗害怕的时候,只要你还在前进,它仍会夹着尾巴向你走进。总的来说踏上主角故事中的轮回,或许这一次做的会比上一次要更好? 游戏整体还是太黑了,森林场景相当容易迷路,而且游戏的存档还是单纯的存档点存档,好结局的时候即便你完成了前置任务,如果说你不慎死亡,影响任务的道具会传送到你的脸上。不清楚是体质问题还是特定bug,两个周目都触发了拿着摄像机原地转圈走不路的场景。一开始的游玩还经常会出现虚幻4闪退的bug,调低画面关闭动态模糊闪退会少一些。 推荐喜欢剧情的恐怖游戏且不介意漆黑游戏场景的玩家入手,还有同名的伪纪录片电影女巫布莱尔1999。 [/b] 关注或加入群组 ,蒂蒂评测,答辩走开 https://store.steampowered.com/curator/43568093/
It starts with a good story nice atmosphere and unexpected narration but near the end of game all jump scares was predictable not very scary game but perfect for one time experience
Bloober did amazing with this game! The atmosphere is tense, the objectives are challenging enough without taking one out of the story, the idea of the camera changing your environment is extremely cool. I enjoyed this game very much!
Sin ser el mejor juego de la compañía, me ha parecido bastante interesante. La historia está bien, la ambientación también, las voces y sonidos geniales, y, en general, consigue lo más importante de este tipo de juegos, mantener el suspense y la tensión de manera constante. Hay alguna que otra parte que se hace ligeramente pesada, pero el juego no es muy largo y eso favorece que no se haga muy repetitivo. Si te gustan los walking simulators oscuros, es una buena opción. https://steamcommunity.com/sharedfiles/filedetails/?id=3736934867 https://steamcommunity.com/sharedfiles/filedetails/?id=3736934801 https://steamcommunity.com/sharedfiles/filedetails/?id=3736934772
I absolutely loved this game, and its attention to detail to 90's nostalgia. They nailed the wondering in loops aspects of Blair Witch. I would have never guesed I would be playing a Blair Witch game 26 years after the movie came out. You may need to put this in the launch options to get it to open if you have the newest windows update: cmd /c "set OPENSSL_ia32cap=:~0x20000000 && %command%"
я так давно хотел пройти эту игру 🤤 она зацепила меня с первых минут. интро получилось очень манящим, а то, как лес встречает тебя в самом начале - это надо видеть: цвета, обилие разных деревьев, звуки. ощущение, будто ты в реальности там. (обязательно проходить в темное время суток, без отвлекающих факторов). мне понравилось, как из простой основы первого фильма разрабы смогли придумать много крутых игровых фишек: от монстров до того, как игра водит тебя по локациям. (vhs оформление вообще отвал) да, в игре есть несколько спорных моментов, особенно касающихся сюжета, но общее впечатление у меня осталось очень сильным. за последнее время это одна из немногих игр со времён Resident Evil 7 и Outlast 2, от которой мне действительно было жутко.
Мрачный реалистичный хоррор от первого лица по мотивам известной ленты. Bloober делает круто, иначе бы их не позвали делать Silent Hill 2. Так что наслаждайтесь
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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