
Manage your own medieval smithy in Blacksmith Master and supervise the entire process from mining ores and gems to designing and selling finished products. Forge everything from weapons and armor to tools and cooking utensils to fund your craft and become the Blacksmith Master.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 22 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Blacksmith Master puts you in charge of your own medieval forge and has you manage resource acquisition and refinement alongside the production and sale of finished goods. Find and hire the best staff for each respective step of the process and equip them with the right tools to optimize your business and train their skills over time. Design your shop for the best throughput, fulfill orders from across the kingdom to unlock new capabilities, and seek out new opportunities in the market as customers come in looking for a variety of historically inspired items – from weapons and armor to tools and cooking utensils, you’ll perfect your craft to become the Blacksmith Master.

Tucked away through the winding alleys of a small medieval town lies your workshop – at first just a humble place for a humble blacksmith, but with potential for greatness. From here you control the entire production chain – take charge of distant woodcutter camps and mines to acquire raw materials, smelting your ores into ingots and then crafting weapons, armor, tools, and jewelry to put on display and sell to customers for a profit.
Fulfill orders from different parts of the kingdom to unlock new privileges and capabilities, including the ability to design new products. Design your shop to make the best use of space, ensuring there’s enough room for the production and sale of goods alike, all while adding personal touches to liven up an otherwise dreary space. As your reputation grows, so too will your operation, and it won’t be long before you become a master of your craft.

Be it a footman’s sword, a woodsman’s ax, or an inn keeper’s frying pan, everything you produce will require raw materials either dug up from the earth, or acquired from the deep woods spread around the kingdom. Hire miners and woodcutters, equip them appropriately, and build up their camps to ensure they remain efficient – without them, you won’t be able to produce any finished goods.
So will you invest in rest stations and additional staff at these distant outposts, spending time and money to keep your workers healthy and happy? Or will you minimize these frivolous costs to maximize profits at every corner? Perhaps your money is better spent hiring and paying the wages of talented smiths at your shop itself? And there’s always the need to upgrade your shop to include multiple storeys and more advanced manufacturing methods allowing you to craft more interesting items that in turn build up your reputation and draw a bigger crowd…

Whether you take direct control and get your hands dirty at the forge or instead rely entirely on your staff to get the job done, there will be many different ways to craft items in Blacksmith Master – some will require a longer process which includes heating an ingot, hammering it on an anvil, tempering it, assembling parts, and finally sharpening it on a grinding wheel. Other items will be simpler to make, requiring fewer tools as well as less effort and time, though they might sell for a smaller profit margin and do less for your reputation as a result.
Your job will be to research and develop exciting new goods for people to buy as you optimize your workspace to ensure your team of blacksmiths can work in tandem, creating goods from the simple to the highly complex, servicing customers from and around your small town with items like:
Military equipment - a multitude of weapons, shields, and armor.
Kitchen utensils - spoons, forks, pots, cauldrons and everything in between.
Tools - from axes to hammers, take your pick!
Jewelry - necklaces, rings, bracelets, and crowns all fetch a handsome price.
Plus many others!

Different blacksmiths will have different skills that you need to cultivate. Some will be great at working with metal, others will be talented with woodwork, and others still might be particularly proficient with gems or excel at researching new techniques and items. WIth your guidance, your staff will grow more skilled over time. Will you train them as generalists, ensuring they all have support when needed, or will you seek to train famed specialists?
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.8Kreviews | 84% | — | $1.9M |
| $9.99−50% | 23ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Promising but needs a lot of refinement. Stuff that needs to be looked at: - haulers just getting 1 item from the crate they are closest by instead of going to a crate with more items -sorting blacksmiths by crafting for merchants or racks does not make sense if i cant set them to work in specific areas/workstations. why should my woodworker smith take a break when racks are supplied but merchants still need items? -no priority system for stockpiles -no priority system for merchant offers -pricing system is off. if i ramp up my prices to the max, i can spam orders with just 1 item wanted to get the special blacksmiths, blueprints and decors. while having 0% price changes swamps you with such big orders that the game design just pushes you into ramping up prices with a bias. -it really confused me where the warehouse was and how it worked. -too much micromanaging! haulers hauling iron just stop working if the iron crate is full but the copper crate is empty. okay, i played on hard so i was kinda frugal with the amount of hirings, but having 1 hauler for every resource is just not feasable in early game. its too expensive and they would idle ALOT. -some overarching story or chain of events or random events. grind is stale and not exciting, im just waiting. so no replay value, im just progressing through the tech tree in an almost idle game. If youd remove the friction points of the content already in game, youd be onto something. Looking forward for updates, cheers
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish, Czech +5 more
| $19.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 153 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Рекомендовать , даже по скидке, никому не хочу. Сначала просто симулятор прокрутки времени , жаль нет еще большего ускорения..... Чем больше играешь тем больше неприятного видишь , начиная от просто плохого ии челиков до того, что управлять этими же людьми душнейше до лопания сосудов в глазах. К примеру есть лесорубы и шахтеры , исследователи которых нанял и считай забыл. Есть главные челики - кузнецы , они сами все могут делать: надо из дерева сделать -сами делают, надо из железа - сами пойдут делать, надо отнести изготовленные предметы, если нет доставщиков - сами отнесут, НО ЕСТЬ ПОМОЩНИКИ и есть СКЛАД , во-первых помощникам надо выбрать одно из 4 действий, уже душновато , но ладно. НО , чтобы принести со склада в кузьню ресурсы НАДО ВЫБРАТЬ ОПРЕДЕЛЕННЫЙ РЕСУРС и 1 чел будет назначен на перенос ТОЛЬКО 1 РЕСУРСА. Это неимоверная душка. Да , делать нечего самому во время дня ( ах да - добавили конец дня с паузой.... нельзя просто отойти для фарма от компа а постоянно возвращаться) и они решили добавить вот такую духотищу с настройкой каждого челика. Я уж не знаю как будет дальше по игре с учетом прокачки , но уверен что легче не будет, а будет только увеличение задач. Это гнило. Что еще не понравилось - это слишком легкое и непродуманное создание предметов: Ножи с деревянной ручкой делаются только из железа, то же самое с булавами с обмоткой на рукояти и так далее.
para quem gosta desse tipo de jogo e um jogo muito bom simples de jogar eu recomendo
Sehr gutes Game.
总体评价:半挂机增量模拟经营,前期体验不错,后期体验坐牢,全成就难度偏高 前期玩起来是很舒服的,属于放置类铁匠铺模拟。雇佣铁匠,安排工位,让工人自动生产锻造,看着工坊慢慢扩张,经营的成就感很强。 但到游戏后期问题就暴露出来了:工坊可用空间严重不足,摆不下足够的工作台和货架,扩张受限,玩起来很坐牢。游戏本质变成了增量挂机玩法,每天需要手动点一下才能过夜推进时间。 其实完全可以做成全自动挂机,结束一天后自动进入下一天,不用玩家反复手动点击,会舒服很多。游戏还有不少可以打磨拓展的内容,期待后续更新优化。 可玩性尚可,但全成就非常不友好。尤其是完成250个商人订单的成就,极度吃时长,就算把所有技能点拉满,也很难刷够250单,需要大量挂时间硬熬。 整体就是中规中矩的半挂机经营游戏,没有想象中那么惊艳,适合喜欢放置模拟的玩家,追求全成就的需要做好长时间坐牢的心理准备。⭐⭐⭐
nice and relaxing.
这才是真正的放置类游戏 玩到后面才知道为什么地盘这么小 人口上去了 打开商店不知道为什么巨卡 搬运真的有必要分的那么细吗 制作种类有这么多 工单没有选到的一条产线就都休息了 看这些搬运工歇着白拿工资 比杀了我还难受
SATISFACTORIO... ESA ES LA PALABRA
It just scratches my itch to optimize productions and see numbers go up. Seeing your workers scramble about like ants is fun even if you have to fight them on occasion to use the pathing you want them to use. Don't expect a game intent on punishing you, this game wants to see you flourish and does not place unintuitive roadblocks in your way. This is more a scenic tour than a mad scramble to keep your --factory-- smithy growing. The is no overwhelming complexity lurking in the shadows either. What you see is what you get. Decorate your shop area, optimize placement of production facilities and watch it chug along. Performance was never an issue for me and I have not experienced any crashes, even on my maxed out run. Though your mileage may vary on that front. The Dev is also reliable, I bought his previous game (Tavern Master) during early access as well and have no regrets. Development over here was paused for a bit since the next generation of ambitious solo devs needed tending, however the delay was well communicated. Just exemplary EA behavior overall.
Купил я значит Blacksmith Master. Ну, думаю, сейчас буду кузнецом, буду мечи ковать, подковы, всё такое. Средневековье, уют, ремесло. Затянуло реально часов на 5-7. Что реально бесит Деньги девать некуда. К 40-му дню у меня было столько голды, что я мог скупить весь город. А покупать нечего. Рецепты открываются ради рецептов, улучшения ради улучшений. Сидишь такой с миллионом в кармане и делаешь вилы. Кайф. Что понравилось Визуал приятный. День-ночь, огонёк в кузнице, человечки бегают. Уютно, не спорю. Первые часы реально залипаешь. И да, можно самому за кузнеца поиграть, QTE потыкать. Необязательно, но иногда разбавляет. Итог За 5-7 часов — норм. Потом — пустота. Ни сюжета, ни событий, ни кризисов, ни причин играть дальше. Просто симулятор гринда в красивой обёртке. 6/10. Уютно, но пусто.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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