
BIOMUTANT® is an open-world, post-apocalyptic Kung-Fu fable RPG, with a unique martial arts styled combat system allowing you to mix melee, shooting and mutant ability action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 8 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.2Kreviews | 67% | — | $12.7M |
| $9.99−75% | 12.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Has promise but dragged down by bloat and rpg nonsense
I REALLY enjoy this game but if they could add like enemy tribe patrols across the map and more enemies that would REALLY be amazing and if possible a workshop and a little extra if they can. There is not much enemies but i enjoy the stroy alot.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Japanese*, Korean*, Polish*, Russian*, Simplified Chinese*, Arabic +2 more
| $39.99 |
| 4.1Kratings |
| 80% |
| — |
| not modelled |
| $39.99 | 272ratings | 74% | — | not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jugué el juego un poco cuando estuvo gratis en ps4, no se si fue por el ps plus que regalaron o lo dejaron jugar gratis unas horas; lo poco que jugué me gusto bastante, aun viendo los errores que tenia como que el sonido del juego a veces no funcionaba bien y el narrador en español que es bastante malo. Ahora lo compre aqui en oferta y los estoy volviendo a disfrutar bastante; el combate y la exploracion son bastante entretenidas, y para mi, mas allá de los errores que presente un juego si es divertido para un juego siempre sera bueno.
Hat mir beim ersten Blick total zugesagt, aber nach rund 18 Std, werde ich es doch sein lassen. Schade, hat mich nicht abgeholt. Macht euch selber ne Meinung zum Spiel. Viel Spaß
The story is simple and after a few hours you will forget about it and skip most of the dialogue. I mean, the narrator is great but I wanted to hear more voices than just one. The story and design of everything is great, graphic and art designers should be praise, but that is basically everything great. Other stuff is just mediocre or very boring. I ran through the the whole game to finish it anyway to experience it whole, but I know I will never think about Biomutant again.
[h1] 小辩,玩着玩着变成了答辩。 [/h1] 刚开始玩可能觉得还有点意思,可能觉得除了手感之外游戏还是不错的,因为前期节奏确实还不错,明确的介绍了世界观和游戏背景,还介绍了主角的记忆背景以及引出了主角的三个主要目标,技能加点、武器克制、招式派生等等的都很有趣的样子.....然后到了中期开始越玩越累,游戏设计和剧情的不协调和重复度也是越来越明显。 本作开发商是Experiment 101,据说是老熟人雪崩工作室的员工成立的,发行商是买下这个ip的THQ,唉THQ。 [b] 剧情: [/b] [b] 以下涉及剧透! [/b] 剧情背景还挺俗套的,就是经典的保护环境主题,大概讲了某资本公司过度扩张乱搞破坏环境导致整个世界经历了一场严重的去城市化,绿植覆盖与野生动物数量直线提升,之后开始出现了奇怪的毛茸茸生物和原始部落文明。 游戏从主角的视角开始,先是碰到了过气大佬,得知了世界将要迎来第二次末日,之后回忆杀介绍了主角的过去,开始探索之后又碰到了需要选择加入的部落势力,游戏开始就将三个主要目标清楚的列出来了: 1. 击败啃食世界树的四个吞食者(什么尼德霍格),阻止世界被毁灭。 2. 找到灭了家乡杀了自己亲人朋友的侵略者。 3. 统一部落。 开始的构想和节奏十分不错,但是真正深入体验之后,这简直就是灾难,因为讨伐四个吞食者的流程基本就是一个模板,npc对话基本都一样,流程就是找到npc制造个交通工具,然后找到另一个npc得到信息然后抓道具,最后坐着交通工具打boss,我就像是一个任务来回打了四遍,npc对话和复制粘贴一样的。 占领部落也是一个体验,比大多平庸的开放世界游戏清据点还要重复。而且这些部落设计的.....有一个崇尚光明忠诚的部落头上都戴着包头巾有的上面还有宝石、有一个权力力量至上的部落角色都穿着武士盔甲和武士刀、还有个喜欢自由的部落穿着红白蓝配色的橄榄球服一样的衣服,很不好说。 游戏还明显想强调多数CRPG会有的“选择”,但又没那么强调,不管选光明还是黑暗路线,或者选哪个部落,都没什么意义,你的选择能影响的东西十分有限,顶多影响能解锁的技能了。 游戏额..致敬《功夫熊猫》的感觉非常明显。打到结局还一股说教味,路上主要npc还话里话外让我选择是否原谅有灭乡灭亲之仇的侵略者,选择不原谅就加黑暗,何意味呢?生硬的洗白法完全让我更不喜欢这个角色了,打完之后代表光明的灵魂还来了一句什么:[i] 好吧,任何有理智的人都能看出来你已经迷失了。但是很不幸,关于黑暗的威胁你是对的。黑暗肆虐,夺走了亲人,朋友,现在又夺走了一条生命。[/i]就看的我一脸莫名其妙。 还有个大问题就是剧情里所有的生物都在叽里呱啦胡言乱语,而翻译的任务就交给了旁白,游戏有中配,这个旁白有点类似育碧的《渡神纪》或者《史丹利寓言》,至少开始挺像的,然后就知道他有多烦人了,这个旁白完全不是来调节气氛的,他貌似就是个翻译。一进剧情就开始“他说的是....”多看几句就昏昏欲睡,到通关我最少睡着了四次。流程中旁白说话也是一些像是机翻一样听懂又听不懂的东西像是什么“天应该快亮了,因为天以及很黑了”、“你搞的简直一团糟”之类的,而且就这么几句,旁白的存在纯纯的副作用。 [b] 优化、视听: [/b] 优化一般,很多场景会掉帧,但是不严重。bug也没那么多,碰到几次卡墙里。 画面方面和现在许多开放世界二游一样,画质其实并不怎么样,但是美术和光影渲染真的很不错,整体画面看上去十分舒服,加上丰富的场景,这算游戏唯一的加分项了。 配乐没什么存在感,音效更是像玩具配的。 [b] 游戏系统体验: [/b] 本作是开放世界探索游戏,还有丰富多样的克制系统,简单来说就是废土捡垃圾,从各种场景开宝箱捡到配件装到武器或装备上增加战斗力。然而大概中期的时候我就做出了能用到通关的一把近战一把远程武器。导致后面的流程我都没怎么用过这个克制系统。 养成系统还有升级可以加点,一共6个属性,有点用的大概就是生命、力量和幸运,其它的感觉点了效果基本也没有。地图上还能收集生物点和灵能点,可以用来学习主动技能,不过好像这些技能基本也都没什么用。这几套系统基本没什么存在感。 而这个开放世界也是十分空洞,是经典的在地图上撒上一把米,然后把收集品放到米上,就这些了,没别的了。探索的点和解谜也是复制粘贴,有电视、地球仪、琴、控制门的电路等等的东西解谜就是旋转机关连线,在十步之内完成了就结束了。嗯,还有类似《旷野之息》的极端天气区域,像是极地辐射高温窒息等等,但是也像是复制粘贴的,进去会有个倒计时满了就会死,我把抗性点高一点就基本没事了,里边甚至是可以随意开地图快速移动的.... 武器有分不同的近战和远程武器,可以混用近战和远程武器,动作系统连招能派生出一些特殊技能,远程攻击还有花里胡哨的动作,听着很像《鬼泣》?然而游戏的手感十分十分的烂,arpg动作打起来甚至不如网游打木桩,除了有个格挡的连击之外基本就是敌人和主角各打各的。完美闪避、连击派生这些系统根本没有更深层次的挖掘,还配有莫名其妙的慢动作。 怪物种类倒是还挺多的,虽然打起来难受,到了后期都能看见新怪。 值得一提的是作为一个捡垃圾制作武器增加战斗力的开放世界arpg,游戏的四场主要boss战(4个吞食者),居然都是载具战,也就是你造出来的装备基本不会在boss战用上,除了最终boss外基本都是机制怪。有种刷了好几小时装备后打到的boss是混沌温床和大石敢当的荒谬感。 补充: 1. 全成就应该不难,通关后貌似可以继续游戏,反正也没精力打二周目了... 如果有想全成就想法的记得每个吞食者boss之前存个档。 2.steam成就不知道为什么全是英文,想看中文列表可以去P9上看ps版的奖杯。 3. 虽然有中文配音,但是机翻还挺严重的,跟npc对话配上旁白十分折磨。 [b] 总结: [/b] 游戏本身还算可以,能玩,截至2026春促史低价格32.50,cdk25左右,进包的时候大概在12左右。虽然想刷个全成就,但是没什么动力了,确实是越玩越不好玩。如果有喜欢福瑞的又或者喜欢开放世界不介意剧情和手感问题的可以试一试。不过这个价位总有更好的选择。
Pros: Character development. Open World. Concept. Con: Janky at times.
Download 3 seperate time. Followed all disscusions, disabled overlays, updated graphic drivers, reverted graphic drivers, reverted Windows updates, updated windows updates, disabled any app that wasn't required, disabled on Discord settings, did anything I could with visual c++, I spent around 2 hours trying to get this game started and running for longer than 15 seconds. Nothing fixed it. Even the tried and true stuff that apparently has worked for the past few years. Completely unplayable refuses to fully launch. I even went as far as getting an external hard drive and processing to see if it'll run and it still refuse to run. I am well above the recommended hardware specs as well. I'm running an Intel I-9 Ultra Series with an Nvidia 4070 and over 16 GB of RAM. I'm on one of the top of the line systems that you can pre buy and it still would not work
es un juego sin pretensiones pero muy entretenido , me encanta perderme en ese mundo loco qe propone el juego
I really like it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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