
BIOMUTANT® is an open-world, post-apocalyptic Kung-Fu fable RPG, with a unique martial arts styled combat system allowing you to mix melee, shooting and mutant ability action.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 600 reviews with recorded playtime.
Reviews
Themes across 596 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Seems geared toward a much younger audience. My mistake
Jeux cool mais clairement pas fini... Les combats sont vraiment à revoir avec des ciblages insupportable et des timing de parades et d'esquives aléatoires. Les bugs arrivent souvent et je tourne sous 30-40 fps dans certains bâtiment (ryzen 5 7600x et 5070ti). Bref le jeux est beau, la dea est interessante et le principe sympa mais la technique reste vraiment à désirer...
🦝 Mixed / Recommended — Biomutant A colorful open-world action RPG with mutant animals, martial arts combat, and extensive character customization. 💥 Highlights: Unique post-apocalyptic world with animal characters Mix of melee combat, guns, and mutant powers Deep character and weapon customization Large open world with exploration and mounts ✔️ Pros: Beautiful and creative art style Fun customization system Relaxing exploration and freedom Interesting mix of combat styles ❌ Cons: Storytelling and narration can feel repetitive Open world sometimes feels empty Combat lacks depth compared to top RPGs ⭐ Verdict: 👉 Worth playing if you enjoy colorful open-world RPGs, exploration, and customization, but don’t expect a masterpiece-level story or combat system.
прикольная ребенку нравится
Bought this game on sale and honestly im impressed... Im 6 hours in and theres just so much to do. Im not a person who plays games twice or watches movies twice but you pretty much just have to play twice! All the choices you make effect you later on, you have multiple playstyles of your choice, and also can pick to be good or evil. Very interactive, and you can go just about anywhere. Plenty of missions and great execution. The graphics are pretty good and it gives me Skylanders vibes which is a nice childhood memory of mine and many more. Gameplay is very smooth, but I will say some spots do drop framerate a little (only has happened once) and repair itself after loading everything in. It can be pretty intimidating when first playing and trying to understand the upgrades, armor and crafting, but it is so clear after understanding it, which also the story does a great job explaining how to do things. It is a very underrated game and I would love to see more people playing this.
Hat mir beim ersten Blick total zugesagt, aber nach rund 18 Std, werde ich es doch sein lassen. Schade, hat mich nicht abgeholt. Macht euch selber ne Meinung zum Spiel. Viel Spaß
What a disappointment. There was a lot of potential but after 5-10 hours in game only hearing one understandable voice gets annoying AF. The mounts and mobility were solid, fighting wasn't bad, but it get's repetitive after a few hours. The character creator was fun and silly but i hate that i have to make my toon look a certain way to get the stats wanted for a builds. Not to mention there has been 0 additional content and i think less than 5 hot fixes? Feels like they abandoned the game less than a year after release. Buy something else
валорант
[h1] 小辩,玩着玩着变成了答辩。 [/h1] 刚开始玩可能觉得还有点意思,可能觉得除了手感之外游戏还是不错的,因为前期节奏确实还不错,明确的介绍了世界观和游戏背景,还介绍了主角的记忆背景以及引出了主角的三个主要目标,技能加点、武器克制、招式派生等等的都很有趣的样子.....然后到了中期开始越玩越累,游戏设计和剧情的不协调和重复度也是越来越明显。 本作开发商是Experiment 101,据说是老熟人雪崩工作室的员工成立的,发行商是买下这个ip的THQ,唉THQ。 [b] 剧情: [/b] [b] 以下涉及剧透! [/b] 剧情背景还挺俗套的,就是经典的保护环境主题,大概讲了某资本公司过度扩张乱搞破坏环境导致整个世界经历了一场严重的去城市化,绿植覆盖与野生动物数量直线提升,之后开始出现了奇怪的毛茸茸生物和原始部落文明。 游戏从主角的视角开始,先是碰到了过气大佬,得知了世界将要迎来第二次末日,之后回忆杀介绍了主角的过去,开始探索之后又碰到了需要选择加入的部落势力,游戏开始就将三个主要目标清楚的列出来了: 1. 击败啃食世界树的四个吞食者(什么尼德霍格),阻止世界被毁灭。 2. 找到灭了家乡杀了自己亲人朋友的侵略者。 3. 统一部落。 开始的构想和节奏十分不错,但是真正深入体验之后,这简直就是灾难,因为讨伐四个吞食者的流程基本就是一个模板,npc对话基本都一样,流程就是找到npc制造个交通工具,然后找到另一个npc得到信息然后抓道具,最后坐着交通工具打boss,我就像是一个任务来回打了四遍,npc对话和复制粘贴一样的。 占领部落也是一个体验,比大多平庸的开放世界游戏清据点还要重复。而且这些部落设计的.....有一个崇尚光明忠诚的部落头上都戴着包头巾有的上面还有宝石、有一个权力力量至上的部落角色都穿着武士盔甲和武士刀、还有个喜欢自由的部落穿着红白蓝配色的橄榄球服一样的衣服,很不好说。 游戏还明显想强调多数CRPG会有的“选择”,但又没那么强调,不管选光明还是黑暗路线,或者选哪个部落,都没什么意义,你的选择能影响的东西十分有限,顶多影响能解锁的技能了。 游戏额..致敬《功夫熊猫》的感觉非常明显。打到结局还一股说教味,路上主要npc还话里话外让我选择是否原谅有灭乡灭亲之仇的侵略者,选择不原谅就加黑暗,何意味呢?生硬的洗白法完全让我更不喜欢这个角色了,打完之后代表光明的灵魂还来了一句什么:[i] 好吧,任何有理智的人都能看出来你已经迷失了。但是很不幸,关于黑暗的威胁你是对的。黑暗肆虐,夺走了亲人,朋友,现在又夺走了一条生命。[/i]就看的我一脸莫名其妙。 还有个大问题就是剧情里所有的生物都在叽里呱啦胡言乱语,而翻译的任务就交给了旁白,游戏有中配,这个旁白有点类似育碧的《渡神纪》或者《史丹利寓言》,至少开始挺像的,然后就知道他有多烦人了,这个旁白完全不是来调节气氛的,他貌似就是个翻译。一进剧情就开始“他说的是....”多看几句就昏昏欲睡,到通关我最少睡着了四次。流程中旁白说话也是一些像是机翻一样听懂又听不懂的东西像是什么“天应该快亮了,因为天以及很黑了”、“你搞的简直一团糟”之类的,而且就这么几句,旁白的存在纯纯的副作用。 [b] 优化、视听: [/b] 优化一般,很多场景会掉帧,但是不严重。bug也没那么多,碰到几次卡墙里。 画面方面和现在许多开放世界二游一样,画质其实并不怎么样,但是美术和光影渲染真的很不错,整体画面看上去十分舒服,加上丰富的场景,这算游戏唯一的加分项了。 配乐没什么存在感,音效更是像玩具配的。 [b] 游戏系统体验: [/b] 本作是开放世界探索游戏,还有丰富多样的克制系统,简单来说就是废土捡垃圾,从各种场景开宝箱捡到配件装到武器或装备上增加战斗力。然而大概中期的时候我就做出了能用到通关的一把近战一把远程武器。导致后面的流程我都没怎么用过这个克制系统。 养成系统还有升级可以加点,一共6个属性,有点用的大概就是生命、力量和幸运,其它的感觉点了效果基本也没有。地图上还能收集生物点和灵能点,可以用来学习主动技能,不过好像这些技能基本也都没什么用。这几套系统基本没什么存在感。 而这个开放世界也是十分空洞,是经典的在地图上撒上一把米,然后把收集品放到米上,就这些了,没别的了。探索的点和解谜也是复制粘贴,有电视、地球仪、琴、控制门的电路等等的东西解谜就是旋转机关连线,在十步之内完成了就结束了。嗯,还有类似《旷野之息》的极端天气区域,像是极地辐射高温窒息等等,但是也像是复制粘贴的,进去会有个倒计时满了就会死,我把抗性点高一点就基本没事了,里边甚至是可以随意开地图快速移动的.... 武器有分不同的近战和远程武器,可以混用近战和远程武器,动作系统连招能派生出一些特殊技能,远程攻击还有花里胡哨的动作,听着很像《鬼泣》?然而游戏的手感十分十分的烂,arpg动作打起来甚至不如网游打木桩,除了有个格挡的连击之外基本就是敌人和主角各打各的。完美闪避、连击派生这些系统根本没有更深层次的挖掘,还配有莫名其妙的慢动作。 怪物种类倒是还挺多的,虽然打起来难受,到了后期都能看见新怪。 值得一提的是作为一个捡垃圾制作武器增加战斗力的开放世界arpg,游戏的四场主要boss战(4个吞食者),居然都是载具战,也就是你造出来的装备基本不会在boss战用上,除了最终boss外基本都是机制怪。有种刷了好几小时装备后打到的boss是混沌温床和大石敢当的荒谬感。 补充: 1. 全成就应该不难,通关后貌似可以继续游戏,反正也没精力打二周目了... 如果有想全成就想法的记得每个吞食者boss之前存个档。 2.steam成就不知道为什么全是英文,想看中文列表可以去P9上看ps版的奖杯。 3. 虽然有中文配音,但是机翻还挺严重的,跟npc对话配上旁白十分折磨。 [b] 总结: [/b] 游戏本身还算可以,能玩,截至2026春促史低价格32.50,cdk25左右,进包的时候大概在12左右。虽然想刷个全成就,但是没什么动力了,确实是越玩越不好玩。如果有喜欢福瑞的又或者喜欢开放世界不介意剧情和手感问题的可以试一试。不过这个价位总有更好的选择。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Japanese*, Korean*, Polish*, Russian*, Simplified Chinese*, Arabic +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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