
Match Village is a minimalist puzzle and strategy game about merge buildings to create villages on colorful islands.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Russian, Arabic
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b][h1]Simples e relaxante![/h1][/b] Match Village é um game casual que mistura quebra-cabeças com desenvolvimentos de cidades, ou vilas se preferir. Desenvolvido de forma totalmente independente pelo estúdio brasileiro Rising Moon Games, sendo lançado em outubro de 2022 para PC e posteriormente ganhando versões para Switch, PS4, PS5 e Xbox. Simplicidade define Match Village, não há nenhum tipo de narrativa ou contextualização no game, basicamente o jogador tem o único objetivo de desenvolver pequenas vilas em ilhas, combinando peças para atingir tal objetivo, ganhando pontos para liberar a próxima ilha, em um loop infinito de construção e relaxamento. Mecanicamente o game é bem simples, com tabuleiro formado por diversos hexágonos, onde o jogador deve colocar peças que representam diversas construções, cada uma com uma função específica, que dão pontos conforme disponibilizados pelo jogador. O desafio do game está em combinar tais peças, para uni-las e criar edifícios de níveis maiores e consequentemente maximizando a pontuação. Apenas para exemplificar, ao se colocar três casas lado a lado, elas se unificarão criando uma casa de nível dois e o mesmo deve ser feito para se obter uma casa de nível três. Há diversos edifícios, como igrejas, mercados, fazendas e até mesmo um circo. Ao atingir a pontuação máxima uma nova ilha é liberada. Há uma certa variedade de edifícios e combinações, com pequenos objetivos sendo desbloqueados conforme o jogador aumenta os níveis das construções, mas rapidamente a mecânica do game será dominada e o jogador terá visto tudo que o game tem a oferecer em poucas horas, não proporcionando o chamado fator replay, restando apenas a obtenção das conquistas como motivador para seguir jogando. Visualmente Match Village é muito competente, oferecendo uma pequena variação de biomas e uma arte low poly muito cativante e colorida. Aquela simplicidade que funciona perfeitamente para a proposta do game. Como já mencionado em outras oportunidades, é sempre bom dar uma pausa nos grandes games e jogar algo mais casual e descompromissado. Match Village entrega exatamente isso, uma experiência relaxante, com um visual cativante e mecânicas simples de serem entendidas e dominadas. Um bom jogo indicadíssimo para os apreciadores de games casuais. [b]Informações adicionais:[/b] [list] [*]Nota geral: 07. [*]Tempo dedicado ao jogo: 12 horas. [*]Conquistas desbloqueadas: 23 de 24. [*]Dificuldade: Extremamente fácil. [*]Fica a dica: Jogue e relaxe. [*]Gameplay: [url=https://youtu.be/B74TaeEoBps?si=n9kouH9KirUSxOqU]Clique aqui.[/url] [*]Imagens durante a jogatina: [url=https://steamcommunity.com/id/luishq/screenshots/?appid=2003370&sort=newestfirst&browsefilter=myfiles&view=imagewall]Clique aqui.[/url] [*]Vale o preço? Sim vale! [*]Modo de jogo: Solo. [*]Tradução: Dublado e legendado em português do Brasil. [/list] [i]Game fornecido pela [b]Rising Moon Games[/b] ao grupo [url=https://store.steampowered.com/curator/3925751/]Gamers do Brasil[/url] para avaliação através do programa de Curadoria Steam. Agradecemos a oportunidade![/i] [b]Publicado originalmente no [url=https://portohq.blogspot.com/2025/07/analise-games-match-village.html]Blog PortoHQ.[/url][/b] [b]Para mais análises siga a [url=https://store.steampowered.com/curator/3925751/]Curadoria Gamers do Brasil[/url][/b]
I'm not really sure if Match Village is an asset flip. Some elements of this game certainly make it seem like the developer put some effort into assembling some kind of original here. On the other hand, a lot of the game assets don't seem like they were created by the developer, but they haven't credited any asset creators for supplying assets, which might be a case of plagiarism. There's no evidence beyond LMHPoly's Low Poly Trees pack being used here, but the developer has a history of both assset flipping and review manipulation. We do however need to give the benefit of the doubt... regardless, asset flip or not, the quality here is indistinguishable from many asset flip/cash grab scams, and that's a problem in itself. Rising Moon Games have a known history of trying to scam people into paying them money for someone else's work, through this account or through closely linked/alt accounts. One example of Rising Moon Games doing this is [url=https://store.steampowered.com/app/1997070]HEN, CHICKS AND CATS[/url], which is really asset flipped using the "[url=https://assetstore.unity.com/packages/3d/environments/fantasy/cube-world-full-131386]Cube World[/url]" asset, written by the actual developers, Polysquid. So what is this anyway? It's a bunch of what looks like asset flipped hex tiles, with village tiles you can place. Placing matching tiles next to each other makes them "grow" into a larger kind of building... it's been done hundreds of times, it's the kind of game there's tutorials for and they teach in entry level game dev classes. There's no strong value here as a real game, but that's the modus operandi for these asset flippers... put together some trashware and rush it into DailyIndieGame bundles and random key bundles from shady key resellers. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy minimalist/untextured low-polygon "retro" assets and visuals, making this look like a barely functional 3D game from the early 1990s. The lack of textures is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, and that's just another reason to avoid it. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. This is indistinguishable from a mobile app, but they put this on Steam instead of the app stores by mistake. Was it rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all)?. Regardless, for all intents and purposes Match Village might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones. These technical defects push this game below acceptable standards for any modern PC game. The game never really caught on with the millions of gamers on Steam, with a very low peak player count close to launch, and then just a handful of players launching this game every couple of days. This is undoubtedly caused by factors such as those raised in this review. It's always helpful with buying decisions to consider how popular and successful the product is, and unfortunately while this did accumulate a few participation trophy reviews, overall, people just aren't using it. [quote][b][url=https://www.forbes.com/sites/erikkain/2017/01/18/steam-takes-down-art-of-stealth-after-developer-posts-fake-reviews/?sh=750e13e12354]Warning: Review Manipulation![/url][/b] This game features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian or broken English, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product.[/quote] So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Match Village has the almost unethical price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the unethical nature of the developer. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Match Village is a worthwhile, calm, chill, tile-matching game. + Worthwhile amount of content + Decent graphics + Good sound design * No music; ambient sound - adds to calm atmosphere - No tutorial, no explanations of game mechanics or progression - but it's decently discoverable through mindful play and experimentation Even when understanding the game mechanics, tile type counts seem unbalanced, progression of some difficult if not impossible. There's an undo action, but only if no tiles combined. You can misplay and no longer be able to complete tile quests. Which may or may not be deliberate game design. But it's certainly part of how and what you can play, and can be irritating when you can already see you won't progress in that part. With a highscore system, if you're playing for high scores, you may be tempted to give up and reset right away. The game mode may be theoretically endless, but with a play conclusion once you're out of tiles. After one hour, I feel like I've explored what was reasonably discoverable. Achievements and screenshots indicate some tile types I have not reached yet, but after two runs with understanding of the mechanics, and not seeing them likely be reached, I'm not tempted to play more. If you're more into this type of game, that may be different of course.
decent mix of Islanders and Dorfromantik. Recommended if you like those kind of games.
Match Village was disappointing. Gameplay is repetitive and unchallenging. Ads are overwhelming, interrupting the experience. Not worth playing again.
[h1]Match Village — где архитектурный гений встречает логику тетриса 🏡✨[/h1] [hr][/hr] **Match Village** — это как если бы «Каменщик Симулятор 3000» скрестили с медитативным тревожным расстройством. Вам предстоит строить идиллические деревни, сочетая здания так, будто вы божество урбанистики с очень специфическими правилами. [h2]Геймплей: тетрис для перфекционистов 🧩[/h2] [b]Суть проще, чем IKEA-инструкция:[/b] - **Комбинируйте** одинаковые здания, чтобы получать новые (2 хаты = 1 ферма, 3 фермы = замок и т.д.) - **Острова генерируются случайно** — сегодня райский уголок, завтра топь, где даже вороны селиться отказываются - **Минималистичная графика** — если Minecraft был нарисован акварелью под лампой в 3 часа ночи [quote=Местный житель] «Сначала мы строили дома... Потом дома строили нас» [/quote] --- ### ✅ **Почему это уютно как плед с рукавами:** [list] [*] **Релакс-геймплей** — идеально для тех, кто хочет отдохнуть от кричащих стримеров [*] **Случайные острова** — каждый раз новый вызов (и новые оправдания, почему деревня кривая) [*] **Удовольствие от апгрейда** — когда наконец получаешь ветряную мельницу вместо кучи сараев [*] **Никакого стресса** — если только вы не перфекционист, который ненавидит несимметричные дорожки [/list] ### ❌ **Почему это сложнее, чем кажется:** [list] [*] **Ранние уровни** кажутся легкими, пока игра не решает, что теперь вам надо строить мегаполис на клочке земли 2x2 [*] **Иногда генерация островов** издевается — «вот тебе скала посередине, разбирайся» [*] **Нет мультиплеера** — нельзя позвать друзей посмеяться над своим «готичным» собором из 100 амбаров [*] **Графика хоть и милая**, но глаза устают от пастельных тонов через час [/list] [hr][/hr] ### **Оценка: 7.5/10 «как дачный участок — вроде отдых, но всё равно работа»** --- ### **Советы от «гениального» архитектора:** [olist] [*] **Не зацикливайтесь** на идеальных комбинациях — иногда кривая деревня живее прямой [*] **Используйте рельеф** — если гора мешает, постройте на ней часовню (пусть Бог разбирается) [*] **Экспериментируйте** — вдруг 5 кузниц дают невиданный апгрейд? (спойлер: нет) [*] **Если застряли** — сломайте всё и начните сначала (как в жизни) [/olist] [spoiler] **Реальный диалог игрока:** — «Я 20 минут комбинировал сараи... И получил ещё один сарай». — «Поздравляю, ты открыл сельхозкомбинат». [/spoiler] [hr][/hr] **Хочешь больше игр, где можно строить, ломать и снова строить?** [url=https://steamcommunity.com/id/Marakesher/]Загляни в мой профиль[/url] — там есть обзоры на всё, от хибар до замков.
У меня вызывает эта игра ярость. Почему? Потому что здесь яркий копипаст с игры Islanders вот только с потерей логики размещаемых зданий, с отвратительным дизайном этих самых зданий и отсутствием прогрессии. Сейчас кратко распишу. 1) У вас есть несколько типов зданий, которые путем "три в ряд" вы мэтчите в последний уровень. Этот последний уровень дает бонусные очки за определенный тип зданий рядом (привет Islanders). Так вот, помимо того, что разные здания имеют разный "последний уровень" (кого то надо замэтчить 1 раз, кого-то 3), то вы теряетесь в этих уровнях очень быстро. Дак еще вам не хватает места чтобы подогнать эти хай левел здания друг к другу. Ведь они будут выпадать вам без какой либо прогрессии (Об этом в пункте 3) и занимать много места на карте, простаивая недостроенными. 2) Соединили жилище первый раз? А сможете отличить второй уровень от первого? Есть плюс, что здания того же типа, что у вас сейчас в руке подсвечиваются. Вот незадача... Половина карт зимние. Подсветка не видна. Добились последнего уровня здания и теперь у него появился квест на ??? 6+? Там висит картинка прямо над ним, а что ему за постройки нужны увы нужно гадать. 3) Самое раздражающее... Приведу пример Islanders. Здесь выбор что построить увеличивается постепенно и в начале вы никак не можете заполучить условный храм, рынок, шар или платформы. Никак. Они вам не выпадут. Здесь же логика отсутствует. Здания выпадают на каком то диком рандоме, заканчиваются (вообще полностью, не выпадают больше) в непонятный мне момент и ты не можешь здесь что-то продумать, потому что ты и не можешь выбрать. Постройки идут по типу плиток. У тебя одна в руке и ты видишь две следующие. Продумывать? Не, рандом. Отсутствует баланс по числу построек. Казалось бы есть целых 3 типа зданий, что просят вокруг себя жилища. А эти жилища выпадают дай бог, что б одно такое задание закрыть. Ну как так то? Игра точно тестировалась? 4) Нет кнопки вернуться на один ход назад. Итог. Да разорвало у меня седалище от такой наглой не тестированной копирки.
[b]So this is how they build houses in Kazakhstan.[/b] In Match Village we will be, as strange as it may sound - Match Village. We take a house, connect with neighboring cells and Boom, we get another, cool one. In this way, we upgrade, expand our island and enjoy the simple but very entertaining gameplay. If you like these types of idle games, definitely try this one. [code]If you read the review and liked it, don't forget to give it a thumbsup;)[h3][i]The further - The better♥️[/i][/h3][/code]
Обучение пробовали добавить? Ни черта не понятно. Ещё и софтлок при нажатии на камеру
Не ожидал, что настолько зайдёт. Игра на вечер всем советую)
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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