
A funny shooting game where you can customize the gameplay, such as zombies holding submachine guns and shooting aliens, or wolf dogs holding samurai swords and fighting special forces in close combat... How unexpected the settings will be depends on your imagination.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Turkish*, Japanese*, Simplified Chinese*, Portuguese - Portugal*, Korean**languages with full audio support
Reviews
什么垃圾游戏
优点我就不谈了,来谈谈我认为需要改进的地方吧。 1.把esc键弹出鼠标改为弹出设置界面,这样可以省去不必要的麻烦 2.增加可自定义更改按键 3.增加投掷物抛物线和魔法技能可视范围 4.优化切道具时的动画和动作 5.拾取时能自动弹出鼠标,一键拾取之后再在背包里调整有点过于麻烦 6.取消靠近载具直接进入载具的设定,并增加载具的血条 7.优化射击时的弹道 8.开放创意工坊 9.增加计分面板 10.在地图上增加载具的位置,并且优化双方的图标 对这个游戏的玩法我还是很感兴趣的,希望在后续优化中不断加入新的创意,能够蒸蒸日上嗷
Masterpiece.
说真的,这游戏完全没必要移植到steam上
不自定义战局的话一把大约6分钟,完全可以当作休闲小游戏来玩,电脑版移除了广告,缝合了很多东西还挺好玩,就是价格稍微贵了一点,让人望而却步
有中文 没成就
有时候我厌倦了在战地里被pro捞,或是疲于CS里的高强度对抗,射击游戏越打越累,怀念4399式的无脑射击小游戏。昨天晚上我带着这种厌烦在库里翻了半天,看到了这款买来吃灰的游戏,我想,“好吧,反正才4个G,下下来打发打发时间吧。” 我玩了一会,感觉不错。 《少女战地》本质上其实是一款爽游,带有Totally Accurate Battle Simulator的色彩,只不过专注于第三人称射击,而不是橡皮小人间的缠斗。游戏的场面已经让我非常满意。有时候,廉价的二次元特效,堆叠起来,可以达到惊人的效果——极力推荐各位尝试给双方的道具配置迫击炮开一局,就能体会到我的意思。打击感和射击手感中规中矩,但这是一款15元的爽游,我们能对它要求那么高吗? 相较于手机端,PC端提供了更多的设置空间、更好的画质、以及场景破坏等手机端并不支持的特性。在手机端上,如果给双方配置两个及以上的超能力,很容易导致游戏卡顿,设置100vs100什么的更是不可能——经常在载入界面就卡死了。PC上,反转了。我的配置是R5 5600+RX6800,16GB内存。128vs128什么的都是200FPS+,开了AFMF拼好帧轻松400+FPS。直到200vs200才会下降到60FPS以下。这就是我买PC的目的口牙! 游戏包含了34种武器+48种道具(“魔法”),每方最多可选用3种道具。绝大多数都相当魔怔,中二与搞笑,不同的组合给游戏带来了很高的可玩性。 最后,我的建议是,在自定义地图界面里加入重生时间调整。有的时候夺旗模式时间设置一长,战局里很快就刷不出人啦。此外,希望可以开放一下自定义键位设置,游戏里的一些键位,比如下蹲用c而不是ctrl,瞄准镜是鼠标中键而不是右键什么的还是让我不太适应。
有bug反馈后处理得挺快,所以加油吧,只要没有恶性bug一切还好
Bishojo Battlefield is a sandbox action game developed and published by Dog On God that takes a deliberately chaotic approach to large-scale combat. Instead of pursuing realism or a tightly structured narrative, the game focuses on giving players a battlefield full of possibilities where anime-inspired heroines, medieval warriors, modern soldiers, vehicles, zombies, and other unconventional units can clash in unpredictable ways. The result is a title that feels more like a virtual toy box than a traditional shooter, inviting players to create their own stories through experimentation and massive battles. One of the game's most appealing aspects is the sheer variety of units and combat styles available. The battlefield is not limited by a single historical era or setting. Knights can charge alongside special forces troops, archers can exchange attacks with heavily armed soldiers, and tanks can roll through crowds of enemies from completely different worlds. This blend of fantasy and modern warfare creates a unique identity that separates the game from more serious military titles. The freedom to mix and match combatants makes every encounter feel unpredictable and often amusing. Combat itself offers a surprisingly broad range of options. Firearms are naturally a major component of the action, but they are far from the only tools available. Players can engage in melee combat using swords and spears, attack enemies with bows, ride horses into battle, or command powerful military vehicles. The variety encourages experimentation, allowing players to discover which combinations of units and weapons create the most entertaining or effective results. Whether engaging in direct combat or observing large-scale clashes unfold, there is a constant sense of spectacle. The sandbox mode serves as the centerpiece of the experience. Rather than guiding players through a heavily scripted campaign, the game emphasizes customization and player-driven scenarios. Battles can be arranged according to personal preferences, resulting in bizarre confrontations that would be impossible in more realistic games. This feature significantly enhances replayability because players are constantly able to create new situations and test unusual combinations of troops, weapons, and battlefield conditions. The game thrives when players embrace its creativity and treat each battle as an experiment. Another strength is the scale of combat. Large numbers of units can participate simultaneously, creating busy battlefields filled with action from multiple directions. Explosions, ranged attacks, cavalry charges, and vehicle assaults often occur at the same time, contributing to a sense of controlled chaos. Watching dozens of combatants interact across the battlefield is often as entertaining as actively participating in the fight. The game successfully delivers the feeling of overseeing a massive conflict without becoming overly complicated. Visually, Bishojo Battlefield embraces an anime-inspired presentation that matches its playful tone. The character designs lean heavily into the "bishojo" theme, featuring attractive anime-style female warriors among the available combatants. While the graphics are not intended to compete with the technical achievements of major AAA releases, they effectively support the game's colorful and lighthearted atmosphere. The focus remains on fun and variety rather than visual realism. The game's weapon selection further strengthens the experience. Different weapons provide distinct advantages and encourage varied approaches to combat. Combined with the large selection of units and battlefield setups, the arsenal helps prevent encounters from becoming repetitive. Players who enjoy discovering unusual strategies and watching them play out will likely find considerable value in the available options. Despite its entertaining premise, the game is not without limitations. Players searching for a compelling narrative, deep character development, or realistic tactical warfare may find the experience somewhat shallow. The emphasis on freedom and experimentation means that structure often takes a back seat. Some players may view the game's eccentric combinations and exaggerated scenarios as lacking focus, while others will appreciate exactly those qualities as the source of its charm. Ultimately, Bishojo Battlefield succeeds by embracing creativity and spectacle. It offers a sandbox environment where nearly anything can happen, allowing players to create absurd battles that range from humorous to surprisingly strategic. The combination of anime aesthetics, diverse combat mechanics, customizable scenarios, and large-scale warfare gives the game a distinct personality. While it may not appeal to those seeking realism or narrative depth, it provides an entertaining playground for players who enjoy experimentation, chaotic action, and imaginative battlefield scenarios. Rating: 7/10
窗口模式为啥不能改分辨率啊?除了在都挺好的还有那个ESC呼出鼠标不是呼出设置
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