
bit Dungeon+ is a two player action roguelike endless adventure.You and your loved one were captured by demons! You have been trapped in a dungeon for a thousand years asleep… You wake up trapped in cell, grab your weapon and let the quest to find her soul begin!
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Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Portugal, Russian
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EDIT 03/29/16: Today, I had a lengthy discussion with the creator of bitDungeon+, who has stated that the issues below will be addressed. While he has requested that I not change this review until said fixes go through, I felt it necessary to at least mention that they will be worked on. Stay tuned! When this game released on Early Access, I was intrigued. I've spent many hours playing bit Dungeon on mobile, and I enjoy bit Dungeon II. bit Dungeon+, however, has fallen so miserably short that I am sincerely tempted to request a refund. First and foremost, navigating the menu is a game in and of itself, considering there are no prompts to let you know what does what. Multiple keys appear to function as back and forward, yet there are no guides (only "humorous" comments like "are you a master or a chicken"), so it is not uncommon to find yourself on the wrong difficulty in the wrong mode because you hammer random keys to try to get somewhere. And no, you cannot check key bindings; accessing the control menu immediately forces you to begin rebinding all keys, and will then kick you out of the menu once you have rebound. Speaking of changing settings, there are NO audio or resolution options; by default, the game is set to an unlocked window that may or may not be largely off screen, and volume is so loud it is recommended you start the game on MUTE and adjust your operating system or speaker volume once in. Once in game, there are, again, no prompts to let you know what does what. You have to remember what you have bound, or hammer keys until you figure it out. The "tutorial" is laughable, stepping you through rooms telling you to "push the attack button" without enlightening you as to what the attack button might be. Out of the tutorial, things pickk up, but only slightly. Accessing the map/menu, and no, there is no persistent minimap, lets you see your stats and equipment, though even this is rough as stat numbers bleed over text and become jumbled, and checking equipment is on a spring and bound to your movement keys; be careful, as holding right to check your sword may lead you into the next room unprepared since the movement controls are still active. Save your money on this one. Spend it on a polished dungeon crawler like Sword of the Stars: The Pit or The Binding of Isaac: Rebirth. If you still really want this game, wait to see if they continue to patch it (or at least fix the horrible grammar and spelling in the stupid menu messages). To those coming back to this review, yes, I deleted my old review as I expected it to change since early access. It has: it's gotten worse. And considering these are now my impressions from the "released" game, the "pre-release" flag no longer applies. This should not have left early access in this state.
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I've played bit Dungeon II (Steam version) and bitDungeon (Flash web version) before playing this game. Although this may be their latest game and I do like it, it is not better and may in fact be worse than the other two games in its current state. The good: + It still keeps the roguelike, adventure and dark world pixel-art elements which I like. + The game controls somewhat better than the first two games. + Co-op mode has been added. The bad: - I feel like the character's movement speed is extremely slow. This is very annoying when you go the wrong way in dungeons. - The game freezes a bit when the character moves to a new room. - The game becomes competitive after a while with all monsters having same kind of magic attack. - After about an hour of gameplay I started meeting the same monsters again and again that were just stronger and not new. - I think I found a bug with the purple dog dancing after death (WTF, but its kinda funny to watch) The game is still being worked on, and updated. So we'll see, hope it can be better.
bit Dungeon+ is an upgraded version of a Flash game (which is also available on mobile devices) from a few years ago. You may have heard of it or perhaps its sequel, bit Dungeon II, which has been on Steam for a while now. So, how does the first game in the series, armed with a fresh new coat of paint fare? [h1]The Breakdown[/h1] Clearly, this game is inspired by quite a few popular titles, many of which are also on Steam. Games like The Legend of Zelda, Diablo, The Binding of Isaac, and even perhaps Dark Souls have inspired bit Dungeon. The game plays most closely to Zelda, but elements from the other games I mentioned are definitely present: randomized loot, randomized dungeon layouts, and (somewhat) slow-paced combat along with some giant bosses. bit Dungeon is played from an overhead perspective like most roguelikes out there, but it definitely differs in one major aspect: it feels more like an arcade game than something lengthier that might pop up in Steam's "Rogue-like" tag section. A standard playthrough consists of the player progressing through a randomized dungeon, killing enemies, using melee weapons or magic (both are viable), and eventually fighting a boss. After defeating it, you'll progress to the next floor of the dungeon. There's also randomized loot to be found all over the place, along with coins that you can use on shops that are hidden behind certain walls. The game is entirely beatable in less than an hour, yet it's challenging enough to keep you coming back for multiple tries before you can finally manage to beat it. Personally, it took me a decent amount of attempts to even manage to beat it on Easy, which I managed to do with ease once I had acquired some nice gear. Speaking of gear, there's a fair amount of variety in gear types, or at least gear stats and appearance. There's 8 different rarities of gear (based on the color of the item), though unfortunately in reality every weapon and piece of armor feels and plays the same as all the rest. They may cosmetically appear to be different, but none of the items really "feel" different from one another - they just look that way. The enemies are a bit lacking in variety as well. Sure, they have different designs, but they all generally "feel" the same. They all shoot out a small wave-shaped attack (it's hard to describe) at you, though some of them have ranged attacks while others can only attack you up close. Even if the enemies may all look fairly varied, they all functionally only fit into a few categories: melee, invisible (or rather cloaked) melee and ranged. Sometimes the game randomly spawns giant enemies, which are stronger and thus more challenging, which does admittedly add to the fun. The bosses play similarly to these larger enemies, so they're at least pretty fun even if the generic enemies get a bit repetitive after a while. Probably my biggest complaint with the game is how unpolished it feels. There's a tutorial, but besides a few helpful tips, like how charging an attack will give you a bit of temporary invulnerability, the game doesn't help you out much. For example, in one situation I was stunned by an enemy while a "PUSH!" message repeatedly popped up above my character. I mashed buttons and moved the joysticks around, but I had no clue how to "PUSH!" so I simply had to restart the game. Another example - items have stats, but some of them are utterly confusing; what's the difference between "armor" and "defend", and what the hell is "proc" or "chop"? The game also doesn't bother to explain what its story is about unless you read the store page, which was a bit amusing to me when I reached the end of the game, only to find my supposed "loved one". It doesn't help that there's a few typos and a decent amount of grammatical errors present as well. In terms of bugs or glitches, I really only encountered one, and that involved me moving through a door, only for it to glitch out and leave me in the entranceway. There was some rats in the room that then swarmed around me (without damaging me) and pushed me into a corner. I eventually killed them and moved on, but from there onwards the game only showed the bottom half of each room, which was pretty odd. Despite all these complaints, however, I still enjoyed my time with bit Dungeon+. Is it worth $5? Well, that depends on your personal taste in games and how fine you would be with all the negative aspects of the game that I mentioned earlier. Personally though, for $1-$3 I think that this game would be pretty decent; with some patches (which the developer has frequently been releasing anyway) I think this game has the potential to be really good. The pixel art is lovely, and the enemy designs are pretty creative. The bosses are quite fun to battle, and the game can get fairly difficult at times. I personally died a lot even on easy mode. And hey - the game has co-op support too! [h1]Pros[/h1] [list] [*]Fun, challenging roguelike gameplay with an arcade feel to it (randomized loot, dungeons, and only 1 life to beat the game!) [*]Local co-op support (I didn't test it so I can't vouch for its quality) [*]Controller support [*]Superb pixel art and enemy/boss designs [*]3 difficulty settings: Easy, Normal, and Hell (along with an extra timed mode) [*]Character customization to an extent (place items you've found on previous runs on your characters, though they are purely cosmetic) [*]Multiple endings [*]Steam achievements [/list] [h1]Cons[/h1] [list] [*]Pretty short for a complete run - takes about an hour or less. [*]Weapons function in the same way; no variety whatsoever there. [*]Enemies are also pretty limited in terms of functional variety (they're either melee, cloaked melee, or use ranged attacks). [*]The game is extremely lacking in regards to informing the player about a lot of things, whether related to game mechanics or the story itself. [*]Some typos, grammatical errors, and glitches are present. [*]The music is generally forgettable and gets pretty repetitive after a while. [*]The options menu lacks resolution options or volume sliders, though it does have support for rebindable keys and different languages. [/list] [h1]Conclusion[/h1] All in all, bit Dungeon+ is somewhat of an unpolished gem. It's covered in dirt and soot, but underneath all that grime is a great game. Sure, it has problems, but the base game is still quite fun, and for that I believe it deserves a recommendation. [h1][b]Final Verdict: 6/10[/b][/h1]
bit Dungeon+ is a Roguelike RPG with Diablo and Zelda-like elements. Even in Early Access, it's actually playable. You can do normal stuff with almost no problems, however there are some flawed bugs inside the game. 1) Stamina doesn't recover unless you drink a potion for that. Same goes for Health 2) The colliders are all over the place, you can enter another dungeon through a wall. 3) The loot drops are buggy, you can only open them if you "hit" them from the front side. and if you find a loot crate that's for example "Mythical grade" and you have a "Normal grade" in your inventory, you will equip the Mythical one but still the loot crate will show that it's a Mythical grade crate. and much more.... Anyhow, This game has Multiplayer (Local couch Co-op to be exact). It's relatively fun to play it with a friend. However, you can revive your friend as many times as you want. The person who got the key to unlock the next dungeon is the only person that can open the gate and pass through it. Even after the gate's been opened and the user wishes to return through that specific gate, Only the person who has used the key can pass through. All in all, The game's not recommended right now but maybe after an update or two, it will be a good and addictive game. EDIT #1: The shop system seems to have been fixed. Good job dev.
[b]Edit:Developer is working hard at making updates for the game, and I can already see that there are way less bugs and glitches, there is also a new game mode called "Tower of Babel"[/b] [i]Bit Dungeon+[/i] is a roguelike game where you explore an endless dungeon. Fighting bosses and getting the best loot is your top priority. Oh, and also not dying, that's the most important part. [h1]Gameplay:[/h1] You control your noble knight that tries to save his girlfriend or something like that. Excuses, excuses. You and I know that he just wants to kill all the innocent creatures that live peacefully in the dungeon, then pull all the gold coins and emerald rings out of their bodies, because profit. The whole dungeon idea is kinda inspired by [i]The Binding of Isaac[/i] and the likes: You have a bunch of rooms that are connected to each other. By using the doorways you can go into another room. Enemies spawn, you get locked up, you kill them all, you go to the next room. There is also a shop where you can buy various potions and chests with random loot. When you are done with your dungeon floor, you go to a conviently marked boss room, you fight a boss, you die, you get angry, you try again, you succeed, and you do it over and over again. The whole idea is good, but it's not really polished. When I was playing the game, I was working on an autopilot: Kill those guys, get this loot, die at the boss, repeat. [h1]Controls:[/h1] In one word:[b] Unresponsive.[/b] Well, at least while playing with a DS3 controller. I had much trouble hitting my enemies, because my character would often face the wrong direction. When you attack, you also stick to the direction you are attacking at for a moment, so you have to get your finger off the trigger, and try to flip your character to face the enemy. You have a shield that you can use to block, but it's so tedious to use that most of the times I let my enemies hit me, rather than playing peek-a-boo for 20 seconds with them. You can also stomp at the ground, it's supposed to stun the enemies for a brief moment, but sometimes they will still move and shoot at you, I don't know if it's a random element, a bug, or maybe something else. [h1]Graphics:[/h1]They are alright. Enemies are not really creative ([i]skeletons, wizards, Your Friendly Dungeon Inhabitants[/i]) but their pixel sprites are nicely done. I also really liked how different parts of equipment change your appearance, so you can transform yourself from a boring knight in shining armor, to a lava demon, or a Grim Reaper (complete with a scythe!) [h1]Sound[/h1] Sound effects are nice, although they get pretty boring after a while. You probably gonna ignore them after some time, because they are not really that interesting. But I liked the music! Enjoyable chiptune, fitting to a dungeon. What I didn't like is that you can't mute it, because no matter how great it is, it would still be nice to listen to some sweet silence without muting my volume in the Windows control panel. [h1]Conclusion[/h1][b] I'm very sorry, but I can't recommend the game.[/b] It has some fun little gimmicks, like stomping on pools of blood lets you leave bloody footprints for a while, and coming back to a cleared room spawns enemies that feast on the poor creatures you have killed just a few moments ago.But it's all just not enough to let me recommend this game. It's fun for a short while, and when you ignore all the control issues and repetition, you could play it for a while longer, but still not longer than a few hours. The game isn't packed with content for the time being, but I can understand that it's in early access, so I guess we'll see if the game evolves into a fun little roguelike, or will it still be like today:[b] An unremarkable game with unresponsive controls and not enough content to keep you amused.[/b]
今天心情好,我就不骂娘了。 来给我讲讲,你们是如何把一个小精品级别的游戏,续作续成这样的。这已经完全不是游戏设计思路的锅了,制作组的人估计都疯了,从策划到美术,也就做音乐的有可能是外包的,侥幸逃过一劫。 游戏不想做了直接放弃治疗了吧,我记得这游戏我还是首发的,当时进去吓一跳,不过还好有ea,那我就等等,毕竟Ⅱ还是可圈可点的,值得信任一把。 今天刷分的时候突然看到这游戏,想起来还有这么一个坑,一看ea已经结束了,但是评价有点吓人,玩了3小时,果然厉害,这是目前为止,我玩过的唯一一个,游戏里写的一个字我都不会信的游戏,bug集合体。 不想做就干脆下架得了,别拆自己招牌。 千万别买,千万别玩!
Been a big fan of bD and bD2 for a long time, super excited for this game! While I would recommend this game, it's currently in a very rough state. (As one would expect from an Early Access game) Some things that need to be addressed ASAP: -Music and SFX volume- No way to lower the volume, and it is blaringly, obnoxiously loud at the moment. -Really uninuitive collecting of gear in chests. (at least while using a controller) -Walking through doors, or rather, NOT walking through doors. That abrupt freezing of movement for a good 1-2 seconds before moving to a new room feels really bad, makes the game feel clunky. -The "Babel's Tower" mode seems to be completely broken ____________________ But since this is a bD game, there is plenty of other reasons to love this game! -Excellent character designs, each enemy looks really unique and iconic. -Music is retro and fun -Endless gameplay is always fun, especially fun knowing that dying is so punishing! Looking forward to the official release! :-D
The previous game -- bit Dungeon II -- is really fine. But this one is just a clunky, buggy and jitney mess.
Тупое гoвнo, тупoгo гoвнa. Очень жалею что потратил время и 2руб. на это убожество.
[h1]"bit Dungeon+":[/h1] Обнаружил у себя 8-битную игрульку, которую когда-то получил бесплатно. Решил сыграть и... скажу прямо и сразу, не зацепила. Абсолютно никак. В первую часть не играл (насколько понял есть такая, и она, судя по отзывам, лучше этой), но тут мне непонятны буквально все аспекты игры. Плюсы (если это можно назвать плюсами на фоне недостатков): - Возможность играть в кооперативе. - Локализация, хотя толку от неё. Минусы: - Просто ужасное управление, привыкнуть я так и не смог. - Ничего не объясняется, не показывается, никакого достойного сюжета, который мог бы хоть как-то разбавить сырой геймплей. - Нет внятного обучения, а с таким управлением, которое не смогли исправить, оно необходимо. - Гейплей максимально примитивный, особого стимула проходить нет. - Куча багов. Подводя итоги: Не знаю, что сказать еще об этой игре... да, она досталась бесплатно, но даже в этом случае халява не сыграла положительную роль. Игра тупо кривая. Оценка: 1 сырой пиксель из 10
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