
Big Golden Rock is a pixel incremental clicker about a huge golden rock. Gather resources, hire shooters and archers, build towers, launch rockets, summon UFOs, and unlock increasingly powerful upgrades.
Modeled estimate, not a reported figure. How we estimate →
About
It all starts with a single rock.
Big Golden Rock is a pixel incremental clicker about a huge golden rock. Gather resources, hire shooters and archers, build towers, launch rockets, summon UFOs, and unlock increasingly powerful upgrades.
With every destroyed rock, you earn resources, unlock new possibilities, and advance through the upgrade tree. Gold, diamonds, stone, and metal are used for different upgrade branches, buildings, and combat bonuses. The further you go, the stronger the game becomes: more attacks, more income sources, and more choices about what to invest in right now.
Features
- Pixel incremental gameplay with active clicking and automatic resource gathering.
- Multiple resources: gold, diamonds, stone, and metal.
- A large upgrade tree with different progression branches.
- Many different buildings and units: shooters, archers, stone towers, Tesla towers, rockets, lightning, and UFOs.
- Temporary bonuses and permanent damage sources.
- A prestige system for new runs with permanent bonuses.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is not an costly game and it is a lot of fun
слабенькая игра .... какбы затея интересная и затягивает ... но слишком простая и не правельно сделана по прокачки. прошел на одном дыхание , советую всем кто не слишком знаком с таким жанром :)
очень коротенькая, но мне норм
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Korean, Portuguese - Portugal, Russian, Japanese, Polish, Portuguese - Brazil
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Man baut einen riesigen goldenen Felsen ab, sammelt Ressourcen und schaltet immer stärkere Helfer und Upgrades frei. Kurz, simpel und angenehm motivierend.
Хорошая игра! Проходится быстро на одном дыхании, очень насыщенная, без гринда. Очень приятный арт и музыка.
流程不长 有转生 转生技能有限 容易圆满 升级线路清晰 玩法纯粹 鼠标可以参与点击 有中文 有成就 有云存档 建议加大字号 大金块更新 在仔细审查了你们的反馈和建议后,我决定发布一次重大更新。 许多玩家提到游戏流程太短,因此我在这个新版本中努力延长了整体游戏时间。我添加了大量新内容和成长线,同时尽量不让游戏变成枯燥的刷子。希望我能找到合适的平衡点,并希望你们喜欢 :) 完整更新日志: 完成游戏所需的岩石数量增加到250。 完成游戏后,可继续在无尽模式中游玩。 新增两种临时增益:歼灭和钻石。 技能树新增33项升级。 新增两种球形闪电及其升级。 为所有对岩石造成伤害的元素增加了两个额外升级等级。 新增手动特斯拉塔充能。 调整了游戏平衡。 技能树新增缩放控制。 新增两种语言:巴西葡萄牙语和波兰语。 玩得开心,希望你们喜欢这次更新!
this was fun!
quick and simple idler. click the rock, hire dudes and ufos to shoot the rock, the rock blows up and gives resources to improve the rock shooting and clicking. repeat until no rocks remain. gg
Short, cool incremental game. I liked it. My only grievances might be a bit subjective. I wish you could zoom in and out of the skill tree, and since everything gets so bright and chaotic, it can be really hard to see the mouse cursor. I lost track of it half the time. Other than that, fun little incremental game.
This is a fun and addictive idle/incremental game with a satisfying progression loop. Starting from simple manual clicks and gradually unlocking archers, turrets, missiles, and even UFOs creates a great sense of progression, while the chaotic pixel-art visuals make watching your firepower grow genuinely satisfying. The Prestige and skill tree systems also provide plenty of upgrades to experiment with. However, the core gameplay can become repetitive since everything revolves around destroying the same giant rock, and the overall progression feels quite short. I was able to unlock several Prestige levels within just one hour, making it feel possible to reach the endgame in around 6–8 hours. Adding more objectives, Prestige levels, and long-term progression would give players more reasons to keep coming back.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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