
BIPT is a single player time attack game with multiple endings. Figure out what to collect, and go for the best time! Bipt can slide, super jump, and teleport. Combine these tools and find the fastest path to the finish.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Bipt is a single player time attack game. Collect stars and make your way to the finish line. Run the Gauntlet and try to get the fastest time. Your final score is the total time spent in all levels combined with whichever collectables were gathered.
Is this game going to revolutionize platforming? no
Are there hundreds of hours of late-game content? also no
Is it any fun? Well, I had fun making it
5 platforming levels to race through
Super-jump by crouching first
Slide through the finish line for a style bonus
A short range teleport so you can go right through those hazards
Choose your own colors!
You can beat the game in like, less than two minutes, really.
Here's a pre-emptive "Thank You!" in case you decide to give it a try.
Genres
Stats
Languages: English**languages with full audio support
Reviews
Pretty fun and free 2D platformer. I'm not a fan of the visuals and how they change on every star pick up. Yes, there is an in game option to choose the colors, but I still wish there are some default color schemes that are better. The platforming mechanics are fun and there are level skips for the 5 short levels. Keyboard controls weren't explained, but they are Q for teleport, S + Space for super jump. I could complete all endings in 20 minutes, so it is a short game. The hardest level is level 4 with the starting cannons.
great
BIPT, birden fazla sonu olan tek oyunculu bir zaman saldırısı oyunudur. Ne toplayacağınızı bulun ve en iyi zamanı hedefleyin! Bipt kayabilir, süper zıplayabilir ve ışınlanabilir. Bu araçları birleştirin ve bitişe giden en hızlı yolu bulun.
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Concurrent players on Steam, sampled daily since tracking started.
[*] Game Complexity: Action plaformer game. [*] Game Difficulty: Medium to easy. [*] Achievements Complexity: Complete the game with different methods. [*] Achievements Difficulty: Same as game difficulty.
Pretty short, but enjoyable platformer that got more and more satisfying the more I played it. The only real negative aspect about the game is the color scheme; it's a real eye-burner, especially the red background on a "no stars" run... The "Moonlight" color scheme came in clutch, though, W Tofu
This game is incredibly well built for speed-running. With levels timed to up to a thousandth of a millisecond, racing to the finish can be a tight matchup. I currently hold the Gauntlet AllCollect run at 50.866s, and I cannot wait to achieve even better. A bit of advice to make this game even more enjoyable, taken from my 10 hours of experience: 1. There is a bug which forces you to quit and re-open the game and I believe it's because of resetting too quickly. What happens is the screen goes completely gray with no sound queues. To fix it you have to Alt+F4. this is really annoying when it happens mid run, especially on a good one. 2. Request to be able to hold an input before hitting the ground and still registering, similar to holding jump in Geometry Dash. I have to time my jumps perfectly after falling from a teleport or previous jump, because holding jump just wont cut it. 3. More settings options. Not being able to adjust bindings or QOL options like hide mouse during runs or showing all token collections in a run. i.e. including death and style tokens next to the stars above your run time. Another cool checkmark in settings could be disable trail. 4. More customization. This isn't needed but would add some more flare and uniqueness to the game. Backgrounds, animations, texture re-skins, sound effects, stuff like that. 5. And of course, adding more levels, mechanics, gamemodes, and other features. I think that's all I want to be added to the game so far. Thanks for making this! I've had a really fun time grinding the WR. I got the game added to speedrun.com for you and my YT channel, which can be found through one of my BIPT runs, has several runs I've posted, former and current WRs. Hope this helps!
Nice little platform game with good mechanic comboing to complete the levels. This was covered as part of this week's episode of Free2Play Weekly: https://www.youtube.com/watch?v=HOpAPcknVUg&t=701
全5ステージの星を取ってからゴールに向かうシンプルなアクションゲーム。基本的にはタイムアタック系なので、そういうやりこみ系が好きな人なら追求してみるのも面白いと思う。
Игра 'BIPT' — это настоящий вызов для интеллекта, завернутый в минималистичный, но завораживающий визуальный стиль. С первых минут она захватывает своей простотой, которая, однако, быстро оборачивается головоломной глубиной. Каждый уровень — это новая задача, требующая нетривиального подхода и нестандартного мышления. Порой кажется, что решение находится на поверхности, но стоит только попробовать, как обнаруживается, что все гораздо сложнее. Эта игра прекрасно балансирует между фрустрацией и эйфорией от найденного решения. Прогресс ощущается как настоящее достижение, а каждый пройденный этап дарит чувство удовлетворения. 'BIPT' — это не просто игра, это настоящая тренировка для ума, которая не наскучит и заставит возвращаться к ней снова и снова, чтобы покорить новые, еще более изощренные вершины.
Инди-головоломка с элементами выживания, где игрок исследует таинственный мир, решая сложные задачи и избегая опасностей. Плюсы: Уникальная механика взаимодействия — оригинальные способы решения головоломок; Глубокая атмосфера — детализированный мир и звуковое сопровождение создают интригу; Нелинейный прогресс — множество путей для исследования и открытий. Минусы: Высокая сложность — некоторые задачи могут потребовать много времени на решение; Ограниченное количество контента — игра может быть короткой; Технические недочёты — возможны баги и проблемы с производительностью. Итог: привлечёт любителей нестандартных головоломок — интригует уникальной механикой и атмосферой. Может разочаровать из-за краткости и возможных технических проблем.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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