
Blackthorn Arena is a strategy/management sim with a real-time/turn based combat system, set in a world of mythical monsters and classic fantasy races. Play as the master of Blackthorn Arena, train your slaves into gladiators, forge them into your champions, and send them to fight for your glory!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ข้อดี 1.เราจะเป็นผจก.ทีมนักสู้กอบกู้ชื่อเสียงให้กับวงศ์ตระกูล โดยการเฟ้นหาทีมจากแรงงานทาส มีระบบเก็บเวล อัพstatus skill มีสายอาวุธให้เลือก 2.มีระบบฟาร์มหาของสวมใส่จากดันเจียน เควส ลานประลอง หรือจะคราฟขึ้นเองก็เอาทีชอบ 3.ถ้าเบื่อไปแข่งเวทีคนอื่นก็จัดเวทีในบ้านตัวเองก็ได้ มี side quest รายวัน จับมอนสเตอร์มาจัดงานประลอง 4.รูปร่างหน้าตาตัวละครในทีมก็โมดิฟายได้ตลอดไม่กั๊ก จะสาวสวยหุ่นเซ็ก หรือจะหน้าเจ๊กอุบาทว์ก็แล้วแต่ 5.การต่อสู้มีออกท่าทางบึ้มบั้ม จะเลือกเล่นแบบ rts หรือจะปล่อยบอทออโต้เลยก้ได้ โดยรวมคอนเซปเกมนี้ดีจริงๆ นะ มีมติกว้างและลึก ข้อเสีย 1.บัคตัวละครตะแคงเดินก็มี หรือหมุนเป็นลูกข่างก็มา 2.บัคเสียงขาดๆ หายๆ เล่นไปสักพักจะรู้สึกเหมือนว่า เกมอยู่ระหว่างการพัฒนา
Game is enjoyable despite so many things that still need to be improved/fixed...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Korean*languages with full audio support
Hours played at review time, across 801 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常欠打磨的遊戲,但只要度過初接觸的不適應,很快就會發現核心系統是很有創意的,遊玩過程樂趣滿滿。 -缺點: 1. 奇怪的UI/UX,比如有些對話可以用ESC跳過有些不行、進入其他頁面時上一層的資訊欄位不會自動收起持續佔據大半畫面,一開始讓人很不耐煩。 2. 角色倒地後時常出現鬼畜的扭轉跳動,我還時常看到死人飛在空中盤旋。 3. 不是很好的打擊感,是精彩的戰鬥中一點缺憾。 +優點: 1. 特殊的核心系統,不曾見過扮演奴隸主的遊戲,何況是角鬥士奴隸主,光這點就值得一試。 2. 大量技能與流派,在嘗試不同技能堆疊與角色搭配的過程有著思考的樂趣,就像gamker的聶胖講的「不跑團只打架」,享受一路幹架的爽感。 3. 合理的任務流程與成長曲線,初期雖然艱苦,但一路玩下來,又感覺到克服困境的成就感。 4. 對戰時角色會自動進行周旋繞圈,這是很少見的設計,生死拼搏時不會像一般RPG一樣站得直直你一刀我一刀,一個小細節就引起玩家的真實緊張。 一些遺憾: 1. 其實UI/UX不全然糟糕,不時有些貼心提醒,例如行事曆上有重要事件倒數、外出會提醒將錯過自己舉辦的角鬥賽,因此感覺得到製作組並非不用心,就是缺時間與資源。 2. 缺少魔法,數值欄有閃電跟寒冷抗性,但好像沒有閃電跟魔法傷害,也許也是時間與資源問題。 3. 角色間缺乏互動,角色間有好友、戀人的設定,但缺乏過程與累積;服從度也是一個雞肋的設定,玩了二十個小時只遇到一次落跑;角色間偶爾會吵架,但因為設計不良,後來發現只需要選同一個固定選項就可以解決。 不常寫評論,尤其是這篇不算太短,主要目的是希望能鼓勵到製作組。 我有認真玩您們的遊戲,也有感受到您們的認真。 期待您們未來的作品。
这游戏很不错,整体游戏不存在太多特别的bug影响游戏体验,至少一周目打完了感觉挺顺畅的。我原价买的,没想到现在打折了,27.2绝对是物有所值的,看我游戏时长就知道了。第一周目没有通关,但我已经明白怎么玩了,争取二周目顺利通关。 其实几十块钱有也不贵,这是款买了不亏的游戏。如果你喜欢经营养成加战斗,但又懒得自己操控角色战斗,这款游戏会满足你的需求。 顺便吐槽一句,装备系统有点死板,属性居然不是随机的,少了些乐趣在里面,这样会降低刷刷刷的体验 触发器绝对是精髓,游戏最大亮点
还在研究当中,如果开了创意工坊应该很有趣。 游戏体验一般
好玩是好玩,但是游戏重复率太高
发展空间还很大,但是战斗操作劝退
优化一下加载啊喂
這類遊戲對我來說還是很好玩的, 不過BUG有點多, 很多地方可以再做得更好, 系統上的 操作上的 希望可以有退點機制, 還有打造裝備比不上NPC的裝備呀 那是有特效的, 玩家沒途徑可以拿
自动战斗哪有陷阱就去哪,哪里不会点哪里,妈妈再也不用担心我活着。。。。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.3M | 2.4K | 85% | $18.99 | |
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| $347.8K | 278 | 92% | $29.99 | |
| $69.1K | 100 | 76% | $10.79 | |
| $49.1K | 148 | 64% | $12.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 8.2K | 91% | $12.99 | |
| $2.5M | 2.2K | 94% | $29.99 | |
| $2.5M | 4.9K | 82% | $29.99 | |
| $2.5M | 11.2K | 95% | $7.49 | |
| $2.5M | 3.2K | 93% | $39.99 | |
| $2.5M | 21.3K | 93% | $4.99 |