
Take on the role of a blacksmith in the castle, create weapons and sell them to soldiers, get resources from caves. Get the master rating.
Most likely between $1.6K and $16.4K. How we estimate →
Checked against 8 developer-reported games
Blacksmith: Dark Times has sold an estimated approximately 1.4K copies on Steam, for about approximately $5.5K in gross revenue.
About approximately 1.4K copies on Steam (mid estimate), modeled from its 27 reviews — low confidence. Not a figure the developer has reported.
About approximately $5.5K gross, most likely between approximately $1.6K and approximately $16.4K — roughly approximately $3.6K net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $358.7M | 298K | 88% | $49.99 | |
| approximately $326.2M | 279.9K | 97% | $27.99 | |
| approximately $301.3M | 483.3K | 94% | $24.99 | |
| approximately $247.2M | 683.1K | 96% | $19.99 | |
| approximately $201.7M | 317.2K | 98% | $19.99 | |
| approximately $169.4M | 378.9K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $5.5K | 54 | 81% | $5.99 | |
| approximately $5.5K | 54 | 94% | $5.99 | |
| approximately $5.5K | 50 | 80% | $6.99 | |
| approximately $5.4K | 54 | 69% | $4.99 | |
| approximately $5.4K | 68 | 76% | $4.99 | |
| approximately $5.4K | 73 | 84% | $3.99 |