
BioShock is a shooter unlike any other, loaded with unique weapons and tactics. Complete with an arsenal of revolvers, shotguns, and grenade launchers, players will be forced to genetically modify their DNA to become an even deadlier weapon.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 641 reviews with recorded playtime.
Reviews
Themes across 638 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I mean, just buy it. One of the greatest games of all time.
pianto un botto, fanculo a Rapture
i cant even get to rupture city game keeps crashing tried troubleshooting didnt find any solutions
提起一个发达的海底文明,水下的繁华都市,“亚特兰蒂斯”毫无疑问会是首先联想到的对象之一。这个由波塞冬创建、其长子阿特拉斯统治的神秘城市,一定是本作“极乐城”重要的参考原型。游戏十分精妙地将古希腊原典的元素融入到游戏里:自称为阿特拉斯的男人,随处可见以希腊神祇命名的地点,分区明确的规划设计,以及一座利欲熏心、自寻毁灭的罪恶之城。这些小巧思充分体现出制作者是如何用心地构建“极乐城”,而他们也确实取得了辉煌的成就——我相信“极乐城”一定是游戏史上最具特色和记忆点的城市之一,称得上游戏世界里的另一座亚特兰蒂斯。 精心设计的世界观里,生化奇兵为玩家呈现了一个精彩的故事、一个突破黑暗压抑的温情结局,以及一个导向对自由意志之思考的引子。这样流畅自然的剧情在今天来看依然毫不过时,这是最为难能可贵的一点。
第二关只有两个槽给四个质体,非常容易卡关如果没存档得从头再来,当年的经典游戏,现在看看设计缺陷明显。果然经典都是有时效性的。但是可玩性较高,高难度下非常吃战斗套路
作为系列第一作还是很经典的,不过缺陷也很多,阴间炮台摄像头,阴间接水管小游戏,阴间物品携带量,无聊的摄像机,古老的武器质体切换,而且阿特拉斯死的太轻松,太便宜他了,应该先给他眼眶扎几针,再扎爆眼球,扎穿耳朵,扎烂嘴,最后用扳手把他脑袋打成浆糊。
好游戏,值得一玩
十几年前我会说这是杰作
I loved this game and that is saying a lot from a guy who doesn't really like halo or fallout I know right weirdo alert and to be honest I was surprised that my pc could run this game I mean like at my specs not the best but I work with it. This is a would recommend to new pc players
имба
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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