
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $88.6K — a different platform, not this one.
Lead a squadron of Mercenaries into the accursed city of Grant to aid a struggling resistance against a deadly cult of fanatics. Explore deep into the city to eradicate a madness inflicting fog that shrouds the streets in this thrilling alternate history Turn-Based Strategy RPG! Main Features: Explore the ruined streets of Grant, a 17th century city based on the architecture of the Low Countries of Northwestern Europe. Search every corner to discover hidden sidequests, treasure troves, and recruitable characters. Fight using an alchemy system based on the old concept of Humorism. Master the four different instabilities and combine them with Catalyst Attacks to deal massive damage to enemies! Be warned, your foes will do the same to you. Unlock 15 playable classes, each with unique abilities and equipment. Master and combine class abilities to become the ultimate liberator of Grant. Approach battles on your own terms using free exploration before diving into tactical turn-based combat. Build and customize your team using cross class abilities and discovered equipment. Aid the resistance in their struggle against the Mephistian Cultists and battle beasts pulled from regional folklore. Uncover the history of Mephisto, a menacing Alchemist who brewed the maddening fog clouding the city. Choose Your Difficulty: For those who wish to see the story, the path can be gentle. For those who wish for difficulty, even the slightest mistake will be greatly punished. We await our liberation at your hands, stranger. Grant us our wish!
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $9.99−50% | 23ratings | 72% | — | not modelled |
| $19.99 | 212reviews | 65% | — | $88.6K | |
| $19.99 | 118ratings | 64% | — | not modelled | |
| $19.99 | 75ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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