
Bits & Bops is a collection of original rhythm mini-games! Filled with catchy music, snappy gameplay and gorgeous, hand-drawn animation, Bits & Bops is sure to brighten your day.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.88/day in the week to Aug 29 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 206 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
说实话,真的不好玩,但称不上完全不能玩。越玩到后面越不清楚音乐卡的点在哪,好的音游都是能闭眼通的,这款顶多就是看着屏幕要我按什么就按,完全的服从性测试。尤其是混音带这一块,各种节奏变换不仅不给提示还完全没有规律。真的就是通关前四个隔两天之后玩就忘记玩法了。。。
如果steam可以打中评,我应该会给这个游戏中评 这个显然是类节奏天国音游,我虽然没玩过节奏天国,但就这个游戏本身还是有比较明显的缺陷的。16个小游戏中可能有两三个比较凑数没什么亮点的(比如烟花,吃蛋糕),有两三个提示音很不明显必须辅助视觉的(比如里面两个行军的,放到混音带里不注意根本不知道下一个是他们),还有几个演出上也很平淡的(比如串食物,机器人之类的)。这么一算下来做的比较好的也不剩下几个了。我觉得demo的三个都是比较高质量的,最后成品里有不少都没什么意思,还是让人比较失望的 这个游戏做的很可爱,包括里面的npc和一些关卡(节奏虫虫),让人玩的时候会心一笑,这算是比较明显的优点。如果不打全p的话游戏还是比较简单的,应该2-3个小时就能完成,我打了前三行的全p,最后一行实在是懒得打了,花了点时间。 如果这个游戏做的快点,我或许还会给个好评,但考虑到早早就发了demo,25年不停跳票跳到第四季度才发,几个小时的内容做了整整3年,还是让人比较失望的
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese*, German*, Spanish - Latin America*, Polish*, Spanish - Spain*, French*, Italian**languages with full audio support
Hours played at review time, across 206 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
rhythem haven but for pc. what can I say
Это короч ритм хэвен, только на пк, а ещё тут воркшоп приделали, так что можно делать пользовательские уровни, что я считаю ооочень крутым! прикольно в общем, я остался доволен этой небольшой, но душевной игрулькой
too short
Who ever made that bear skating level, come on fight me one on one
作为一个节奏天国老玩家(本人Gba、Nds、Wii以及3ds系列全P达成,switch的奇迹之星版本前几天也刚达成全p,彩p和星星努力中!),当在steam上看到此衍生作品时,第一反应是哇居然还能在电脑上体验到同系列作品,实属难得!于是当机立断立马拿下这款游戏,花几天时间游玩一番下来,也基本上无压力拿到了所有关卡的皇冠(不包括自制)。 有些关卡我还是非常喜爱的,在这里就只把我心目中的Top3从高到低列出来吧,分别是藏富于蛇(音乐戳我、节奏玩法创意很棒、还有小巧思角色设定)、八爪茶会(稍微有点难度需要研究一下的关卡,但是会玩了达成完美就会很有成就感)、海洋混音带(音乐很棒,有大海的感觉,而且节奏型和前面的基础小游戏是有变化的,在节奏放慢的情况下加入了跳拍,让人眼前一亮)。其他比较喜欢的比如公认最难的火焰混音带、诙谐幽默火出圈的觅与啼等等,大部分关卡我都喜欢,就不再一一具体说明了。 不仅如此,因为是steam游戏,当然也是不负众望地加入了创意工坊的自制关卡功能,让玩法和难度都变得更加丰富多彩(虽然我玩的时候自制器还未成熟无法使用),这样玩家就不会那么快对这个游戏感到无聊,这些是任天堂系列原作没有的一个功能(电脑模拟器不算,操作体验不是原汁原味),虽然啵点算是天国的衍生作品,但我并没有在玩盗版的感觉,更加也不会觉得是拙劣地模仿,很多关卡还是非常有创意的,至少我是玩的跟原作一样津津有味,也愿意花时间挑战这个游戏的所有完美成就!感谢热爱节奏游戏的大家,给我们喜欢音乐的增添了许多乐趣!
某リズムゲームっぽい 絵柄が可愛い、各ステージ視覚情報も可愛くて じっくり見たいけどリズム忘れる 忙しいw 苦手な奴は悲惨すぎたけど楽し可愛かった。 クリアできないときの救済措置があるのめっちゃ有難い・・!!
内容偏少,性价比不高,关卡小巧思还蛮多的,很多拍子有点反人类,我老是捏不准,算是堪堪玩完
FOUR MORE YEARS FOR PRESIDENT BIRD
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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