
A unique psychological action thriller delivered by A-list Hollywood performances by Elliot Page and Willem Dafoe, Beyond: Two Souls takes you on a thrilling journey across the globe as you play out the remarkable life of Jodie Holmes.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 43.6Kreviews | 88% | — | $1.2M |
| $19.99 | 241ratings | 74% | #95 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2016 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game hold a terribly conflicting place in my heart. I want to get into both the good and the bad, so bare with me. Beyond: Two Souls is an aesthetically wonderful game. For a story-based game, it also has great pacing. The animation is lovely, the atmosphere is well thought out, and the character design is fun and immersive. On the other hand, the writing is frequently sloppy. You aren't given a lot of time to empathize and get to know the characters as well as I would prefer, including Jodie. What plays out is watching her repeatedly get thrown in awful, gut-wrenching situations with little time to see her flourish. I understand this is meant to tug on the heart strings, but it becomes exhausting and dull without any in-between space to actually form a connection with her. On top of that, the same issue is repeated for Nathan Dawkins. His character writing is messy, and his climax makes no sense. [spoiler] What we actually experience is a story that repeatedly romanticizes death, suicide, and self harm. With scenes such as Jodie's multiple chances to attempt suicide and Dawkin's inevitable demise to be with his family, you're just left with a bad taste in your mouth. It is edgy in an exhausting, upsetting way, which I doubt that's what the story was going for. [/spoiler] Now for my personal least favorite bit of writing, Ryan Clayton. [spoiler] Ryan is not only unlikeable, but is also the main love interest of the game. As opposed to other romance options, Ryan is repeatedly given the chance to get with Jodie. Despite him chronically being insufferable and rude, he's also a creep. When Jodie and Ryan meet, she's still a teenager. It is not specified what age she is when they start their romance, however it is still a gross situation for Ryan to try and get with her as both someone who met here when she was a child and he was an adult, but ALSO as her mentor. This romance isn't treated as strange in the game, and that bothers me. It normalizes predatory behavior, and practically encourages it by constantly giving you the change to romance him (even if you reject him over and over). [/spoiler] My last, and least offensive critique of the game, is that the port is mediocre. The controls struggle frequently, and it can be incredibly frustrating at times. Especially if you're playing with a controller / steam deck, there will be times where you'll have to switch to an easier difficulty just to get through an area because the input is so poor. Especially during QTE and when controlling Aiden, this makes the game frustrating to play. It's hard to give this review, as I'm very fond of story based games. However, it marks itself as forgettable at the end of the day. I wish I had kinder things to say, as the concept could have been wonderfully executed if done right.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 16.14/day in the week to Aug 10 → 72.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch*, Finnish, Greek, Hungarian, Japanese* +11 more
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
6,9/10
เป็นเกมที่ดีมาก ดูคนอื่นเล่นไม่เท่ากับเล่นเอง หากไม่เคยเล่นควรลองเล่นดูซักครั้ง สิ่งต่างๆที่เราทำในเกมทำให้รู้สึกเหมือนเป็นเรื่องราวของเราจริงๆ สนุกมาก แนะนำๆ ปล.ตัวเกมจะมีแบบ original ซึ่งเป็นการเล่าเรื่องแบบที่ผู้สร้างตั้งใจให้สัมผัส กับ remixed ซึ่งเป็นการเล่าเรื่องแบบเรียงตามเหตุการณ์ที่เกิดขื้น หากต้องการความเรียบง่ายแนะนำให้เลือกเล่นแบบ remixed แต่หากต้องการเรื่องราวที่ลึก แนะนำให้เล่นแบบ original ฟีลเหมือนดูหนังดีๆเรื่องนึงเลย
По началу я возненавидел эту игру. Типа, начинается миссия, где я в посольстве какой-то средневосточной страны ворую какие-то документы. Потом следующая миссия — я на вписке школьников. Игра просто вызвала какое-то негативное впечатление. Но... Но потом резко пошла годнота. Когда уже выучил персонажей, вник в механики игры и уже не замечаешь, как начинаешь проходить одну миссию за другой. В итоге я не пожалел, что прошёл эту игру. Под самый конец я уже понял, почему многим зашла эта игра) Финал очень хороший. Завязку сюжета каждый увидит, когда он захочет, так как миссии просто идут вразброс. Я втянулся в игру с миссии в пустыне про индейцев) Это прям было топово. Игра однозначно стоит вашего времени. Точно не пожалеете)
Beyond: Two Souls is definitely not for everyone. The controls are a bit weird at first, but they’re not difficult. The story is very emotional, and while it’s good rather than great, the gameplay makes it more interesting and keeps you involved throughout. The game doesn’t reveal everything until the very end, which kept me curious about what was actually going on. You also get to choose your own path at the end, which was a nice touch. The whole "Beyond" concept wasn’t completely convincing to me, but it fits the story well enough. The graphics are amazing, and the music is really good. The acting is also one of the strongest parts of the game. Nathan, Ryan, Cole, Tuesday, Stan, Jay all the characters feel alive and add something to the world. There are moments where you really feel like Aiden shouldn’t be there, and because of that, you start feeling his presence everywhere. That part of the game was pretty interesting. Overall, I liked Beyond: Two Souls. It’s an emotional, story-focused experience and definitely not for people looking for a lighthearted game. If you enjoy cinematic games with serious stories and strong characters, give it a try.
После прохождения «Детройта», конечно, ощущается игра хуже (что понятно, ведь она вышла раньше). Но в любом случае это достаточно интересная история с выборами, разными концовками и драмой.
Очень плохое управление
La historia es bastante normalita, la jugabilidad se siente muy tosca y los personajes no me hicieron empatizar
шеймплей за шизофренника-двуличного человека
好玩 爱玩 喜欢玩.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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