
Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Aug 21 → 12/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 145.8Kreviews | 93% | — | $92.9M |
| $29.99 | 1Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1544 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一场惊心动魄的冒险之旅,一次吊住胃口的剧情故事,一个美妙美俏的少女伴侣
Mecánicas algo limitadas, Columbia tiene mucho menos carisma que Rapture. Sin embargo, muy buenos personajes y una historia aceptable que te tiene intrigado en todo momento.
pure art. beautiful
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Polish, Portuguese - Brazil, Russian, Japanese*, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bioshock Infinite is a step forward in the Bioshock series and I really enjoyed playing it. Unlike Bioshock 1 & 2, Infinite takes place in a completely different City than Rapture, and one I think that is just as interesting. Columbia is a "what if" city, one that depicts what could have happened if the South successfully seceded from the North during the Civil War. They venerate the Founding Fathers, deify John Wilkes Booth, and have a less than positive opinion of people who don't happen to be white. But that's just the back drop and the story deals more with choice, or lack there of, and time loops. The gameplay I think is more fun than the previous games and that's thanks to the hook and rail system. It's just so much fun riding the rails at fast speeds and shooting or jumping at enemies on the ground. Unfortunately, I feel like the Vigors (Plasmids) are not nearly as effective or necessary as in the previous two games. Still fun to use, but on medium difficulty it would be extremely easy to beat the game without using any of them. But overall it was a fun playthrough that didn't crash once, unlike Bioshock 2. The Burial at Sea DLC was a fun way to wrap up and loop the story of Booker and Elizbeth. I guess some people say it "ruins" Bioshock 1 for them, but I had no such feelings. Definitely give this game a try, especially if you're a fan of the other Bioshock games.
İlk başta şunu söylemem gerekirse, ATMOSFER MUAZZAAAAMMMM. Dini tema da olduğu için benim inanılmaz hoşuma gitti. Hikayesi oldukça iyi ve bioshock u hiç sevemesem de bunu çok sevdim. Etkileşimler olsun, skiller olsun (bu durum oldukça iyi bence) ve vuruş hissiyatı da ortalama. Bioshock, eski oyunlarında ara sahnelerine ve akılda kalıcılığını çok iyi geliştirememişti bence. Fakat, burda hem gördüğüm en iyi atmosferlerden hemde oyun içinde bizlere yardım eden Elizabeth, akıllardan çıkmayacak bir deneyime dönüşüyor bence. Resident evil 4 te ki gibi LEEEOOOOONNNN HEEEELLLLLPPPPPP seslerinden sonra "al sana portal açtım, al sana cephane fırlattım, bunları indir, oooluummmm bak para kaçırmışsın al şu çeyrekliği benim canımı sıkma" demesi çok akılda kalıcı bir karakter olmuş. Skilllerimiz, çok çeşitli olmasına rağmen, bunların hepsini kullandırtmaya itmiyor bence. Oyun boyunca bizlere sanırım 8 adet VİGOR sunuluyor. Açıkçası, ben çoğunlukla 3-4 tanesini kullanmayı tercih ettim. He, diğer Vigorlar da ayrı tatmin ediyor. Birde oyunun şikayet edeceğim kısımlarından başka bir tarafı ise biraz tekrar ediyor olması. Fakat, aşırı da tekrar etmiyor. Ortam değişiyor, size yeni vigorlar veriliyor ve bazende farklı düşmanlar serpiştiriyor. Bence bunları yaparak, fena olmayan bir oynanış çeşitliliği sunuyor. Az oynamış olarak gözüküyorum ancak önceden epic games te bitirip, steam de vay be diyip tekrar aldığım güzel cevherlerden bir tanesi oldu.
Joguei todos em sequência agora em 2026, e acredito que a visão hoje é muito diferente de quem jogou cada jogo na época de lançamento. Mesmo entendendo a história a fundo, fica um sentimento de que, apesar de ser um ótimo jogo, Infinite não parece realmente um BioShock quando comparado aos dois títulos anteriores. Pelo menos para mim, não gostei muito do rumo que a franquia tomou aqui. Infinite utiliza vários mecanismos narrativos para explicar coisas que talvez nem precisassem ser explicadas, e isso acaba criando novos problemas para a continuidade do universo. Anos depois, inclusive, a própria produção do próximo título passou por diversos “dead ends” e mudanças de direção, mostrando como continuar a franquia depois das decisões narrativas tomadas em Infinite não parece ter sido uma tarefa simples. Dito isso, ainda recomendo o jogo. Como jogo, ele tem muitos pontos positivos: é um bom shooter, é muito bonito e Elizabeth é uma ótima personagem. Meu principal problema com a gameplay foi o excesso de combate. Em alguns momentos fica cansativo e arrastado, principalmente para quem está mais interessado na história e na exploração do universo. Se você não jogou os dois primeiros BioShock, é bem provável que goste bastante de Infinite. Para quem vem diretamente de Rapture, porém, a experiência pode ser bem diferente. Recomendo, mas com ressalvas. Em promoção costuma ficar quase de graça, então vale muito a pena testar e tirar suas próprias conclusões.
I personally don't really like this game.. even for Bioshock this felt TOO fetch quest-y Objective: Find thing while finding thing, enemies show up you kill enemies, you find thing, loop.. the story is interesting enough but the combat feels too same-y and a lot of the vigors kind of just feel like the same thing with a lot of them being stuns which really limits WHAT you can do in combat. They do this thing where you're like "okay I should be at the end in about an hour!" and then something happens that sends you on another 40 minute fetch quest to feed you like one piece of information. I like the other 2 bioshock games more. Booker also just feels like he randomly switches from not caring about Elizabeth to suddenly caring a lot about her? It feels really weird.
первый биошок, не дропнутый по причине унылости, даже оба длс осилил (последнее нереально унылое). играется намного динамичнее и реще, чем предыдущие 2 части. был бы двойной дэш, было бы почти как в думе. множество оружия, модификации и всякие зацепы для вертикального геймплея - короче весело. и вумен симпатичная)) сюжет поначалу простенький, но в конце пришлось гуглить "что это вообще было". главный раздражающий минус - персонаж постоянно багуется около углов вообще всех объектов, т.е. проходишь мимо угла и встаёшь на месте. мб габариты у гг большие хз
Unforgettable Narrative: The dynamic between Booker and Elizabeth is the emotional heartbeat of the game. Elizabeth is one of the best-written companions in gaming history, feeling alive and integral to both gameplay and story. Stunning World Design: Columbia is a visual marvel. The sun-drenched, neoclassical architecture beautifully masks the dark underbelly of religious extremism and racial segregation. Dynamic Combat: Rushing along the Sky-Lines while combining traditional firearms with supernatural Vigors creates an exhilarating, fast-paced vertical playground.
Absolute ♥♥♥♥♥♥♥ BANGER. BioShock Infinite is ♥♥♥♥♥♥♥ incredible. I went into this expecting a really good BioShock game because I'd already played BioShock 1 and loved it, but I was NOT expecting Infinite + Burial at Sea to become one of my favorite gaming experiences ever. Honestly, this might be in my top 5 games of all time. And I know a lot of people prefer the original BioShock, and I completely understand why. BioShock 1 is a masterpiece and Rapture is one of the best game worlds ever created. But personally? I think Infinite is even better. The first thing that blew me away was Columbia. This game is ridiculously beautiful. The architecture, clouds, propaganda, shops, crowds, little details, background conversations and music make the whole place feel genuinely alive. I kept stopping just to look around. The sound design is also one of my favorite parts of the game. The weapons, machinery, crowds, announcements, voices and ambient sounds all sound amazing, and the soundtrack is just on another level. The way they use older songs and reinterpret them fits the world so perfectly. There were multiple moments where I literally stopped playing just to listen. Elizabeth is also one of the best companions I've ever had in a game. She actually feels like a character instead of an NPC following you around. Her relationship with Booker is easily one of my favorite parts of the game, and Troy Baker and Courtnee Draper absolutely killed the voice acting. The last part of Infinite completely destroyed my brain. Booker, Comstock, Elizabeth, the multiverse, the constants and variables... I was just sitting there trying to understand what the hell was happening. Seeing Rapture BEFORE everything went to hell was such a cool idea. Walking through a living Rapture with people, shops, music and everything still functioning was an amazing contrast to the Rapture from BioShock 1. And Episode 2... The way Burial at Sea connects Infinite, Elizabeth, Booker, Sally and the original BioShock is genuinely insane. It made the entire series feel like one huge interconnected story, and by the end it didn't even feel like DLC anymore. It felt like the final piece of the whole thing. I also absolutely loved the atmosphere of Burial at Sea. The Art Deco environments, lighting, music and sound design are ♥♥♥♥♥♥♥ incredible, and knowing where Rapture is eventually going makes everything feel even more surreal. For me, that's what makes BioShock so special: the worlds actually have an identity. The music, sound design, writing, characters, environments and art direction all work together so well. And now that I've finished Infinite + both Burial at Sea episodes, I can confidently say: BioShock 1 is still a masterpiece, but Infinite just hit me harder. And Burial at Sea made the whole experience even better. Absolute ♥♥♥♥♥♥♥ BANGER. Absolute ♥♥♥♥♥♥♥ BANGER. Absolute ♥♥♥♥♥♥♥ BANGER.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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