
Blackthorn Arena is a strategy/management sim with a real-time/turn based combat system, set in a world of mythical monsters and classic fantasy races. Play as the master of Blackthorn Arena, train your slaves into gladiators, forge them into your champions, and send them to fight for your glory!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏玩法很好玩,在我看来玩法撑起了整个游戏,流派很多,人物捏脸还不错挺可以的,风格包含了东方、北欧、罗马。缺点就是画质优化比较差,略少数情况会严重掉帧,卡屏,正常情况下还好,然后就是bug有点多,而且都是很离谱的bug,比如人物如果被火属性攻击打到,人物模型会变成纯白的模型,就仿佛外观被火烧掉了,释放金钟罩人物会变成透明的,还有不知道什么情况下人物模型会变成粉色,反正bug比较多,其中最让我恶心的就是,有个捕捉怪物的任务,如果boss是死在楼梯上,就摸不了尸体了,所以这个任务你就白打了
很长时间没玩过,看到有更新就重新下载玩了下,血压一下就上来了,什么玩意,一开始几乎都是十级以上的,打个毛线?之前玩有点难度都不会这样,可能是我不会玩吧,但是这对新手玩家实在太不友好了,告辞告辞
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Korean*languages with full audio support
Hours played at review time, across 801 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个游戏非常吸引人,包含了养成,战斗,收集的要素。但是游戏的丰富程度受到的武器流派和剧情长度的限制,把每个流派都养一边,基本就玩到头了。建议增加一些流派,把双手拆为双手剑、双手斧、双手连枷等。增加更大场景的战斗,比如超过四人的任务,我觉得和别的冠军合作的那种就挺好。 除此以外,希望尽快改进bug。
fun game
砍瓜切菜,就是派遣胜率也太扯淡了
i love this game
这游戏 就是狗屎 我不止一次又一次下回来继续玩 就是不明白 为什么不能用直观的表示功能 非得要弄什么百分比因果语句 操作感就是屎
Прекрасная игра. В нее хочется залипать вечно. Жду крутых и разнообразных обновлений.
还可以
不知道为什么,玩着玩着卡的裂开了,就莫名其妙卡死,我玩其他任何游戏都没这中状况,我裂开了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.3M | 2.4K | 85% | $18.99 | |
| $101.6K | 993 | 65% | $3.89 | |
| $350.1K | 278 | 92% | $29.99 | |
| $69K | 93 | 74% | $10.79 | |
| $49.1K | 150 | 63% | $12.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 2.2K | 94% | $29.99 | |
| $2.5M | 4.9K | 82% | $29.99 | |
| $2.5M | 11.2K | 95% | $7.49 | |
| $2.5M | 3.2K | 93% | $39.99 | |
| $2.5M | 21.3K | 93% | $4.99 | |
| $2.5M | 6.1K | 69% | $14.99 |