Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Welcome to Blade Frenzy: ASMR Strike — a fast-paced action survival game packed with blades, explosions, enemy waves, and satisfying ASMR effects. SPAM BLADES Unleash continuous blade attacks and destroy huge waves of enemies before they reach you. SLOW-MOTION STRIKE Hold to slow down time, prepare your blade formation, aim, then release to launch a massive attack. UPGRADE WEAPONS & SKILLS Clear waves, choose upgrades, increase damage, attack speed, blade count, and build powerful skill combinations. SURVIVE MASSIVE HORDES Enemies become faster, stronger, and more numerous with every wave. Keep upgrading to survive. SATISFYING DESTRUCTION Enjoy huge explosions, blade effects, rapid combos, enemy destruction, and satisfying ASMR sounds. Features: • Blade spam combat • Slow-motion attacks • Massive enemy hordes • Weapon upgrades • Skill upgrades • Wave survival • Powerful blade builds • Explosive effects • ASMR sounds • Simple and addictive gameplay Spam. Upgrade. Slow Time. Strike. Destroy.
Estimated range $194K – $3.1M. Not checked against reported figures.
Blade Frenzy: ASMR Strike has grossed an estimated approximately $776K on Google Play.
About approximately $776K gross, estimated range approximately $194K to approximately $3.1M — roughly approximately $570.3K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $775.9K | 3.7K | 90% | Free | |
| approximately $777.1K | 1.4K | 77% | Free | |
| approximately $774.9K | 12.7K | 80% | Free | |
| approximately $774.7K | 10.9K | 89% | Free | |
| approximately $774.6K | 3.2K | 88% | Free | |
| approximately $777.6K | 5.6K | 55% | $4.99 |