No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $8.9K — a different platform, not this one.
A tactical RPG fusing the best of roguelikes, turn-based tactics and hack and slash games – made by a solo developer with a penchant for minimalist designs. - Fight through bite-sized tactical puzzles - Create powerful builds from a plethora of items which grant you skills and can change gameplay mechanics - Carry on your favorite items between runs in normal mode - Start from scratch each week and compete with other players in the online ladder mode - Try various playstyles and hunt for challenging achievements - Enjoy a lovingly crafted story of ridiculous computer nostalgia and a blast of a retro soundtrack
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
A tactical RPG fusing the best of roguelikes, turn-based tactics and hack and slash games – made by a solo developer with a penchant for minimalist designs. - Fight through bite-sized tactical puzzles - Create powerful builds from a plethora of items which grant you skills and can change gameplay mechanics - Carry on your favorite items between runs in normal mode - Start from scratch each week and compete with other players in the online ladder mode - Try various playstyles and hunt for challenging achievements - Enjoy a lovingly crafted story of ridiculous computer nostalgia and a blast of a retro soundtrack
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 3 | 100% | $4.99 | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | $5.99 | |
| — | 0 | 0% | $0.49 | |
| — | 0 | 0% | Free |