
Crying Pony is a 2D side-scrolling horror game where the protagonist, Michael, is hunted by the lurking evil in his nightmares. As the nightmare's corruption seeps into reality and even pulls Michael's daughter into its grasp, will he be able to lead them both to escape from the nightmare?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Russian, Ukrainian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Единороги бывают злыми.[/h1] [code] Время прохождения - 2 часа. [/code] ✅[i] [b] - СЮЖЕТ.[/b][/i] ЭТО ШИКАРНЕЙШАЯ ШОКИРУЮЩАЯ ИСТОРИЯ. ОБЯЗАТЕЛЬНО читайте записки (их всего 5) и посмотрите 2 шоу по ТВ. Только тогда вы АХРИНЕЕТЕ от финала. Если пропустить эти записки, вы не поймёте, что произошло и что за концепция у игры. ✅[i] [b] - ФИНАЛ.[/b][/i] Один из лучших/жутких среди всех игр. ✅[i] [b] - ЗАПИСКИ.[/b][/i] Как будто записки и диалоги писали два разных человека. ✅[i] [b] - ЖЕСТОКОСТЬ.[/b][/i] В игре отсутствует цензура, кругом расчленённые тела младенцев и тревожные картинки. ✅[i] [b] - ВИЗУАЛ.[/b][/i] Монстры мерзкие, жуткие. Тут даже отражения в лужах крови есть, без Рей Трейсинга. ⚡[i] [b] - АТМОСФЕРА.[/b][/i] История и визуал погружают, но вот геймплей разрушает. ❌[i] [b] -ГЕЙМПЛЕЙ.[/b][/i] Бегай по лабиринто-образным десяткам комнат, собирай патроны и убивай врагов. Это было бы ОКЕЙ, если бы не кривизна. ❌[i] [b] -ТЕХНИЧЕСКАЯ ЧАСТЬ.[/b][/i] Нету защиты от моментального урона, если возле тебя 3 врага - ты труп, т.к. пока ты от захвата одного отобьёшься - на тебя сразу второй прыгнет, а урон они наносят при захвате. Хорошо, что точки сохранения очень близки к смертельным участкам. Хит-боксы кривые, работают в обе стороны, что ты бьёшь воздух ударяешь по врагу, что враг бьёт воздух ударяет по тебе. ❌[i] [b] -САУНДТРЕКИ.[/b][/i] Слишком монотонная мелодия, которая наскучила уже на 30-й минуте. ❌[i] [b] -ДИАЛОГИ.[/b][/i] А вот диалоги можно скипать, можно вообще вырезать, 0 идей зачем вообще такие диалоги существуют в этой игре. (они пустые и ни о чём). ❌[i] [b] -ЛОКАЦИИ.[/b][/i] Хоть и 2 часа, но мне они приелись. Окровавленный серый дом и серое метро, всего 2 локации. Комнаты в доме выглядят идентично, легко запутаться. ❌[i] [b] -НАСЫЩЕНИЕ.[/b][/i] 5 записок на 2 часа игры, остальное время беготня, скучновато, зря вывалили все записки сразу, надо было постепенно открывать.
[i][b]Красивая рисовка и жуткая концовка, но сам геймплей искуcственно растянут и это чувствуется особенно в моменте с метро. Положительно за визуал надеюсь будущие продукты будут более продуманы и не искусcтвенно растянуты беготней кругами.[/b][/i]
About 2 to 3 hours of psychological horror and convoluted navigation through the nightmares, if nothing else the visuals were very beautiful (in a disturbing kind of way), but unfortunately, I felt the game recycled some of its ideas a bit too much. It reminds me of a certain game, but I don't want to make a comparison because of the plot similarities, although I don't think the story is all that unique. I figured it was more of a chill walking game, but it actually takes some ideas from the RE1 remake with the knife counter and a few basic weapons. That said, you can dodge most of the enemies, and the game has a checkpoint every 2 minutes or so. There were a few parts that were slightly difficult, the game has a bit of a problem with stun locking (probably intentional), so getting grabbed next to 2 enemies is a bite rollercoaster. I mean, there is not a lot to say about the narrative here if I am being completely honest, you have 3 characters and the game only covers a few locations (one house and a subway inside a nightmare), and as you might guess there is something that happened to the family in the past. I kinda expected it to make some kind of unique twist or change the formula a bit, but the ending was very much exactly what I expected. However, I still like all of the detail in the rooms, the game has a lot of background material and various world-building - I was interested in the story, I just wish it was a bit different. As already mentioned, the design if the scenery is really the best part here, just the coloring and the gore look very satisfying, plus the enemies feel very uncanny and unpleasant to interact with. As far as I can tell only 2 of the 4 regular enemies can be killed, and I didn't particularly like that design choice, you mostly use bullets to stun or give you a bit of room to dodge. The ammo conservation is not a very big part of the experience, the game resets your inventory between the dreams, so it never really felt like I really had to watch my bullets, aside from the last section, you can more or less just walk past the demon babies. There are several optional achievements, and if I am not mistaken it seems there are a few hidden events, I accidentally walked into an enemy that seemingly appeared at random in the same location, not sure what that was about. It has some* optional exploration but not really, mostly illusion of exploration, the game wants you to follow a path, with a few extra rooms that don't have much purpose otherwise. I don't recall any puzzles, for the most part you just have to figure out where to go, and it's not always easy because of the "dream logic". [h1] Pros: [/h1] (+) The visuals were great, everything from various death animations to just the coloring of the rooms and the design of the scenery. Very gory, if you like that it has some interesting moments. (+) I thought the atmosphere was not great, but decent enough and I was never really out of the experience, it's just that some unintuitive moments made me ignore the narrative a bit. (+) I like all of the attempts at world-building, all of the useless trinkets you can look at. I wanted to follow the story, but in the end, it fees like something we have seen before many times. [h1] Feedback: [/h1] [u] Gameplay [/u] - for the puddle monsters, sometimes it was not clear where they are located, I know about the body parts, but in a place with the water sometimes I could not tell, so it felt too much like trial and error. I am not sure if you really wanted the monsters to stunlock you, even 2 enemies can grab you endlessly. Not a big fan of zombies being immortal. On a more subjective note, you went with the Resident Evil Remake combat and elements like ammo conservation, but because of the chapter changes and inventory reset, I felt like that part of the game didn't feel justified, I wish it played a bigger part in the game, maybe more conventional bosses you had to kill and not just run away from. [u] Controls [/u] - for the keyboard, it would be nice if you could also hotkey all weapons to 1,2,3 as well as whatever you have now, I kinda wanted to map fire to mouse 1 too. [u] Atmosphere [/u] - I liked the jump scares, but I felt like the first 60 minutes did the same thing as the last 60 minutes. I don't know, perhaps the game needed more slow moments with exploration, and fewer jumps. [b] Overall Thoughts: 7/10 [/b] My first impression was very good, I think it's a very good-looking horror game and I wish the combat mechanics had more purpose. Sadly, I just don't think the game did anything interesting with the narrative, I didn't mind the characters but for me, I think this is exactly the kind of plot you don't want to do, we have seen something similar so much over the years, I need something a little different. The game was priced a bit lower than I expected, so taking that into consideration, it's not bad, but it won't be a very memorable game for me. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
Crying Pony - це 2D горизонтальна пригодницька гра жахів, де головний герой, Майкл, прокидається від кошмару за допомогою своєї дочки, але потім знову потрапляє в цикл кошмару і переслідується злом, що там чатує. Коли кошмар починає вторгатися і перетинати межі між реальністю і снами, монстри в ньому поступово наближаються до реальності, і навіть його дочка опиняється в небезпеці. Чи зможе Майк успішно врятувати себе і свою дочку від кошмару? Гра має особливий художній стиль, який підкреслює детальне зображення і використовує низьку насиченість, низький контраст кольорів, щоб створити похмуру, зловісну і темну атмосферу. Освітлення в грі вражає і додає до жахливого амбіенту. Гра рухається за сюжетом, і сюжет поступово розвивається, коли ви досліджуєте кошмар, дозволяючи вам краще зрозуміти природу зла. Сюжет гри дозволяє вам подумати над причинами та наслідками. Хто такий Майк? Ким він працює та чим займається? Чому з ним таке сталось? Чому він так вчинив? Гра не для слабкодухих, оскільки вона містить часті сцени екстремального насильства, кровопролиття і зображення самогубств. Гра також має деякі головоломки, які потребують логіки і спритності, щоб вирішити. Гра не дуже довга, але має декілька різних кінцівок, залежно від ваших дій. Якщо ви любите гри жахів, які змушують вас напружити нерви і зануритися в світ кошмарів, то Crying Pony - це гра для вас. Я рекомендую вам спробувати цю гру, якщо ви не боїтеся зіткнутися зі своїми страхами. Та рекомендую подивитись проходження на моєму каналі.
Отличный хоррор. Почему такие шедевральные проекты остаются в тени я до сих пор не понимаю!!! Надеюсь все кто увидит обзор захочет поддержать разработчиков.
The absolutely gut-wrenching ending makes you wish there was a good version of it. But no, you're left with a pretty sad and rather weak conclusion. It's unfortunate because it really makes your efforts seem pointless... That said, this is a good game. It's worth your time.
Говорили мне в больнице: "ПЕЙ ТАБЛЕТКИ ОТ ШИЗЫ!", но нет, я не стала их слушать. Ну и к чему это привело? Я убила собственную дочь... из плюсов: +5 лет психбольницы; + нет маленького мoзгoёбиka; + приключение на жoпy. из минусов: - сидеть умирать со скуки ближайшие 5 лет; - жены и так не было, так ещё и дочь в минус; - постоянно пытался захавать ЕДИНОРОГ. К слову, Единорог топ.
客观评价 视觉效果满分 游戏玩法不错,地图解密引导满分 剧情杀有点麻烦,还能接受。 流程稍短 符合价格 总体可以说是非常不错。一百个买一百个值。 以下是个人主观评价 含剧透 :) [spoiler]第一个轮回我就害怕武器误伤女儿 直接给我弹个成就和平主义者 我就知道糟了,肯定坏结局了。 :) 开始疯狂百度有没有好结局 一个没看到 嗯打 打完还真是单结局,还是个坏结局。 我觉得完全可以出多结局的,不过作者应该有创作自由,我觉得无可厚非 :)我也有差评自由 靠恁妈妈憋[spoiler]
Неожиданный бриллиант лично для меня
Really cool side scrolling survival horror that knows its limitations and plays within its own boundaries with great care. Crying Pony pulls most of its fundamental game design from classic survival horror, but greatly limits the scope in a surprisingly smart but simple way. The game is a whole lot more forgiving than your average survival horror, with frequent checkpoints rather than a manual save system, which actually works well given the design of the game, (normally I prefer manual save systems in survival horror, but since Crying Pony is fairly linear and has a fair number of cheap deaths baked in, I found the checkpoints worked pretty well overall.) Combat is also simple but effective, applying tried and true supply management and spacing to a sort of old school beat-em up approach. Overall, I thought the game was fantastic - the art direction and animations were gorgeous, and there is some surprisingly scary music in here too. Although I loved it for working within its boundaries and not biting off more than it could chew and damaging the experience, I couldn't help wondering what the game would have felt like if it had been a little more ambitious and stuck a little more closely to the survival horror fundamentals (less linear/more puzzle box style level design with a map system, some puzzles and manual saves). Would love to see more games in this style by this developer building on the foundations set here in Crying Pony. Highly recommend this game to anyone interested in survival horror games.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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