
Scotland, 1926. Following the death of his father, David Gordon visits his ancestral home for the first time in his life. A life that is soon threatened by the dark secrets that claimed the sanity of many Gordons before him. Black Mirror Castle demands an offering.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ich bin sprachlos und zwar nicht weil der Teil so gut ist Habe die anderen Teile gespielt und war wirklich positiv überrascht wie gut die sind Vor allem wie gut die gealtert sind Hab mir dann vor ein paar Tagen den Teil gekauft und ich bin wütend Bin froh das ich nicht den vollen Preis gezahlt hab sondern das Spiel im Angebot war Den dieses Game hat weder den Namen black mirror verdient noch das es 30 Euro kostet Die Steuerung ist eine Katastrophe und wurde mit Controller minimal besser Die Story ist naja und das „ Schloss „ ist ehr ein großes Haus Wie oft ich jetzt schon spielstände neu laden musste ist wirklich eine Frechheit Man bleibt an Kanten ständig hängen oder läuft vor Wände wo keine sind um dann festzustellen das man die Treppe doch runter gehen kann oder doch an der Stelle weiter laufen kann usw Weil ich eine Reihenfolge durcheinander gebracht habe konnte ich nix mehr machen Weil ich das Game gespeichert und aus gemacht habe durfte ich das Kapitel auch neu laden weil nix mehr ging Nach einer Video Sequenz durfte ich auch da wieder das Game neu starten usw Ich könnte das endlos weiter führen Die Rätsel sind so simple das es mich fast zum weinen bringt Das Game springt von Englisch auf deutsch und andersrum was mich völlig irritiert hat Ganz klares Nein zu diesem Spiel !!
Средненький квест, простой в прохождении. Намного слабее оригинальной трилогии, сюжет практически не запоминающийся. На вечерок-другой, только для фанатов "клиключений".
Black Mirror, developed by KING Art and published by THQ Nordic, is a reimagining of the classic gothic adventure series that trades the traditional point-and-click format for a more modern, cinematic approach to storytelling. Set in the shadowy Scottish Highlands during the 1920s, the game follows David Gordon as he returns to his ancestral home after his father’s mysterious death. What begins as a somber homecoming gradually transforms into a descent into psychological horror, as David uncovers fragments of a family history steeped in obsession, tragedy, and something far more unsettling lurking beneath the surface. The game’s greatest strength lies in its atmosphere. From the moment players step into the Black Mirror estate, there is a palpable sense of isolation and unease that permeates every corner of the experience. The manor itself is oppressive and labyrinthine, filled with dimly lit corridors, locked rooms, and subtle environmental details that hint at a troubled past. Rather than relying on overt scares, the game builds tension slowly, allowing dread to accumulate through its pacing, sound design, and visual tone. It feels less like a horror game focused on shock value and more like a creeping psychological unraveling, where the environment itself seems to reflect the protagonist’s deteriorating state of mind. Gameplay centers on exploration and puzzle-solving, presented through a third-person perspective that allows players to move freely through the world. Interactions are straightforward—examining objects, collecting items, and engaging in dialogue to piece together clues about the Gordon family’s history. The puzzles are generally well integrated into the narrative, often requiring players to think logically about their surroundings rather than relying on obscure or abstract solutions. However, they rarely pose a significant challenge, and experienced players may find them somewhat lacking in complexity. The emphasis is clearly on maintaining narrative flow rather than testing the player’s problem-solving skills. The story itself is ambitious, delving into themes of inheritance, identity, and the lingering effects of trauma across generations. As David investigates his father’s death, he begins to question not only the events surrounding it but also his own connection to the family’s dark legacy. The game carefully walks a line between psychological explanation and supernatural implication, keeping players uncertain about the true nature of the horrors they are witnessing. This ambiguity is one of its more compelling elements, though the eventual resolution may feel less impactful than the buildup suggests, leaving some narrative threads feeling incomplete. Visually, Black Mirror presents a contrast between strong environmental design and less convincing character work. The manor and its surrounding locations are richly detailed, with lighting and texture work that effectively reinforce the game’s gothic aesthetic. Shadows stretch across walls, candlelight flickers in quiet rooms, and the overall presentation creates a consistent sense of decay and melancholy. In contrast, character models and animations can appear stiff and somewhat lifeless, which detracts from the emotional weight of key scenes. This inconsistency is particularly noticeable during dialogue sequences, where the lack of expressive animation can make interactions feel less engaging than intended. The audio design complements the visual atmosphere, with a subdued musical score and carefully crafted ambient sounds that enhance the sense of isolation. Creaking floors, distant echoes, and subtle environmental noises contribute to the tension, making the manor feel alive in an unsettling way. Voice acting is generally adequate, though uneven at times, with some performances capturing the tone of the narrative more effectively than others. Despite these inconsistencies, the overall soundscape succeeds in reinforcing the game’s mood. Technical issues and pacing problems are among the game’s more noticeable weaknesses. Occasional bugs, awkward camera angles, and minor performance hiccups can interrupt immersion, while certain sections of the story feel either stretched out or abruptly resolved. The game’s relatively short length also means that some of its ideas are not explored as fully as they could have been, leaving a sense that the narrative could have benefited from additional development. In the end, Black Mirror is a game that excels in creating a haunting, atmospheric experience while falling short in areas of polish and depth. It offers a compelling journey into a world defined by mystery and psychological tension, supported by strong environmental storytelling and a clear thematic focus. While it may not fully satisfy players seeking complex gameplay or a deeply intricate narrative, it remains an engaging and memorable entry in the gothic horror genre. Rating: 7/10
В целом прикольно, проект такого типа зашел, поскольку я новичок в таких местах, я больше любитель игр Resident Evil - Skyrim и тд. В целом всё качественно и отлично - по скидки самое то.
Отвратительное управление, сюжет ужасен. Вся прелесть прошлой серии уничтожена одной вот этой игрой. Как будто просто хайпанули на эпике оригинала и при этом извратили всю его суть и историю.
J’ai joué à Black Mirror 4 le jour de sa sortie. Oui, le jour J. Et plusieurs années plus tard, je regrette encore. En tant que fan de la trilogie Black Mirror (2003–2011), je pensais retrouver l’ambiance sombre, le mystère et surtout le point & click qui faisait l’âme de la série. Eh bien… ils ont décidé que c’était apparemment une très mauvaise idée de garder ce qui faisait fonctionner la licence. Le résultat ? On se retrouve avec un jeu qui a oublié ce qu’était Black Mirror. Déjà, l’histoire. Là où le premier jeu savait captiver et installer une atmosphère pesante, ici on a un scénario qui essaie d’être mystérieux mais qui ressemble surtout à un brouillon. Les personnages ne marquent absolument pas l’esprit. Dans les anciens jeux, on se souvenait des gens qu’on rencontrait. Ici, on les oublie avant même d’avoir quitté la pièce. Et parlons du menu principal. Dans les anciens jeux, on avait le miroir noir au centre, une mise en scène simple mais efficace. Là ? Les options sont collées sur les côtés avec des bannières. Honnêtement, j’ai eu l’impression qu’une stagiaire a ouvert Photoshop à 17h58 un vendredi et s’est dit : « Bon, ça ira. » Ensuite il y a les problèmes techniques. Le gamma est tellement sombre qu’on passe plus de temps dans les paramètres qu’à jouer. Sérieusement, j’ai dû modifier la luminosité sans arrêt pour voir quelque chose. Et les sous-titres qui passent tranquillement du français à l’anglais, voire à l’allemand… pourquoi pas après tout. C’est toujours sympa d’apprendre des langues pendant un jeu d’horreur. Mais le pire reste les morts. Dans la trilogie originale, elles étaient symboliques, marquantes, parfois même dérangeantes. Ici, elles sont plates et sans imagination. On dirait que toute créativité a été oubliée quelque part entre deux réunions marketing. Bref, Black Mirror 4 est un massacre pour la licence. Et honnêtement, finir ce jeu relève déjà de l’exploit. Je vous conseille donc une chose : si vous voulez découvrir Black Mirror, jouez à la trilogie originale. Si vous voulez jouer à celui-ci… pour 29,99€, bon courage.
The game is short, but I enjoyed the puzzles and the overall pacing. However, the controls feel a bit clunky on PC, so I’d recommend using a controller for smoother and more intuitive interaction with objects.
打包入的,系列只玩过黑镜2、3,不知道这部什么剧情,画面看起来好老,没有想玩的欲望
包货入库美滋滋系列,几元还要啥自行车,何况人家还算自行车,推荐。 202505,steam,steam掉卡掉物抵扣,它处自定义包入的本体加dlc约3元。爱人如己,目前就这,看以后追评。
主机移植pc端,优化极差,操作拉跨,解密一坨屎,剧情迷惑
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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