
Get ready to experience the adrenaline-pumping world of bunny hopping like never before in BhopCraze! This fast-paced, skill-based game takes the art of bunny hopping to the next level, offering over 50 official levels, multiplayer mode, a Steam Workshop, and much more for endless fun and challenges
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
it's okay... but surely there can be a different way to store player times other than submitting a workshop item on your profile every single time you get a PB and flooding your friends' activity feeds on steam with tons of random times on this game that you set lmao. i had to delete all of my times i set from my account by hand, 1 at a time, because i didn't want that filling up my profile and my 500+ friends' feeds. i don't think that flaw alone warrants a negative review and i think the dev has done a lot here on their own, and especially considering this is made on Unity. the movement in the game obviously doesn't compare to how smooth source is, and that's definitely more related to the engine itself than the developer imo. but that being said, it's decent enough that many of the people playing this game have gotten it down to a science and have set pretty impressive times. as someone with 4k+ hours in bhop/surf/kz/etc on csgo i can get top 10 easily on the leaderboards, but i'm very behind the top players probably due to my lack of understanding of the game itself. some main differences i've noticed in my short time of playing is that you can stretch an unbelievable distance compared to source, if i had to guesstimate it in source units i'd say you can go 100 units further than you would normally judging by how the camera looks and feels, strafing doesn't feel as rewarding and tighter strafes are really the only efficient way to gain speed (wide strafes are actually punishing), and when you start each map it has your camera and player body frozen until the time starts, there's no startzone to exit or anything like that.. and no way to prestrafe, as far as i can tell. all in all, a decent project by a solo dev that could be made more enjoyable by some minor improvements :)
Stop submitting Personal Bests to the workshop. it causes lag for a few seconds and bloats your steam profile and activity feed.
This game has the potential to become the best bhop game out there if the developer smooths out the game's unequal acceleration and adds more maps. 1. Small selection of maps. Maps are either too easy, or too hard. I liked the castle and dungeon maps though. Some maps have unrealistic diamond trophy timer that 8 out of the top 10 players don't have the diamond trophy. 2. Bhop speed/acceleration is inconsistent and for some reason it seems like some players bhop waaaay faster than others, especially in my case. Sometimes, I watch the reply of a top 1 player only to see them almost start at ~13-15 speed (in-game speedometer) whereas I either start at 9 or at best 10.5-11. 3. If you have weak joints, arthritis, tendinopathy this game will aggravate your symptoms. 4. Improving your score becomes impossible after 3-4 tries. You keep improving your last best time by 0.050 seconds up until it stops improving at all. No matter what you do, even if you religiously mirror the demos of the top players, you'd still lag behind for some reason. 5. The map editor might as well not exist. It's vague, hard to understand and no tutorial teaches you how to make a map. But, I give this game a 6.5-7/10 rating. It's on the right track, it just needs some fine tuning.
Abit stupid to force people to use space for jump and no possibility to rebind it when some of us are used to different jump settings from other games. Seriously baffles me who thought this was a good decision when I would need to go out of my way and use external software to rebind buttons which I didn´t. The game is fun otherwise, cant complain there.
good game
Muy malo, que chorizo de juego con razon nadie lo juega, que es eso de Bhop Jump??? es lo mas tosco que eh visto en un juego de este estilo, mal optimizado, y no hay ningun servidor para jugar en linea y incluso si hay, no te conecta la babosada de juego, no vale la pena 2,59 Dolares, la interfaz no se entiende mucho, y esas parecen sacadas de modelos de internet, preferiria jugar furry love antes que esta babosada de juego, 0/10
Pelo preço o jogo vale apena, recomendo comprar. Eu era acostumado em jogar em servidor de bhop do CS GO mas quando foi pra o CS 2 não tava achando mais servidor da comunidade o jeito foi procurar algum jogo e achei esse, tava com pe atrás ai quando vi a promo aproveitei pra testar o jogo. -O jogo lembra muito o bhop do CS 1.6 e um pouco do CS GO, ele não é tão punitivo que nem no CS GO o que não ligo muito (no servidor ♥♥♥♥♥♥ do cs go eu sempre ficava abaixo do top 100 com 90-95% sync) que lá tinha que fazer as curvas perfeitas pra não perder nada de velocidade e ir bem mais rapido que o pessoal. -Uma coisa que achei bom que não precisa digitar pra resetar tudo só apertar T, outro ponto negativo que se a gente cair e quiser voltar tem que apertar R e não é automatico. -Tem ranking global que é uma parada que gosto bastante pra pessoa se desafiar mais. -Eu era acostumado em server ♥♥♥♥♥♥ e ping atrapalhava, já isso não vai ter problema nenhum. -Pra qm tinha toque que nem eu de ficar dando tiro e facada não vai ter como. Não cheguei jogar muito ainda mas deu pra perceber bastante coisa, uma coisa ou outra posso ter esquecido de dizer mas o jogo é muito bom não tem do que reclamar
tons of fun. great to chill and hop around or tryhard and get sweaty. hope to see more content and features in the future. just wanted to add, the bhop mechanics are the same style of air control that originated with Quake but its not a duplicate of Quake, Half-Life, or CS 1.6/Source/GO/2. To me it feels most like CPMA (minus strafejumping and Q2 style doublejump) but its distinct and feels really great.
Great time killer for the price tag.
Top 10 is easy to get
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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