
Blackthorn Arena is a strategy/management sim with a real-time/turn based combat system, set in a world of mythical monsters and classic fantasy races. Play as the master of Blackthorn Arena, train your slaves into gladiators, forge them into your champions, and send them to fight for your glory!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
no balance, locks content.
剧情太短,觉得可加入的内容太多了,
Excelente juego de estrategia al construir las habilidades de un gladiador.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Korean*languages with full audio support
Hours played at review time, across 801 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Have audio problem? Look below how to fix it! Although I list much more cons than pros, this game is still worth to play, definitely. Why is 1-handed and shield style sabotaged?? It could have been a great game, a classic even. But there is this feeling everywhere that the development was abandoned too soon, polishing wasn't done. Hence I won't give it a thumb up. At times the game irritated me a lot, but it also had that "one more turn" charm. If you don't have audio when starting game again, delete config.ini in the Windows user folder AppData\LocalLow\PersonaeGames\BlackthornArena\Config. When missing, the game will recreate it when it starts, and you have audio again. This problem apparently troubles only us who don't have an English speaking country chosen in Windows settings. Cons: 1. The main hand weapon (sword/axe/hammer) in shield & weapon combination is useless. It's a tank whose all weapon skills are shield skills. Yes, shield is your damage weapon in that case: you can't use one-handed weapon skills if you have shield equipped! Your sword/axe/hammer is just decoration if you use shield. Just NO! That is a classic medieval style. You ruined it. 2. Pathfinding and A.I. of your gladiators are just very poorly done. You can micromanage it somewhat, but their bad A.I. does its best to sabotage the microing. I guess the developers were in too much hurry out, that they didn't even try to fix it, because just giving a "stop/guard" command (just heard there might be a button to make to stop the gladiator, just in a place not easy to notice) and allowing microing their path, target and skills ALWAYS when in paused mode, would have helped so much. But now 50% of the time you are in wrong mode, and cannot select path, target and skills. And your gladiators suicide themselves running again and again into the same traps, and get stuck behind everything, even their own team mates. 3. How the game unfolds and balance were both badly planned. Now early game is boring because many other arenas will not accept your gladiators, and you don't have the side quests which open later in game. Playing the game anew the early game is even more boring than first time. The competing arena masters get much better skilled gladiators than you do: they can alone wipe out your whole gladiator team: you start with level 1 gladiators, they have plenty of level 6 - 8 gladiators from the start. Later game same happens again: suddenly competing arena masters get champions, who although same level as your gladiators, can alone kill your whole team: your gladiators aren't nearly a match. This "cheating" leaves a bad taste to mouth and again makes many games a suicide for your gladiator team, reducing your options big time. Rather than a challenge, it's a kick between your legs. 4. The user interface is just very clumsy. Trying to find the right spot to click to open the loot window from a dead body, and trying to select whom your gladiator should attack and which skill to use, were among my biggest reason of irritation in the game. Also not being able to change the view angle, parts of the arena and quest maps your gladiators and their enemies disappeared from sight or selecting them was impossible. These are not impossible to solve issues, but somehow polishing was left undone. 5. There are different damage types, but all armors give pretty much same protection against all of them. There also are no alternative armors to choose: there is just different level armors, that you get to buy later. You could as well have only one damage type. Again this feels like something that was planned, but was completely left undeveloped feature. Pros: 1) it doesn't look bad. The gladiator school looks pretty nice when you go to walk in there in avatar mode. Also the gladiators can be made to look OK. Don't expect popular multiplayer character quality, you don't get that. You can also have your busty gladiator girls, thanks to the developers being from East Asia. 2) It has that "one more turn" charm. Building your gladiator team is fun and tournaments are nail biters. Despite all the irritations, I played it a lot, and I am so sad that the polish is missing. Note, I have not played all the hours the game has been on. Closing the game would mean I would need to delete the config-file again, so the game just was always on 24/7. Played 3 games, a bit past the Spring Games.
魂类养成,要一次次重来,没意思
游戏的基本操作系统的BUG都没修,更别说其他的东西了,一坨屎
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Die Blackthorn-Arena war ja auch auf dem Pile of Shame... Habe sie mir im EA gekauft aber da war es noch zu sehr verbuggt, jetzt einige Jahre später sind die Bugs weniger geworden, das Spiel hat - zumindest offiziell - eine Deutsche Lokalisation, und ich wollte ja gerne nochmal anfangen. Jetzt nach einiger Zeit im Spiel kann ich folgendes sagen: Die Optik ist Schauderhaft, also grade bei einem Indipendent Spiel ist man ja noch nachsichtig, aber die verrenkungen die die Figuren hier machen, da kommt die Erinnerung an die Schicksalsklinge HD wieder hoch. Tontechnisch gibts wenig, in den eigenen Gemächern hört man die Gladiatoren nur herumtapsen, in den Arenen gibts Kampfmusik. Leider sind diese Stücke außergewöhnlich schlecht. Die Deutsche Lokalisation ist an sich nicht wirklich so zu nennen, ich rede jetzt auch nicht davon dass hier und da ein paar Gespräche wieder auf Englisch da sind, sondern von der Qualität der Übersetzung. Wenn man auf Deutsch spielt führen einen einige Texte in die Irre. Das Spiel erklärt die grundlegenden Mechanismen sehr grob bis unzulänglich. Was wie womit zusammenhängt muß man alles selbst herausfinden. Ich hab nach einigen Stunden tüfteln einfach die Lust verloren. Die Kämpfe in denen man die Gladiatoren "steuert" sind sehr unangenehm. Die KI bewegt sich gegen 0 so wird eifrig in jede falle reingetappt. Da brauch ich sie dann auch nicht steuern wenn ich an sich nur sagen darf wer wen angreift und die Figuren dann einfach drauflos rennen... Hier könnte man noch in den Arenen gnädig sein und sagen: Ist halt im eifer des Gefechtes, aber gerade in den Dungeons wird das halt ebenso praktiziert, und am liebsten alle hintereinander in die gleiche Falle... yay... Was bleibt ist leider ein recht unterdurchschnittliches Spiel dass vorgibt etwas zu sein was es jedoch nicht ist. Ich hätte gerne die Welt und einiges mehr Erkundet, auch die Story scheint was herzugeben, aber am Ende kann ich nur den Daumen senken. An sich sehr schade, denn an diversen Punkten sieht man wieviel Potential dahinter stecken könnte, aber für jede Idee die cool ist findet man schon bei der umsetzung 2 Punkte die uncool sind.
好像,回来了,先改好评。 希望解决卡顿问题
游戏性不错,就简陋了点
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