
Hack and slash through a corrupted retro computer system in this challenging roguelite with turn-based combat and tons of loot.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, French, Simplified Chinese
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Fun, turn based game with great music. My second play in I figured out which upgrade to rush and easily beat the game, then again to score high on the ladder. The final level wasn't very challenging, some variation (lightning? Shifting board?) would be nice. The ladder is a nice touch. I haven't tried the overloads yet, which I assume will up the challenge enough to bring some replay value by requiring different strategies to win. Performance Concerns 1. I notice that every 10 minutes or so (usually on the screen in between rounds) my macbook pro's fans spin up loudly for 1-2 minutes. 2. REQUEST - It would be nice to have an option to cap the FPS at 30 for when I'm running on just the battery. A lot of games I like have a low resource mode (FTL, Slay the Sprire, etc)
⭐⭐💩💩💩 GRAPHICS - It's not the best looking game out there. ⭐⭐💩💩💩 MUSIC & SOUND - I guess the sound works for what the game is. ⭐⭐⭐⭐💩 CONTROLS - Super easy, barely an inconvenience. ⭐⭐⭐⭐💩 GAMEPLAY - Super simple to understand. ⭐⭐💩💩💩 FUN - I only played for a few minutes but some people might have fun playing this game. ⭐⭐⭐💩💩 REPLAY - It's a game that you can play whenever. ⭐⭐⭐💩💩 OVERALL - Get it during a Steam Sale. Note: I got this game for FREE. I received an e-mail about another game called Landmana and it had a review key but, when I claimed the key in Steam, I got this game instead of Landmana. 🤣
Having a good time so far, need to figure out what momentum does and maybe my builds will improve. A good puzzle solving roguelike, risk reward to go for loot or get attacks in from melee or range.
Nice jams and presentation. Doesn't run real good on the steamdeck though.
[code]For other game reviews, please [url=https://store.steampowered.com/curator/40640212/]follow us at What The Game?[/url][/code] Blacken Slash is a Rogue-like turn-based strategy game set in a retro computer environment. The levels are randomly generated, starting off very simple and quickly ramping up to lots-of-luck needed to get out alive. Some levels there is an exit to get to, some are “survive for X number of turns”, while others require clearing all enemies. There are potential rewards, both in the level as picked up objects and/or completing the level. Sometimes there is no reward at all, other than having made it to the next level. The Rogue-like aspects of the game are periodic reward choices and the random level generation. There is also a starting choice that can affect rewards or perhaps give the player some starting ability. There are not many settings or options for Blacken Slash. The music is the first setting that must immediately be turned down, it is set to maximum by default with the sound effects turned down to 50%. There is an option for selecting a language and a few passive options, like skipping confirmation buttons or level clearing animations. There is a built-in tutorial starting the first game, however it isn't terribly effective in understanding the mechanics. Clicking on an enemy will give a breakdown of its stats and capabilities. Until the player has played a few runs, the mechanics are likely to be confusing. The player is a prismatic looking tetrahedron with three 'cycles' per turn (starting). The player's health is carried over between levels, occasionally it will be possible to regenerate some health through an option selection. Each movement uses a cycle, as does a normal attack. However, some abilities that are acquired may use several cycles. In fact, it is possible to gain abilities that aren't possible to use early on because more than three cycles are required. The abilities come in the form of scripts and circuits. Scripts are activatable skills, while circuits are passive. There are slots for 3 scripts and 6 circuits, which start out as empty. It's entirely random what will be gained during a play though, and sometimes the reward will be worse that what the player already has, so those can be scrapped for credits, the in-game currency. Blacken Slash is a pretty cutthroat experience. Sometimes the player will early on pick up very useful scripts that will make some levels easy to get through, other times the lack of useful scripts combined with an overwhelming random level will create a quick demise. There does appear to be some progression that can carry over between games in the form of an 'archive', there are keys that reference the archive; however, it seems to be a rarity to get anything into the archive. It isn't clear if there is an end-game or if the levels progress infinitely. It's unlikely that an average run will last more than 10 or so levels in any case. [b]Blacken Slash is a competently designed turn-based strategy game with Rogue-like game play; for the price it is worth a play through, but it may be a tad too frustrating to hold the average player's interest for long.[/b]
Fun little [b]puzzle[/b] game! Yes, [b]PUZZLE[/b]. Sure it has some roguelike elements, but I wouldn't call it a rogulite. The base game is pretty unchallenging and once you learn how to play you'll win 100% of your runs so not much of replayability here. The fun part comes from challenges (tied to achievements), where you need to think of a specific build, find required items and adapt your play style. And 1 little mistake can ruin your challenge run and you might even loose items you looted for so long...
[DEU] wer Fan von solchen Games oder Core Defense liebte, kann ich Blacken Slash sehr empfehlen und der Entwickler emprath redet mit seinen Spielern was Wünsche, Feedback oder sonstige dinge die sein neuestes Spiel betrifft. [ENG] If you are a fan of such games or love core defense, I can highly recommend Blacken Slash and the developer emprath talks to his players about wishes, feedback or other things related to his newest game.
机翻
Short fast paced tactical game. Got it for less than a dollar on sale - what a steal.
一款精巧的战棋肉鸽,局内的主动被动技能均由随机词条组成。带有一些刷宝要素,但大概就一个小时左右就能见完大部分的深度了。 每件装备都要立刻决定去/留,算是肉鸽刷宝比较常见的轻量化处理方式,避免玩家频繁更换装备的决策成本过高。不过也或多或少会限制一局玩到后面的BD迭代思路。 不过,游戏里提供了一个中转仓库,能把用不上又舍不得丢的好装备,花钱存进去给未来的局用,可以理解为“传家宝”系统。新的一局可以对着仓库里的一大堆装备,精挑细选,甚至能够带着凑齐了的套装出门。这样一世接一世,越打越强,对于愿意久玩的玩家来说,重玩体验可能挺有意思的。不过很可惜,玩家的强度存在上限,游戏的难度/奖励机制也没太跟得上,使得这个好创意的发挥比较有限。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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