
Black Mirror is a dark adventure game that details the aftermath of the tragic death of William Gordon. Playing as his grandson Samuel players must unveil the truth behind the events of that fateful, stormy night.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, French*, Italian*, Spanish - Spain, Czech*, Polish*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ben maalesef bir türlü oynayamadım, sistemi çok sıkıntılı. Ekran görüntüsü alamıyorsunuz, herhangi bir tuşa bastığınızda cutscene'i geçiyor, steam arayüzü zaten açılmıyor, oyunu kaydetmek istiyorsunuz kaydedemiyorsunuz AMA gördüğüm kadarıyla insanlar hikayesini çok beğenmiş. Ben de eski -ya da eski görünümlü- oyunları çok sevdiğim için YouTube'dan izlemeyi düşünüyorum. Bu arada oyunun etiketlerine bakmadan aldığım için point & click oyunu olmasını beklemiyordum ancak siz bunun bilincinde olarak alın -ya da almayın- çünkü dediğim gibi çok sıkıntı yaşayacaksınız. Eğer eski oyunlara ilginiz yoksa en iyisi gidin videosunu izleyin. (Oyunun hikayesini öğrendiğimde bu incelemeyi baştan yazacağım.)
[h3]Najklasyczniejsza z klasycznych przygodówek[/h3] [url=https://store.steampowered.com/curator/44117780/]Konto Kuratora[/url] Jest to ten sam kaliber co pierwsza część [i]Syberii[/i]. Po drodze były jeszcze m.in. [i]Nibiru[/i], [i]Broken Sword[/i], [i]The Neverhood[/i] i erotyczne przygody Larry'ego Laffera. Stawiam je wszystkie w jednym szeregu, bo są to gry, które około 2000 roku ukształtowały mój gust i jakieś dziwne [i]guilty pleasure[/i] w ogrywaniu przygodówek, gdzie musisz klikać, klikać i jeszcze raz klikać w ekran, by poprowadzić fabułę do nierychłego końca. Po raz pierwszy zetknąłem się z [i]Black Mirror[/i] dzięki CD-Action, które 20 lat temu słynęło z dodawania do czasopisma płyt z pełnymi wersjami świetnych gier. Gdzieś po drodze odbiłem się jednak od przygód Samuela Gordona i dopiero dzięki jakiejś typowej sezonowej promocji, udało się posiąść i ukończyć grę na platformie pana Gabena. Powrót był słodki. Jest to najprawdziwszy klasyk przygodówek point n' click. Samuel Gordon ze swoim niemal przerysowanym brytyjskim akcentem, jego szalona rodzinka i intryga, którą obdarzyć można by wiele sezonów seriali o zjawiskach paranormalnych, grają tu pierwsze skrzypce od pierwszych sekund fabuły. Twarze bohaterów, które można określić jako [i]creepy[/i], wykańczające wracanie się do poprzednich lokacji, by wyklikać coś niewidocznego w kępce trawy i odkrywanie coraz większych patologii w życiorysie Gordonów, to chleb powszedni [i]Black Mirror[/i]. Jeśli masz zboczenie polegające na chęci wyklikania sobie drogi do końca pokręconej fabuły, pomimo chęci odstrzelenia łba Kate z [i]Syberii[/i], brnąłeś niczym oszalały do końca jej przygód i dotarłeś do końca plastelinowych przygód Klaymana z [i]The Neverhood[/i], a nigdy nie grałeś w [i]Black Mirror[/i], pokochasz tę grę jak własną matkę. Naprawdę. Wady? Jeśli kochasz stare, irytujące jak diabli przygodówki point and click, to nie ma żadnych.
We replayed Black Mirror, a horror adventure game published by The Adventure Company in October 2003. I first played it in December of 2005, though it took me four months to get through it (25 hours of playtime). I remembered almost nothing of the game, other than it rained a lot, so this was like playing it for the first time. Deb and I played it together. Even so, we needed to look up some things. More on that later. Overall Black Mirror remains a pretty decent game. It spawned two sequels (both played) and a new and updated version of this first game, still awaiting me in my Steam library. Samuel Gordon returns to his ancestral home (Black Mirror Castle) upon the suicide death of William Gordon, his grandfather. He soon becomes embroiled in a family curse, and works to solve a great mystery surrounding William's death. The story is okay, at least until it is revealed who the killer is. That revelation defies all logic. The game plays out in six chapters. Locations are gradually added as the game progresses, but it begins inside the castle and on the grounds. There are several people to speak with, and many rooms to explore. The first two chapters include the nearby village and a church. Chapter 3 takes players to another ancestral home in Wales. Chapter 4 adds underground locations including beneath the church and Black Mirror Castle itself, as well as an old mine. Next come many chilling visits to the morgue, an ancient stone ring and a lighthouse. Many locations are seen in late autumn daylight and during night and dark thunderstorms. I was correct; it does rain a lot in this game. And yet Samuel never wears a hat or carries an umbrella--perhaps he is crazy. Presentation is via an enhanced slideshow format, where Samuel walks across the view. Sometimes the on-screen scenario can be extended by walking further or to one side. I have no quibbles with the graphics. Again played in 640 x 480, Steam has done a good job of keeping this old game looking good. Not having to constantly switch CDs is a good thing, too. Anyway, the body count continues to mount during the game. In addition to William and the wolf, the castle gardener is murdered, a young boy (boo, hiss), Samuel's uncle and his cousin (?) James. Besides a few too many murders, what else is there to dislike about the game? Well, there are very few actual puzzles. Assemble a torn photo, unscramble some riddles, solve a 4 x 4 sliding puzzle, figure out how to open a jewel box with a puzzle along with a few other examples, this game is mostly about pixel hunting. Hot spots appear red when the cursor is placed on them. Very often spots that have been checked 101 times and not shown up will turn red later, after a certain conversation or action has taken place. Inventory can become crowded at times. Worst of all, some hot spots must be left clicked and right clicked, or else. Yes, players can "die" in this game. After Samuel gets killed a few times by a wolf, and his head sliced off, it is a good thing to save often. This brings me to my main complaint. If you don't save often you get a much more immersive experience in the game. But if you don't save often and you die (not if but when) then a lot of replaying must take place. If you do save often, you totally lose the immersive experience of being in the game. Developers never really get this. It seems a necessity to kill the player many times, to prove how stupid players are and how clever the developers are. Things I liked were the fact that Samuel would not leave a place if there was still more to do there. That was very handy. And many of the map locations could not be visited if they were no longer needed. Very helpful. Sadly, however, the game lacked flow. As soon as one puzzle was solved, one thought that the way ahead would be clear for a time. Usually another obstacle was encountered almost immediately. And now we come to the game's conclusion. Once we know who the killer is, we also realize that it would be virtually impossible for that person to have committed all the crimes. For so many reasons (no blood anywhere on him, for one). Perhaps this will be explained better in the second game, which I've also played but forgotten. I can recommend the game, though it falls beneath most games where players cannot die. Good graphics and highly atmospheric locations, a decent enough story (until the end). But beware that right click option. We played for a total of 24 hours, taking solutions where needed and seemingly stuck.
Очень атмосферный квест, перепроходил несколько раз
♰ [b]Красивишно, готишно, даркушно![/b] Подход к мелочам поражает. ♰ [b]Все мрут[/b] как мухи. ♰ [b]Дворецкий[/b] [strike]не убийца и[/strike] просто милаха. ♰ Половина второстепенных персонажей приятно удивляет харизматичной и логичной способностью слать гг в закат. Вообще, придираться к игроиндустрии тех лет как-то грешновато, но прост нужно иметь в виду, особенно таким детям современного гейминга, как я: ⚰ [b]Сейв[/b] доводить до автоматизма после любой загадки/локации (встроенной автоматики у нас неть, вылеты - есть). ⚰ Тыкать по активным точкам до посерения [b]и лкм, и пкм[/b] пкм ПКМ ТОЖЕ НУЖНО ПЭ КЭ ЭМ, а [b]двойной лкм на дверцах[/b] скипнет анимацию проходки до них. Но ничего страшного, иногда зоны остаются красными навсегда ⚰⚰⚰ ⚰ [b]Потерпеть[/b] туды-сюды и по панорамным локациям, и для скипа времени в квест-диалогах. Не осуждаю чтение гайдов на тему заскриптованных событий и реплик. "Наберись смирения, игрок мой" - и так 10 раз заглянуть в храм и поприветствовать Отче, пока завариваете чай. ⚰ Имхо, разработчики представляли, как игрок осмысляет каждую сцену, всматриваясь в объекты. Бессмысленный пиксельхантинг не ускоряет поиск нужного триггера. Видишь бойлер? Ищи глазами клапаны, дверцы, трубы и тдтп. Видишь пейзаж? [strike]Помолись[/strike] отделяй камни от цветочков и прикидывай план действий. ⚰ Нужно было читать гороскопчики, чтобы не про*** 1,5 часа жизни на решении е** пятнашек. Сначала я провтыкала [strike]кривые палочки[/strike] весы и [strike]другие кривые палочки[/strike] близнецы, потом полчаса пересобирала не туда запиханную [strike]мэ[/strike] деву, затем гугл сказал, что по комбинаторике этот пазл не решается, кекчебурек. А вот теперь реально минусы: - [b]Озвучка гг на английском[/b] - это ботл оф вотэр катастрофы. - [b]Характеры гг и бабушки(?)[/b] - если гг можно простить и натянуть на сюжет и [spoiler]проклятие[/spoiler], то бабуся - это ужс. Ни эмпатии, ни мыслей, ни информации (кроме поиска последней могилы) -- только инфантильные истерии. Мб, так элиты и живут, тогда вопросов к Роберту точно нет, хех. - [b]Коп[/b] тупо копчик. - [b]Финал[/b] недофинансировался. Очень скомканный и в подаче, и в игромехе.
I better take my pills now.
очень атмосферная и интересная игра peak
This game is very suspenseful and engaging. The character, Samuel, must take risks that could be threatening to his life, which makes the game even more captivating. It is dark and at times gory, but that is what many horrors fans would like. Some dialogues are lengthy, but still convey important details about the mystery that unfolds. I have enjoyed playing this game repeatedly.
a lot of fun, however left some questions unanswered... onto the next game in the series!
9/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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