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The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 829reviews | 97% | — | $147.6K |
| $4.49−70% | 582ratings | 92% | #257 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Poetic finale to an unforgettable series. Blackwell Epiphany refines an already solid adventure game formula with streamlined movement controls, more detailed background art and portraits, and probably some of the most satisfying continuity and character exposition in games. That backstory with Durkin having met Rosa as a child? Chef's kiss. While Wadjet Eye might have drawn the curtain here, I can't help but feel Joey's story isn't done just yet, and will only come full circle when he meets a ghost who introduces herself as 'Red'.
good finale to a great series of games
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Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great culmination of the story, even if i didn't like 2 or 3 of the very first puzzles.
Great game. Great ending.
A disappointing and illogical ending after the previous enjoyable 4 entries. This final game is an incoherent mix of the previous Blackwell+Joey team, shock value and sudden super-powers.
The last of the Blackwell games and what a great game to end the series on. This one only took the best from each of the games and cranked it to 11. Art, writing, gameplay, music. All absolute peak for an adventure game. It feels like such a great reward for playing through alle the previous games (which were already great) to be able to experience this. I'm just a little sad that it's over. Well, guess I can now replay Unavowed!
Just completed the series and it was great - wonderful story, moving characters, humor and tragedy, and everything I want out of a detective noir game. I cannot recommend this series enough.
Best game in the series. Entire series was fun, but this is the only one I'd give a solid A+.
Good story and music and difficulty.
The Blackwell Epiphany, developed and published by Wadjet Eye Games, serves as the grand conclusion to one of the most beloved and understated point-and-click adventure series in modern indie gaming. Released in 2014, it closes the story of medium Rosa Blackwell and her spectral companion Joey Mallone with a mixture of tragedy, introspection, and redemption. Set once again in a wintry New York City, the game opens with a case that immediately sets the tone for its darker and more mature atmosphere. A man’s spirit is violently torn apart before Rosa’s eyes, shattering not only the ghost but the foundation of what she thought she understood about the afterlife. From that moment on, the game delves into the most personal and emotionally resonant mystery of the series—one that tests Rosa’s courage, Joey’s humanity, and the fragile line that separates life from what comes after it. Narratively, The Blackwell Epiphany is a triumph of storytelling. The writing displays the same dry wit and emotional intelligence that has defined the series, but now carries a heavier sense of finality. Rosa has grown from the reluctant medium of the first game into a confident, if still haunted, investigator of the supernatural. Her relationship with Joey, the sardonic ghost who has guided and protected her, reaches its most complex stage. What was once a partnership of convenience has become a deep bond forged by shared loss and sacrifice. The game’s central mystery—a string of deaths linked to a sinister supernatural force—intertwines seamlessly with Rosa’s own past, forcing her to confront her fears and the consequences of her calling. Every dialogue exchange, every spectral encounter, feels purposeful, leading the player toward a devastating yet meaningful conclusion. This is storytelling that respects its audience’s emotional investment, offering a finale that is both heartbreaking and cathartic. The gameplay adheres to the traditional point-and-click structure but with the polish and sophistication expected of a series finale. Players alternate between controlling Rosa and Joey, utilizing their distinct abilities to solve puzzles and uncover clues. Rosa can interact with the physical world, search databases on her phone, and interview witnesses, while Joey, as a ghost, can pass through walls, manipulate air currents, and eavesdrop on conversations. This dual-character mechanic remains one of the series’ most inventive and satisfying features. The puzzles themselves are well-balanced—never so obtuse as to frustrate, but still challenging enough to demand observation and logical thinking. Many of them rely on combining information rather than objects, reinforcing the investigative tone of the story. The sense of accomplishment that comes from piecing together the game’s mysteries mirrors the satisfaction of cracking a difficult case, making the gameplay feel deeply intertwined with the narrative. Aesthetically, The Blackwell Epiphany is a striking achievement in pixel art design. While it retains the retro-inspired look of its predecessors, it pushes the style further than ever before. Snow drifts softly through the city streets, reflections shimmer on wet pavement, and the color palette captures both the melancholy of a fading winter and the warmth of fleeting human connection. The pixelated style is elevated by expressive character portraits that convey emotion through subtle facial changes and body language. This is complemented by a superb soundscape—haunting piano pieces, ambient urban noises, and a melancholic jazz-inspired score that perfectly captures the noir-like tone of the series. The full voice acting adds depth to every exchange, with the performers for Rosa and Joey in particular delivering career-best performances. Their banter, filled with affection and tension, feels natural and earned, making their relationship one of the most memorable in the genre. Thematically, the game explores the price of empathy and the limits of redemption. Rosa’s mission has always been to help lost souls find peace, but in The Blackwell Epiphany, she begins to question the moral and emotional toll of her work. The mystery she unravels reveals the fragility of the boundary between life and death, and how easily that balance can be corrupted. The ghosts she encounters are not simply narrative devices but reflections of human vulnerability—people clinging to guilt, regret, or anger. In helping them move on, Rosa must confront her own lingering ghosts, both literal and figurative. This thematic richness elevates the story beyond a typical supernatural detective tale, transforming it into a meditation on loss, compassion, and the inevitability of letting go. The ending, devastating in its simplicity, ties together the series’ long-running questions about duty, freedom, and the price of spiritual connection in a way that feels both inevitable and profound. While the game is an undeniable success, it is best experienced by those familiar with the previous entries in the series. The emotional weight of its conclusion relies heavily on the player’s attachment to Rosa and Joey, which has been built up over multiple games. For newcomers, the plot remains engaging, but much of its poignancy may be lost without the context of their shared history. Some puzzles can feel slightly linear compared to earlier installments, and a few plot revelations are delivered abruptly, as if constrained by the game’s relatively short playtime. However, these are minor flaws in an otherwise tightly woven experience that never loses focus on its central story. In the end, The Blackwell Epiphany is not just a satisfying conclusion to a long-running series—it is a testament to the emotional power of interactive storytelling. Through modest visuals and thoughtful writing, it accomplishes what few games manage: it makes the player care deeply, not only about solving a mystery, but about the fates of the people within it. The game lingers long after its final moments, not because of its scares or puzzles, but because it reminds us of what it means to say goodbye. It stands as both a fitting farewell to Rosa and Joey and a celebration of the narrative artistry that Wadjet Eye Games has consistently delivered. The Blackwell Epiphany closes the curtain on a story of ghosts and grief with beauty, sorrow, and grace—a haunting epilogue to one of the finest adventure series in indie gaming. Rating: 9/10
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Players by region
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