
BIOMUTANT® is an open-world, post-apocalyptic Kung-Fu fable RPG, with a unique martial arts styled combat system allowing you to mix melee, shooting and mutant ability action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 8 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.2Kreviews | 67% | — | $12.7M |
| $9.99−75% | 12.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wow.... what a mess of a game. The experience felt like a rug-pulled project that was just trying to do everything at once but couldn't find a proper direction. Fortnite UI, gibberish repeated dialogue, copy paste environments and quests make finishing the main quest line an absolute chore. The game has this jarring sensation of toggling between Conker's bad fur day and Viva Pinata. Enemy battles are always formatted with 1 big guy and up to 3 little guys, and they stay tied to your level instead of being area specific. Do not buy unless you can get for $5 or below and only if you have nothing left on the planet to play. The loot system just feels like you're picking up and scrapping trash constantly while you unlock all the good stuff from quests anyways. They put ALL of their budget into the graphics. It's a shiny turd.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Japanese*, Korean*, Polish*, Russian*, Simplified Chinese*, Arabic +2 more
| $39.99 |
| 4.1Kratings |
| 80% |
| — |
| not modelled |
| $39.99 | 272ratings | 74% | — | not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Scenery is beautiful, gameplay is alright, spent most of the combat just using the Auto-Rifle. Wish that it would have more voices besides the Narrator and Light/Dark sprites. Not a bad game though.
I don't understand why people don't like this game, it's very pretty to look at and the music is so soothing. For me this game provides a happy place to explore while beating the bad guys and making the world in the game a better place.
Мусор который не работает так как должен. Графон как с нулевых, боёвка ужасная, видео в катсценах не проигрывается, фризы... r7 5700х rtx3060 на 12 гигов, 32 озу на 3600гц, м2 samsung 970 evo plus. Игра ПОМОЙКА, столько её ждал, столько надежд было, а в итоге полный мусор. Озвучка класс, но это единственный плюс игры... И если бы была проблема только этой системы, я ей дал шанс, запустил на r5 2400g rx590 16гб 2933мгц Озу и кингстон А400 ссд, то же самое, один в один. Мусор, а не игра! Такая реклама, такая идея, такой потенциал, а реализация полнейший калл...
12元买的说一下总结和游玩建议 总结:一款数值和剧情崩坏的开放世界游戏,有着平庸的战斗武器改装系统。 建议:1:远程枪械职业优先,中期开始数值烂了,同等级下枪械dps要比近战高100%,还要比法术高800%左右,同时游戏没有能增强法术的武器和装备,所以没法改装,主打法师的体验少一大截。 2:前期多加魅力和幸运值, 能让你中期之前实现财务自由 3:好的武器都在支线里面,特别是“旧世界工具”支线,拿到的武器能一直用到后期,搜刮的可以拆除或贩卖 4:所有法术伤害都很低,可以优先考虑辅助类法术,悬浮和高跳类法术在群战和地图探索很有用。 5:游戏难度影响敌人血量和攻击的伤害和频率。建议打难度mod,因为最难难度下,敌人的攻击弱的可怜,但是血量高的离谱。
What a disappointment. There was a lot of potential but after 5-10 hours in game only hearing one understandable voice gets annoying AF. The mounts and mobility were solid, fighting wasn't bad, but it get's repetitive after a few hours. The character creator was fun and silly but i hate that i have to make my toon look a certain way to get the stats wanted for a builds. Not to mention there has been 0 additional content and i think less than 5 hot fixes? Feels like they abandoned the game less than a year after release. Buy something else
Completed it mate Watched Pewdiepie play it years ago and finally got around to it, felt much like it was aiming for a style much like "Beyond good and Evil" and once i got playing i was hooked. The game relies on lootbox mechanics kinda like borderlands but without any of it really making a difference, i ran with my starting weapon upto halfway before i decided to see if i could make a better one. The combat feels really good once you get the hang of it, to the point where bosses just get dropped in seconds by later game. Gameplay and story wise i feel like there was so much missed potential with this, almost like it got rushed out the door for a deadline and quests just got copy pasted all over but the (very) few interesting ones made me want to keep playing. The best part of the game is its stunning world, i must've done 3 hours of taking in the vibe and it makes me sad that this game won't get attention from the devs in the future. all saId, worth at most $14 play Beyond Good and Evil
Good concept, borderline ret**ded execution.
Jugué el juego un poco cuando estuvo gratis en ps4, no se si fue por el ps plus que regalaron o lo dejaron jugar gratis unas horas; lo poco que jugué me gusto bastante, aun viendo los errores que tenia como que el sonido del juego a veces no funcionaba bien y el narrador en español que es bastante malo. Ahora lo compre aqui en oferta y los estoy volviendo a disfrutar bastante; el combate y la exploracion son bastante entretenidas, y para mi, mas allá de los errores que presente un juego si es divertido para un juego siempre sera bueno.
Has promise but dragged down by bloat and rpg nonsense
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $4.7M | 49.1K | 88% | $4.79 |
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