
Get ready to experience the adrenaline-pumping world of bunny hopping like never before in BhopCraze! This fast-paced, skill-based game takes the art of bunny hopping to the next level, offering over 50 official levels, multiplayer mode, a Steam Workshop, and much more for endless fun and challenges
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it's okay... but surely there can be a different way to store player times other than submitting a workshop item on your profile every single time you get a PB and flooding your friends' activity feeds on steam with tons of random times on this game that you set lmao. i had to delete all of my times i set from my account by hand, 1 at a time, because i didn't want that filling up my profile and my 500+ friends' feeds. i don't think that flaw alone warrants a negative review and i think the dev has done a lot here on their own, and especially considering this is made on Unity. the movement in the game obviously doesn't compare to how smooth source is, and that's definitely more related to the engine itself than the developer imo. but that being said, it's decent enough that many of the people playing this game have gotten it down to a science and have set pretty impressive times. as someone with 4k+ hours in bhop/surf/kz/etc on csgo i can get top 10 easily on the leaderboards, but i'm very behind the top players probably due to my lack of understanding of the game itself. some main differences i've noticed in my short time of playing is that you can stretch an unbelievable distance compared to source, if i had to guesstimate it in source units i'd say you can go 100 units further than you would normally judging by how the camera looks and feels, strafing doesn't feel as rewarding and tighter strafes are really the only efficient way to gain speed (wide strafes are actually punishing), and when you start each map it has your camera and player body frozen until the time starts, there's no startzone to exit or anything like that.. and no way to prestrafe, as far as i can tell. all in all, a decent project by a solo dev that could be made more enjoyable by some minor improvements :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Stop submitting Personal Bests to the workshop. it causes lag for a few seconds and bloats your steam profile and activity feed.
This game has the potential to become the best bhop game out there if the developer smooths out the game's unequal acceleration and adds more maps. 1. Small selection of maps. Maps are either too easy, or too hard. I liked the castle and dungeon maps though. Some maps have unrealistic diamond trophy timer that 8 out of the top 10 players don't have the diamond trophy. 2. Bhop speed/acceleration is inconsistent and for some reason it seems like some players bhop waaaay faster than others, especially in my case. Sometimes, I watch the reply of a top 1 player only to see them almost start at ~13-15 speed (in-game speedometer) whereas I either start at 9 or at best 10.5-11. 3. If you have weak joints, arthritis, tendinopathy this game will aggravate your symptoms. 4. Improving your score becomes impossible after 3-4 tries. You keep improving your last best time by 0.050 seconds up until it stops improving at all. No matter what you do, even if you religiously mirror the demos of the top players, you'd still lag behind for some reason. 5. The map editor might as well not exist. It's vague, hard to understand and no tutorial teaches you how to make a map. But, I give this game a 6.5-7/10 rating. It's on the right track, it just needs some fine tuning.
Abit stupid to force people to use space for jump and no possibility to rebind it when some of us are used to different jump settings from other games. Seriously baffles me who thought this was a good decision when I would need to go out of my way and use external software to rebind buttons which I didn´t. The game is fun otherwise, cant complain there.
good game
Muy malo, que chorizo de juego con razon nadie lo juega, que es eso de Bhop Jump??? es lo mas tosco que eh visto en un juego de este estilo, mal optimizado, y no hay ningun servidor para jugar en linea y incluso si hay, no te conecta la babosada de juego, no vale la pena 2,59 Dolares, la interfaz no se entiende mucho, y esas parecen sacadas de modelos de internet, preferiria jugar furry love antes que esta babosada de juego, 0/10
Great game, very fun and the physics feel great
bhop =)
Fun Game!
tons of fun. great to chill and hop around or tryhard and get sweaty. hope to see more content and features in the future. just wanted to add, the bhop mechanics are the same style of air control that originated with Quake but its not a duplicate of Quake, Half-Life, or CS 1.6/Source/GO/2. To me it feels most like CPMA (minus strafejumping and Q2 style doublejump) but its distinct and feels really great.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $23.1K | 90 | 71% | $11.99 | |
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| $4.3K | 72 | 92% | $2.99 | |
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