
The ultimate swordmaking game. Forge unique weapons with freeform blade shaping and modular hilts, perfectly balanced to your customers’ needs. Master the art of smithing and uncover the secrets of Eren Keep, a last haven of a dying world – or so they say.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 28 → 9/day in the week after.
About

The Songs have fallen silent and the world lies in ruin, lost to madness and despair. But within the high walls of Eren Keep, life persists – held together by unbreakable will and the iron fist of the Masked King, ruler and tyrant, savior and messiah.
As the swordsmith of Eren Keep, you turn steel into something more precious than gold. Customers come with coin in their hands and demands on their lips, seeking blades of deadly precision, balance, and beauty. Meet their requests, perfect your craft and find trusted companions in one of the last beacons of civilization.
Yet in the dark corners of Eren Keep, whispers of rebellion stir. The former blacksmith’s mysterious disappearance looms as an ill omen over the role you play. But play it you must, for in Eren Keep, the right blade in the right hand will change everything.


Craft swords your way using freeform blade shaping and an intricate modular building system. Create the weapons of any world – East to West, history to fantasy – with every detail customized, every piece meticulously crafted and adorned. Explore a vast library of sword parts and engravings, with plenty of materials like metal, leather, wood, obsidian and ivory to choose from. No two creations are the same.

Take commissions from warriors, nobles, and mercenaries. Use innovative tools to design and craft each sword, balancing ratings and requirements with precision to meet your customers’ specific needs and expectations. Learn how to curve blades and carve engravings, acquire rare materials, and expand your arsenal of sword parts. Keep up with demand by hiring unique characters to your forge, each with their own ambitions and stories.


Visit beautifully illustrated locations around Eren Keep, from the bustling Citadel Square to the local tavern The Den, to find opportunity, alliances, or merely a moment of respite. As you craft blades for Eren Keep’s various factions – like the scavenging Crows or the scholars of the Magisterium – will you be drawn into their visions for reclaiming the fallen world? Or will your growing influence risk attracting the Masked King’s silent gaze?

Grow your collection of sword parts in Campaign Mode and forge without limits in Creative Mode, a deep swordmaking sandbox featuring a vast library of sword parts, tools, materials, and engravings. Use Magic Words to easily share creations among Bladesong’s active community of swordsmiths, and print models of your in-game creations by exporting STL files for 3D printing. Find inspiration in regular community challenges and join the club of champions!
We think you'll love Bladesong if you enjoy…
Kingdom Come: Deliverance II, Mount & Blade II: Bannerlord, Baldur’s Gate 3, The Elder Scrolls V: Skyrim, Hellish Quart, Half Sword, Blade and Sorcery, PC Building Simulator, Potion Craft, Disco Elysium, Clair Obscur: Expedition 33, Total War: MEDIEVAL II, Dungeons & Dragons, Pathfinder.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.6Kreviews | 95% | — | $1.2M |
| $19.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 250 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
прикольная спокойная игра успокаивает рил кайф и очень интересно под ночь
After 8 hours of play, I can definitely recommend this game to anyone even remotely interested in bladesmithing. It's not realistic insofar as actual bladesmithing is concerned, but it scratches that itch pretty good, but what really makes it interesting is the story/plot/questline around it. So far, I'm quite enjoying the immersion of the storyline, and the fact that you have to make judgments and decisions that have differing effects on the world and people around you. Even good or moral decisions can be turned negative, just like in real life, and that aspect brings realism where the smithing itself doesn't. I didn't get this game looking for an authentic smithing experience. That's not what games are for, as they're an escape from reality, so this game gets a huge thumbs up from me! Even if you're not interested in black/bladesmithing, the story and immersion of this game are compelling in and of itself as is.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Polish, Simplified Chinese
Hours played at review time, across 250 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game with a decent amount of content with a few glaring flaws that need to be sorted out before early access ends. If you're looking for a somewhat relaxed, story focused game with a rich story, a beautiful soundtrack, and believably crafted characters and lore that weave together to create a beautifully tragic and compelling setting, buy this game now. It's already more than worth the price in its current state. Now, as for my critiques: -There is no bonus for overachieving on a commissioned sword. Doing the bare minimum is treated the same as going way above and beyond. I'd like to see this fixed with some sort of tipping system or something? The max tip could differ from client to client, with wealthier clients offering potentially larger tips compared to impoverished clients. I would LOVE to see this fixed with custom dialog variants when you overachieve (currently, many clients seem to treat a successful commission as the best weapon they've ever seen, even if you just gave them the ugliest bs imaginable), and I would REALLY love to see an added reputation system or something which affects the kind of commissions you get. Currently, faction rep does exist but seems to do entirely separate stuff... To be clear I'm not even in chapter 3 yet because I've been dragging my feet trying to enjoy this game as much as possible, but even if similar stuff gets introduced later this really needs to be improved upon in the early to mid game. Historically, highly reputable craftsmen could make a lot of money once they built their reputation. I'd love to see new factions introduced, sorting every single client into their own minor faction. Supporting these factions could help advance their goals, potentially contributing to different endings/slightly altered endings later down the line? For example it'd be super cool if you could [spoiler]Still take really low paying requests from the slums after gaining entry to the city, and an event would trigger at the end of chapter 2 or something where the slums get wiped unless you spent the last arc completing enough of these requests.[/spoiler] -Clients should pay different amounts depending on their status. This might be a factor already. If it is, I haven't noticed it. Comparing the cookie cutter nobleman request to a request for a skinning knife doesn't seem much different in most cases. Even when that difference exists, it usually is just enough for you to recoup the precious metals you spent making the blade in question. I'd like it to be larger, even if this disparity doesn't increase the average payout. I have other criticisms but I'll bite my tongue for now and update this review after I beat the current final chapter of the game, given that I'm probably only about halfway through. Despite my issues with this game, it is incredibly fun. The narration is super good, and I'm almost fully convinced that at least one of the devs must have a hobby of GMing TTRPGs. GRAHHH i love this game :)
Art sound design and story is amazing but it lacks in the shopkeeping and smithing parts. kind of feels like that one mobile pottery making game but its a sword smithing game. Def would recommend still needs some work.
I thought this was going to be a shopkeeper game where you build swords to fill orders, gain wealth and choose upgrades from a tech tree. It IS that, but it's so, so much more. The choices and story progression are fantastic. The attack on the applicants' tent city? Felt like I was there. Interrogation scene? Sweating bullets. Who cares that I'm just choosing text options, the story is solid. Sword building is fun and rewarding, especially as you ascend the tech tree and get comfortable with the functions. Superb game!
Story is interesting, love the detail and everything in the sword making. Great game and I'm really enjoying it
I thought this was gonna be a mediocre blade game, instead its a high quality blade maker, with a story thats actually really interesting, and smithing thats so satisfying. 9/10 because its a pain in the ass to make katanas, but once it becomes easier to make them, its a 10/10. Keep up the good work guys
未来可期
Def a game you can play after work. You can make the sword of your dreams and the story isnt half bad either, you'll get on late during the night and spend some good time doing a job.
Will smith.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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