
Blackthorn Arena is a strategy/management sim with a real-time/turn based combat system, set in a world of mythical monsters and classic fantasy races. Play as the master of Blackthorn Arena, train your slaves into gladiators, forge them into your champions, and send them to fight for your glory!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About















Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
intersting game - worth a chance
更新以后,黑屏,快修复
找到了玩神界原罪的快感,但是希望能有更多的内容,期待。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Korean*languages with full audio support
Hours played at review time, across 801 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
123
玩了一个小时,游戏断断续续的崩溃和卡死,晚上卡死后强退游戏,第二天发现游戏时间6.3小时了,无法退款!我怀疑优化差是故意的,延长游戏时间防止玩家退款!
说实话太差,甚至比不上很多beta版的游戏。
很有潜力的游戏,已有的内容在精细些,DLC在多些
遊戲不錯,但是優化還要進步 我的顯示卡是3070,後期竟然會卡挺不可思議 給ai自動打還行,手操的話手感非常糟糕 優點是前期破局真的好玩,題材非常有趣
This game is a mixed bag and I'd actually want to give a neutral recommendation. The idea is great and some of the implementation is as well but some things are really annoying. Good: -Arena management is pretty well done as is customisation, you see every equipped bit of armour on your warriors (you don't see belts and necklaces but meh). -The quests for loot are a nice touch, why would you only pit your warriors against other gladiators when you can make a pretty penny plundering tombs, bandits and caravans? Bad: -Controls. Clunky, at times your warriors do the opposite of what you want. -The game really doesn't give you all the information you want. I changed a light helmet and suddenly my attack rate was halved with no explanation whatsoever why. After 20 hours I still have no clue about how some things work. Champions -> Not fun. They're far too strong compared to regular enemies (and your warriors) and when you finally get lucky and down one you can't even kill him/ her in a match where you normally can decide on life and death. Really kills the mood when you can't kill the guy that annoyed you to no end. -Traps are silly and feel so random. Why do arena's have traps anyway? Makes no sense historically either. The devs stated several times they bit off more then they could chew with the game but they also made some bad decisions. The champions could have been much more fun if they didn't have their special status (and would have been less work for the devs) and traps? Why? Only adds work for the devs and it's not cool and not fun. I thought this was a gladiator game and not an obstacle course. I'd only recommend it to die hard gladiator game fans who don't mind occasional bouts of AAAARGH! WHY?
needs more time in dev. - movement, sizes, gameplay there is much left to do (not even a beta in my opinion)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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