
Bezier is a dual stick blaster set inside a vast computer built deep underground. The story traces the principal's escape from this "Noah's Ark" gone wrong. A simple shooter on the surface, the deeper narrative pulls in his relationship between evolution and god, family and love.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm going through my entire library and putting a minimum of an hour into each game and then reviewing them, here is mine for Bezier. I have to be honest. I'm not a huge fan of shmups. This one was entertaining though and I liked how they give you a little more of the story as you go through it. Was a tad visually busy for my brain though. If you are gonna have cool neon colors everywhere take a page from geometry wars' book and don't reuse colors that you already used on the player. Makes it real easy to get lost. Also maybe put the radar not the in the center of the screen. And for those playing without a controller: Press enter to spend your points. I know it says y, but its a lie.
[b] Target Audience: [/b] [I] Twin stick shooters or SHMUP fans would be doing themselves a disservice by missing out on this game. [/i] [b] Summary: [/b] The game can't do much better in the twin stick shooter genre. Really good design elements here all the over place as the action is kept tight, but it's refreshing how many tweaks went into the basics of the genre that worked well here. The focus on avoiding enemies while giving you crowd control weaponry (with a main weapon that fires ahead and to your sides) starts the game with a solid base, and great enemy variety takes it to the next level. The game then takes the next step with puzzle like mechanics that are needed to get through their defenses, forcing the player to think on his feet and adapt to what's going on on screen. The secondary weapons have a good amount of different mechanics between them, and to be quite honest, the game feels like it was designed from the ground up, having every mechanic work together in synergy. All the negatives that I have about the game are very minor, and for the price of 10 bucks, I see the game paying off its value, and then some. It's a surprise it took so long to come to steam, but I'm glad it's here. [b]First Impressions and Gameplay: https://www.youtube.com/watch?v=AtaID3tdYOM[/b] [u] Lists: [/u] [b]Positives:[/b] [list] [*] Some great game design mechanics. The alternative mechanics that you don't usually see in the genre are woven in rather well here, complementing the action in question without being a distraction. [*] Enemies may all be squiggles, but there's great enemy variety here. Fast, slow, and those who just like screwing with you in general. [*] Puzzle elements of shields that you have to take down twist things on you repeatedly and it does that in a good way. [*] UI and required in game information implemented well here, understanding that there's a lot going on on screen, but works off that as well to put emphasis on it. [*] Like the presentation as a whole, simple, but works. Word and audio presentation feels bigger then what I expected out of the title. [*] Game has style, although it's a little out there at times. But in a good way. [*] Great performance as well. [*] Good music select as a a whole. Complements the action rather well. [*] Solid controls that give you the precision that you need. [/list] [b]Negatives:[/b] [list] [*] Some people will have trouble keeping their attention due to the action on the screen . And those with epilepsy should probably ignore the game all together due to flashing lights. [*] The main screen does some weird reflective thing with a picture in picture type mechanic. It's the game screwing with my head I think. [*] Needs bindable keys. It seems like it would have it given the setup, but couldn't get it to work. [/list] [b] If you want more reviews/information regarding games I've reviewed, visit my curator. [url=https://store.steampowered.com/curator/6861768/]Dragnix Curator [/url][/b]
A lesson all devs should learn: just because you can make your game sparkly and pretty doesn't mean you should. There are 3D magic eye pictures that aren't as visually busy as this, meaning it's ridiculously hard to distinguish between what can damage you and what can't, and you will be hit by things you didn't see in the glare and bloom. Bezier is not just pretty, it's pretty boring - destroy X number of shields whilst surviving for three minutes, repeat for next level. There's a boss that'll show up and kill you in the last thirty seconds if you haven't taken out all the shields, I assume you fight it at some point but I really don't care; I've played 20-odd minutes and I'm so bored of this, I'm fed up of the game constantly reminding me to use auto-aim every other minute because lord forbid you want to control what direction you fire in yourself and would rather your weapons didn't overheat within three seconds thanks, I'm annoyed by how quickly the health/power pick ups disappear and more than anything else I'm so bloody frustrated by constantly being hit by things I can't see! Buy Beat Hazard instead - even at full the visual flares aren't as obnoxious and you get to listen to your own tunes.
Outstanding. Here's an example of a game that both quintessentially represents, as well as broadens its genre. If you enjoy dual stick shooters, this is unmissable.
WOW!! This game is just AMAZING. Sights and sounds explode...controls are smooth, WASD and Mouse 1 and 2 are all you need...for us non-controller gamers, and it's a BLAST to play! A lot of fun, and the you get the kind of rush that arcades used to give. A new favorite, for sure.
[h1] Simple arcade shooter. Definitely not bad and tries different approach. Worth a bit of your time. [/h1]
Bezier is a hard sell. Trying to explain why it's so exceptional, one cannot help but fall into comparisons. It's like geometry wars, it's got Sinistar flavors, it also channels Asteroids... Bezier does draw very heavily from these classics yet is surprisingly refreshing due to its near-flawless execution. Trying to describe the game is also selling it short. A twin-stick shooter where enemies attack you in waves!!!! Sounds incredibly generic. It's addictive, overwhelming, difficult in a good way, really robust when it comes to production values and is just a deep=enough experience to warrant your purchase and not feel cheated. It is satisfying and worth digging deeper into simply because it is very well made. The one point that makes me a Niine games fan forevermore is how the game was put together. The "mix" of gameplay, audio and visuals really deserves praise and I wish that every game released from now on would understand what makes a worthy product as well as Philip Bak does. He just gets it. [h1]Auto-fire[/h1] The gameplay uses a basic twin-stick shooter configuration with an additional twist : au auto-fire button. This button will simply shoot at the enemies closest to you, At first, I hated this feature; I like my shooters hardcore, unforgiving and precise. After using auto-fire throughout the campaign & endurance modes, I cannot live without it. Other games seem worse now for not having auto-fire. Instead of feeling like a feature which was added for noobz, the game shifts its design towards making auto-fire necessary and fun while not removing any difficulty for the hardcore-inclined. [h1]Music & Sound[/h1] The music is phenomenally mixed and I've found that the variety of songs are mostly memorable though I absolutely love the more glitchy-sounding tracks. Even the most forgettable tracks do fit the action really well. The tutorial voice and the "narrator"'s are top-notch, their tone reminding me of Pinball table announcers and arcade shooters. --Gripes-- The only negatives I can find are minor : - The chaining system is not really explained thoroughly. - The Ouch system feels counterintuitive. - Level cap at 18 can be reached in 8-10 hours. - Endurance Mode features 1 music track. Understandable but would've liked more flexibility since the soundtrack is amazing. --Potential-- Some ideas in Bezier are not implemented to their full potential. The ideas are present and well-executed but I can't help but feel like there's more meat in there that might be grounds for a sequel. For example, the fact that you can reassign ship upgrades at any time is awesome yet you have to access a menu to redistribute your points. Having the ability to save configurations and switch them in real-time would add lots of extra depth to the game. Conclusion Get it. Now. Fill up those leaderboards!
I haven't had a headache this bad since I played Geometry Wars Retro Evolved for 7 hours straight, and I LOVE IT. Bezier is a stunning-looking and even better-sounding sci-fi arena shooter. If you've played Geometry Wars you'll know the drill: flit about between hordes of glowing neon baddies, pounding them with a constant stream of rapid-fire ammunition. This is a more complex game though, with resource management, combo chaining, ship upgrades and even mini-boss battles that are almost puzzle-like at times. Gameplay is gated in time-limited stages, during which you have to destroy five "shields," basically orbs that are heavily defended and soak up a lot of damage. If any shields are still standing at the time limit it's game over. Each shield destroyed drops a special weapon pickup, including homing missiles, a freeze-ray that stops enemies, a drain that gives you energy while sapping it from baddies, and so on. Add to this the drone ships trapped inside asteroids that you can free to defend you, health pickups that always seem to spawn at the opposite side of the level, unlockable upgrade points that let you customise your ship's firepower and manoeuverability, a weird storyline that unfolds between levels, and a creepy main boss that appears at the end of every level to taunt you with pithy threats and jokes: there's a LOT of content crammed into what could have been simply a pretty Geometry Wars clone, and it's all super polished. Although mostly a great game I do have some reservations. In particular I don't know whether the difficulty balance is right for my tastes. I've pressed start in Bezier exactly twice, and my second go lasted about an hour. Now, a disclaimer: I've racked up about 550 hours in Geometry Wars Retro Evolved, pathetic as that sounds, and I wasn't kidding about playing it for 7 hours straight - and that was just one single 7-hour game. But to get good enough to play GW for that amount of time took a LOT of practice. I haven't played Bezier enough to know whether score-chasing or hitting the later stages will keep my interest for that long, but from my inital impressions I doubt it. That's not to say it's not a cracking shooter though. Slick and tricky gameplay, plus the tight visual style, banging soundtrack, intriguing storyline and ever more upgrades to unlock will definitely bring me back a good few times yet. If you've enjoyed any game like this over recent years then you're bound to find something to love here too.
It's fun game for about an hour and a half, very colorful and flashy, with a nice soundtrack and an undeniable charm. But I can't recommend this one because it has a major design flaw that hinders the experience. Basically the game is TOO flashy: there are some particles you're supposed to touch, some particles you're supposed to avoid, and some particles that don't matter... and it's very difficult to tell what any of these are at a moment's glance because any particle can be any color. You WILL get hit by invisible bullets because other particles obscured them. And it's especially bad when you have green enemies shooting green bullets at you that are the same green as the health pickups. I did beat it but I don't think I'll be replaying it.
Honestly just not a very fun game. The tutorial isn't very helpful either. It makes sense why this game is basically just given away at this point. 2/10.
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