
Blade of the Netherworld is a fast-paced 2D Roguelite platformer. Don divine masks as a Yin-Yang Enforcer, slashing through the underworld to defeat gods, demons, and spirits. Combine a variety of items, master combat skills, and create limitless, high-speed carnage with a free-form action system.
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Languages: English, Simplified Chinese, Traditional Chinese
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
像素风美术简约耐看,水墨感场景与利落的刀光特效辨识度很高,主角身法飘逸,空中连段、下砸上冲等招式组合灵活,弹反远程攻击的设计更是点睛之笔。战斗手感偏轻快,连招流畅度在线,搭配面具与副武器的差异化玩法,让闯关与Boss战都有不错的重复游玩价值。 不足之处也比较明显:跳跃逻辑别扭,长按易误触发二段跳,平台移动时容易操作失误;按键布局偏紧凑,自定义自由度不高,长时间游玩易累 ;部分攻击前摇略长,平A手感时快时慢,闪避无敌帧判定模糊,容易出现“闪进怪堆”的尴尬情况 。 整体而言,它是一款优点突出、短板明显的作品,适合喜欢硬核2D动作、能接受操作瑕疵的玩家,期待后续优化能补齐手感短板。
两个BUG: 火焰爆炸,陷阱激光,弹簧,还有石巨人出现,这几种音效无法关闭,哪怕游戏音量关到0也会播放 然后就是应龙的闪电命中问题,打那个做莲花的小BOSS时闪电位置判定有问题,完全无法命中 游戏本身特色不足,很多面具和白板没区别,很多面具带的技能可以说是毫无意义。另外关卡重复率太高,作为肉鸽游戏随机性不够是很致命的
体量小野心大的传统志怪题材横板像素风Roguelike 6.5/10 相对清新的视听体验和情节引导好评,整体感受下来没有大硬伤,音视效素材安置合理,不过整体规格还有待继续优化统一 机制设计的量和循序渐进恰到好处,战斗体验搭配道具技能武器设计,大部分时间流畅舒适,Boss战体验有趣 可能是自己不太感冒Roguelike游戏的原因吧,重复体验关卡的趣味性不高,有点难带来差异化体验的驱动力 也有可能是局外成长设计比较保守吧,另外就是击中和受击反馈不太明确,有点拖整个战斗体验的后腿 个人主观体验而言,整体底子给人印象不错,不过呈现形式稍显拖沓;那就在疲劳感反噬前浅尝辄止咯:3
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]一款慢热的动作肉鸽游戏[/h1] 一开始玩可能挺坐牢,但通过不断熟悉boss和局外成长,游玩乐趣会不断上升,当通关一次后基本可以算入门了 剧情就是帮阎罗王打工 操作可改键位,招式也是固定的,不复杂,武器可弹反,除战斗外还可种田钓鱼做饭 音乐都挺好听,但太少了,来来回回就那几首 四个难度不单单是数值变化,建议都打一遍 但游戏一局难度平衡有问题,前期由于buff加的少,所以前两大关自身数值低,要操作,到后面数值起来了,打到最终boss基本可以靠数值莽过去,我四个难度全是这样过 整个游戏作者做了很多彩蛋,但感觉作者没做完,也不知道作者更不更新 总之还是值得一玩的 [h1]个人攻略[/h1] 首先升级加的局外成长很重要,选房间首选赐福 面具可选齐天大圣,伤害高,大招范围大,武器弹反简单 赐福加攻击,吸血,闪避,减冷却 副武大部分没用,可选自动连弩,六脉圣剑 道具可选吸血吸盾,弹反类,破甲重伤虚弱类 boss荒原牛有bug,冲锋完三次后就会卡住不动,玄武贴着打基本没事 最让我头疼的怪反而不是boss,是第二大关的精英怪,胖子士兵,血多攻高还不好躲
还不错,但是这bgm和音效就不能分开调整么?(脑壳疼) 5个小时都没看到第三关。。。
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