
Run your own blacksmith shop in this immersive simulation game! Craft and sell swords, shields, armor, and more to satisfy your customers, earn profits, and expand your business. Manage your forge with a dynamic day-night cycle and become a legendary blacksmith!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into the shoes of a skilled blacksmith and manage your very own forge in this immersive simulation game. With a dynamic day-night cycle, customers visit your shop throughout the day, requesting weapons and armor such as swords, shields, war hammers, axes, and even anchors. Your craftsmanship and customization options will determine customer satisfaction, making every order a new challenge.
Earn money by crafting and selling high-quality gear, then reinvest your profits to upgrade your shop. Purchase better materials, expand your workspace, and refine your skills to create even more impressive items. As your reputation grows, so will your customer base, attracting more prestigious clients with unique demands.
Success isn’t just about forging great equipment—it’s about running a thriving business. Price your goods wisely, manage your resources, and adapt to market trends to stay ahead. Master the art of blacksmithing and build the ultimate forge!
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Blacksmith Shop Simulator is a game I would definitely recommend because it is both relaxing and interesting at the same time. The game puts you in the role of a blacksmith where you create tools, weapons, and other items while running your own shop. Instead of being rushed or stressful, the game lets you work at your own pace, which makes it enjoyable to play for long periods of time. One of the best parts of the game is how detailed the blacksmithing process is. You have to heat the metal, shape it correctly, and make sure the final product is high quality before selling it. This makes the game feel realistic and rewarding because your effort actually matters. I also like how you can upgrade your shop and tools, which gives you goals to work toward and keeps the game from getting boring. Overall, Blacksmith Shop Simulator is a great game for anyone who enjoys simulation games or wants something calm but still engaging. It combines creativity, strategy, and patience in a way that feels satisfying. Because of its relaxing gameplay and attention to detail, I would recommend this game to others who are looking for a fun and unique gaming experience. - @XxUiKakarotXx
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Dutch, Finnish, Polish, Hungarian, Norwegian, Portuguese - Portugal +9 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tried the demo a while back, and the full game has improved quite a bit since then. This is a simple and relaxing sim, definitely worth it for this price.
easily understandable game mechanics, well explained tasks, nice soundtrack and overall a very good simulator game. it shows that the developer have put a lot of effort into the game. would definitely recommend.
Graphics are not AAA but the vibes are really good. Really good for a sim game. 8/10 – forged some weapons, forged some peace of mind.
Its simple and playable game for being blacksmith. If you like simulators for chill gaming you should try this one.
First of all, the game is a bit different from other shop simulators because you can’t simply turn away every customer. Doing so will lead to a game over. Your performance is tied to your experience level, which decreases whenever you refuse a customer. If it falls below zero, you will have to start from scratch. Fortunately, running the shop and earning experience is very straightforward, and you will only fail if you deliberately try to. When a customer approaches the counter, their order and the required material are shown instantly. This helps you know exactly what to purchase from the material seller waiting outside. There are only six material types, and you serve one customer at a time, so it is easy to keep things under control. Customers will queue up patiently while you finish with the one you are currently serving. After buying the needed materials and picking them up from the ground, you should keep in mind that anything left there at the end of the day will be lost. You then head to the forge to craft the requested item. There are six crafting categories, such as armor, axes, and shields, with multiple variations in each. At the start, you can only make the most basic items, unlocking more by spending experience points on research. The good news is that customers will never request something you have not learned to craft. Forging is quick and simple. You just press a button a few times when a moving arrow passes over a generous green zone, which takes up about one-third of the bar. Missing does not prevent you from completing the item, but it will be lower quality and will earn less money and experience. Once forged, the item appears on a nearby table, which you must clear before crafting another. With everything ready, you return to the counter to sell to the customer. Days end automatically, and there is no penalty for unserved customers. However, there is also no downtime to prepare items for the next day, so you start the new day immediately. This lack of free time makes the shop’s interior largely irrelevant. While it features shelves and racks, some of which are unlocked with money and experience, you never have time to actually fill them unless you ignore customers, which goes against the game’s main objective. Similarly, personal upgrades are minimal, offering only a higher inventory weight limit and one extra table on which you store forged items. Overall, it is a simple forge simulator with easy achievements.
There is no tutorial really. You start instantly and always are in a hurry. No way to really enjoy the game but for 3€ I guess it is worth it.
Recommended (with reservations) The game is cool for $3 and offers a decent amount of content for the price, but it’s also full of small annoyances that add up over time. Main issues I found while playing: - Buying ingots: Having to pick them up from the ground every time is exhausting. They should go straight into your inventory, and constantly spamming “+3” for dozens of orders a day is rough on the hands. - Storage: Completely ignored it—it’s too much effort to move items there, and unlocking it with XP instead of money makes no sense. - Sales area: Never used it. Hard to keep up with requests anyway, no easy way to see what’s inside without guessing, and again, unlocking with XP feels wrong. - Forging: Once an item finishes, the selection menu should reopen automatically instead of forcing you to wait and re-interact. Also, higher-tier recipes take too many hits—an upgrade to reduce them (but keep at least one) would help. - Running: Movement feels like the character is tipsy—not a big deal, but odd. - Ending the day: Don’t instantly end it at 6 p.m.—just stop new customers and let us prepare for the next day. - Rejection system: Feels pointless and overpriced to use. Conclusion: It’s fun, but also clunky. Worth a try if you don’t expect a ton of content and can tolerate the rough edges.
建议加入AI中文翻译。商店截图务必尽快更换,现在全都是场景展示,缺少玩法展示。 有成就,没中文。
This is a critical review. Only giving it a thumbs up because the game is worth $3.00 USD. I played the game for 3 in-game days. The first day I recall something about 'making armor and weapons in preparation.' This doesn't even seem to be applicable with the constant appearance of clients. Yes, clients can be ignored, and this could solve the issue. But if I'm ignoring the customers to make stuff for the customers, then I'm just wasting time. The gameplay itself isn't that great either. Step 1, require resources from outside. You can only hold so much, so there is a little shelf in the smith area to place bought items on. Step 2, go to the forge and pick the item you want to forge. To forge the item, you just tap space at the right time. Hammering is done as your press space, the weapon magically quenches and sharpens itself. Step 3, get the item from the anvil table thing behind you and give it to the customer. The above is the entire game, just repeated with extra steps depending on the orders placed. Although you can use EXP to unlock new items to craft, it's the same steps just longer. The inability to make use of the weapon, tool, and armor stands due to constant customers is frustrating. It's a good mechanic that was wasted. The modeling for the game is great, the texturing is alright, the animation and scripting are somewhat poor. Some things I would change about the game to make it better; Add a time of day where customers just do not show up. This allows players to make use of the prepared stations. Improve forging, smelting the metal, casting it, sharpening or hammering it, quenching, etc. Just something other than space bar on a green line. The leaning forward during movement isn't necessary, and I have miss-clicked things due to stopping and clicking at the same time when the camera moves back.
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Players by region
Where this game's players are, estimated from review languages.