
A unique psychological action thriller delivered by A-list Hollywood performances by Elliot Page and Willem Dafoe, Beyond: Two Souls takes you on a thrilling journey across the globe as you play out the remarkable life of Jodie Holmes.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 43.5Kreviews | 88% | — | $1.2M |
| $19.99 | 236ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1978 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game would feel more realistic if Jody wasn't crying most of the time. I would have thought her character would have evolved to be stronger over time.. But no, she still continues to cry when things don't go her way. Usually I'd feel sympathy but with so much crying I get annoyed with it and want the entity to make her stop. Still, it is an interesting story even though jumping around on the timeline makes things confusing.
I gave up on this game. I have no idea what is this about, the controls are frustating, not intuitive and I got stuck in a level that doesn't tell you which way to go, and every way you go game declines it and you go back to previous place. I have no idea how to complete this game, after I completed second part of it I was yawning whole time it was that boring. I'm just dissapointed, what is worse is Quantic Dream promotes this game like it was released after Detroit: Become Human, so I believed looking at Steam release it is game released next to Detroit (2020 year) but it actually ported game from PlayStation 3 released in 2013. I do really want to complete the game but I am so done dealing with guessing what games wants you to click on your controller ( you fail most of the time) and lack of direction. If you are old enough to remember Playstation Home, the whole game feels like it. It's not really hard to make an update and add just few tips what to do next, I'm just so done. Not worth time until you have like 20 hours to invest into guessing what to do while loosing the game's plot. I'm so mad that I looked at youtube how do I get to the tower after you leave Salim, that I got spoilered looking at thumbnails and videos titles. Seriously, do something about it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 16.14/day in the week to Aug 10 → 72.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch*, Finnish, Greek, Hungarian, Japanese* +11 more
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ограбил магазин и принял роды у бездомной женщины игра 10/10
Worth playing
игра тянет даже слабые ноутбуки,сюжет очень хорошее,управление тоже,от каждого твоего выбора зависит концовка,итог:игра хорошая и сам сюжет тоже,всем советую её пройти
为了拿成就,全流程打了两遍,又臭又长的结尾制作名单还都不能跳过,明明8个结局都看了,不给我弹成就。甚至游戏内都没有个结局统计的功能,我都不知道哪个结局我看了但是bug了没统计到
Хорошее интерактивное кино с прекрасными актёрами, где даже Элиот Пейдж (ахахах) превосходно играла, Уильям Дефо с неотразимым голосом так полюбившегося Валерия Кухарешина. Есть и минусы: это медлительный и повторяющийся геймплей, глупые решения главное героини и настолько надоевшее похождение между каньонами в США, что блевать тянет. Я играл в оригинал повествования, не выбрав линейное, мне понравилось, всё лаконично и раскрывается поэтапно. Тут нет явных злодеев, но и нет явных добряков, разве что селяне, бомжи. Прикольно, во время геймплея думал, что перепройду с другими решениями, но игра настолько геймплейно уныла, что сводит на нет такую затею.
Супер интересная игра и проходить интересно
Genuinely a ♥♥♥♥♥♥♥ game story is ass the mechanics are ass the characters are ass and its too long and stretched out for such a boring and lame story
Provavelmente das piores experiências de jogabilidade que eu já tive. Foi um grande desprazer. No início o que me prendia era a história, porque os controles são terríveis (em teoria os movimentos se baseiam na posição da câmera, mas eles não são padronizados, então duas posições iguais talvez requeiram soluções de ação diferentes. Isso me tira da gameplay o tempo todo) e a câmera te aprisiona. Se a ideia era fazer uma espécie de filme claustrofóbico com o jogo, conseguiram. As ações na maioria das vezes é um amontoado de QTE. Insuportavelmente chato. E quanto a história (nem vamos falar sobre os bastidores super estranhos envolvendo o criador) que a princípio era a única coisa que me conectava ao jogo, foi ficando cada vez mais sem pé nem cabeça. Não vou entrar em spoilers, mas muitas decisões simplesmente não fazem sentido, fora diversos detalhes. Imagino que a escolha de bagunçar a timeline seja pra ninguém perceber que a história não tem muita lógica em si. Fora aquele romance forçado que não leva em conta as minhas escolhas. E esse é um jogo de escolhas. Outra coisa é de novo esse complexo de salvador branco. "Ah, mas ela é a única pessoa que sabemos que tem uma entidade com ela." Sinceramente, eles tiveram contato com essas entidades muitos séculos antes. Nem vou entrar em mais detalhes, mas que coisa sem sentido. Enfim, as atuações são críveis e provavelmente a melhor parte do jogo. Page e Dafoe mandaram bem demais. Alguns personagens mais secundários me comoveram de certa forma. Já com outros personagens, eu não poderia me importar menos. Pode ser que seja melhor numa segunda vez, mas depois de 4 horas eu só queria que esse jogo acabasse logo. O final até que salva um pouco da experiência, o problema é tudo o que vem antes e durante. Afinal, se a jogabilidade não fosse horrorosa, eu teria gostado mais. Uma pena que esqueceram que estavam fazendo um JOGO.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.2M | 13.5K | 95% | $5.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $25.2M | 263.1K | 96% | $7.99 | |
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| $0 | 0 | — | Free | |
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