
Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Aug 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 109.7Kreviews | 93% | — | $69.9M |
| $29.99 | 1Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1544 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
lindo em todos os aspectos
Strong narrative gameplay. Great ending. #Blessed
浮空城市哥伦比亚美术堪称教科书,色彩、建筑、配乐封神,游戏场景随便截图都能当壁纸。线性关卡设计,几乎没有自由探索,一路推主线,缺少销魂城那种横向探索、秘密搜集的乐趣。 叙事天花板级别的作品,平行宇宙、结局反转多年依旧被玩家反复讨论,电子游戏经典剧本。 伊丽莎白 AI 设计超前,主动提供弹药、开启裂隙、协助战斗,全程不会让人觉得累赘,塑造极其成功。 但是战斗系统大幅简化,只能同时携带两把枪械,取消初代多武器背包系统,很多老粉丝难以接受。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Polish, Portuguese - Brazil, Russian, Japanese*, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
juegazo. si bien la historia es medio confusa, me parece mas interesante que en el 2. y el gameplay aunque no es perfecto, es excelente. es fundamental jugar los DLCs, sobre todo el episodio dos, una maravilla
This game is a trip. First of all, the controls are very different, in the simplest way, you can aim down sights. It might not seem that important, but it foreshadows the fact that the combat is much more spaced out when compared to its predecessors. For someone who has played both Bioshock 1 and 2 it is BRUTAL, the shotguns are useless, aiming down sights becomes your main method of firing, and you only get 2 Weapons?! and for people who are just trying out the series, it will probably be worse. The reason i say this is because of plasmids, oh sorry, I mean VIgOrS. In the previous games ( istg last time i'm mentioning them), you had a selection of plasmids but could only effectively use 8 or 9 of them, (with the total number being not much higher than that) in Bioshock Infinite they are only 8, which means less expression variety, and some Vigors become basically unusable when taking into account that they cost too much salt and the fact that others are Vital to survival and generally more useful. So that would make it simpler, right? Well, in my opinion, no. Because of the spatious enviorment, the incentive is to use guns, so my question is, WHY DO VIGORS EXIST FOR SUCH A MINOR BENEFIT IF GUNS ARE SO MUCH BETTER, i get that some vigors apply the vulnerable status effect, and shock jockey is very good for patriots, but, i think the game could be easily completed (excluding some vigor puzzles), without the vigors ( with that said the game will be easier if you use them and despite what i portrayed previously, some of them are alright, especially the trap version of SJ). As for the story, It's very thought out, it takes you by your hand and throws you into the SKYYYYY, WEEEEEEEEE. Also, i know that, from a lore standpoint the fact that vigors cost more that the plasmids makes sense. I liked the story, personally the game is really good in terms of the combat, but it's difficult, that's why i recommend it, change of pace from most of the fps games nowadays, and good developed story which if i got into, you would have no reason to play the game. And, Also Also Also the part where i whine about vigors is mostly coping because my first playthrough was on hard , and it was. Gud geim.
найкраща частина біошоку в серії. перша була бомбічна, але простенька. друга була розчаруванням. третя врятувала франшизу
Very different from original 2 games but still has most elements of those. Main game has great original story and Burial At Sea nicely tie-in into first game of the series.
muy bueno
En general me ha gustado, pero echo de menos algunas cosas como el ambiente opresivo de las dos primeras entregas. Claramente es imposible, ya que pasa en el cielo. Me gusta que cuando te encuentras con el otro personaje principal de la historia te ayuda en combate, dando munición, vida o mana, a parte de otras ventajas. El hecho que sea inmune ayuda, ya que no tienes que estar pendiente de ir cuidando del npc. Como en las anteriores entregas, hay algunos poderes poco utiles o redundantes. Aun así el juego te permite hacer una build para tu estilo de juego, con los poderes y el equipamiento que quieras mejorar o usar.
I prefered the first versions of Bioshock. This one clearly has a much better visual and some astonishing scenes. It is worth to play.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.8M | 72.8K | 86% | $29.99 | |
| $70.2M | 147.7K | 85% | $29.99 | |
| $69.6M | 58.1K | 80% | $39.99 | |
| $69.2M | 129.5K | 88% | $29.99 | |
| $70.7M | 63.2K | 91% | $59.99 | |
| $69.1M | 95.8K | 86% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.4M | 25.2K | 94% | $19.99 | |
| $26.7M | 65.2K | 83% | $19.99 | |
| $13.5M |
| 30.3K |
| 72% |
| $19.99 |
| $6M | 11.5K | 88% | $19.99 |
| — | 0 | — | — |
| — | 0 | — | — |