
A unique psychological action thriller delivered by A-list Hollywood performances by Elliot Page and Willem Dafoe, Beyond: Two Souls takes you on a thrilling journey across the globe as you play out the remarkable life of Jodie Holmes.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Aug 10 → 72.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 43.4Kreviews | 88% | — | $12.6M |
| $1.99−90% | 236ratings | 74% | #23 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch*, Finnish, Greek, Hungarian, Japanese* +11 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] На грани двух душ[/h1] [code] [b] Внимание! [/b] Все сказанное в этом обзоре, является не более чем мнение обозревателя и не претендует на звание истины в последней инстанции.[/code] [h1] Пункты: [/h1] [code] [b] Сюжет - История крутиться вокруг девушки Джоди Холмс (В исполнении Эллен/Эллиот Пейдж в самые лучшие годы) которая с рождения была связана с таинственным духом Айденом ставший для неё защитником и трикстером сразу, из-за чего с детства вынуждена жить в научной лаборатории ЦРУ под присмотром Нейтана Докинза (Также в исполнении блестящего Уильяма Дефо) и Коула кои фактически для Джоди стали опекунами, и с этого момента нам предстоит разобраться в 16 годах её жизни. В отличии от Heavy Rain и Detroit, сюжет фокусируется лишь на одном глав. герое и его структура нелинейна аля "Мементо" Нолана, постепенно собирая историю Джоди в цельный паззл, кидая нас то в детство Джоди, то в годы её тренировок и работы на ЦРУ, то в бега от полиции, травлю сверстниками на вечеринке из-за оторванности, тусование с бомжами и индейцами, ну и т.д, при этом повествование сделано грамотно и не походит на рандомную нарезку глав. Конечно можно поиграть в режиме хронологии, но сперва советую пройти в изначальном порядке. В остальном, сюжет очень неплохой и закрученный который с первых минут идёт весьма динамично и намешали в него подростковую драму, шпионский экшн-триллер и даже детектив с налётом паранормальщины, рассказывая историю о взрослении, предательствах и поиске свободы, но также о смерти и что после неё ждёт. Вкупе с очень неплохой постановкой и отличной актёрской игрой в частности персонажей Эллен Пейдж и Уильяма Дефо которые вышли очень прописанными и между ними чувствуется химия. [/b] [/code] [code] [b] Вариативность - Она в принципе хорошая, но вот последствия выборов из-за местной структуры не всегда ясны и скажу больше, Beyond среди остальных игр Кейджа это пожалуй наилинейная из всех учитывая, что тут нет альт. развилок и завалить сюжет раньше финала не выйдет, даже спецом проваливая драки. Да и с получением концовок, ситуация тут гораздо проще, так как нам на выбор дают один из пяти финалов среди 11-ти возможных, а так концовка в целом вышла очень трогательной (В моем случае по возможности всех спасал и остался в ИРЛ). [/b] [/code] https://steamcommunity.com/sharedfiles/filedetails/?id=3777401574 [code] [b] Геймплей - Типичное интерактивное кино от Квантиков, но тем менее немного выделяется среди остальных проектов Кейджа, а именно помимо игры в соло, мы можем также играть с другом по локалке, где один отыгрывает за Джоди Холмс, а другой берёт на себя Айдена, игра за которого невзирая на заскриптованные рамки получился прикольным, где как призрак вольны летать между комнатами, помогать первой с уборкой преград, отвлекать или душить кого-то, либо спасая ГГ в трудный момент и т.д. К тому же в плане управления на ПК, у Beyond оно пускай не идеальное но намного лучше чем у чем Heavy Rain, так как управление здесь не такое танковое, хотя и кривых ракурсов порой тоже хватает. Да и QTE-моменты стали более дозированными и появилось слоу-мо в драках и погонях, правда с ними тоже не все так гладко, ибо порой трудно понять в какую сторону двигать, даже зная советы по мувменту из тренировок. [/b] [/code] https://steamcommunity.com/sharedfiles/filedetails/?id=3777950532 [code] [b] Графика - Что-что, а даже спустя почти 13 лет, Beyond: Two Souls выглядит до сих пор очень неплохо и порой красиво, чего стоит отличная детализация моделей и захват движений для 2013-ого, а учитывая, что игра выходила на закате PS3, прям видно что из консоли выжимали все пределы, да и локации вышли очень разнообразными от заснеженных улиц и лабораторий ЦРУ до аризонской пустыни, руин ближневосточного города и т.п. Правда ПК-порт хоть и работает в целом без особых проблем, но со звуком у ПК-версии твориться какая-та фигня, ибо он периодически пропадает, что приходиться рестартить игру и даже советы с удалением Sound.ini или проверкой целостности не особо помогают, притом что с другими играми Квантиков подобного не случалось. [/b] [/code] https://steamcommunity.com/sharedfiles/filedetails/?id=3778524326 [h1] Вердикт: [/h1] Превосходный интерактивный паранормальный экшн-триллер с Эллен Пейдж и Уильямом Дефо в главных ролях со очень неплохим и запутанным сюжетом, который хоть и по сравнению с Heavy Rain и Detroit более линейная в последствиях выборов, но тем менее тоже по своему хороша и местами Beyond мне понравился больше чем Heavy Rain, даже проблемы со звуком не сильно испортили впечатление. Рекомендую и по скидке. [h1] Оценка 8.5 из 10[/h1] [h1] P.S [/h1] Вступайте в группу и подписывайтесь на куратора NB Pictures и следите за обзорами первыми. https://store.steampowered.com/curator/33555256/
我是无法作为一个中国人操控美国人去偷袭中国人的
This game has good points and bad ones but the bad outweighs the good by far. Pros: -Good concept, you have an entity attached to you and you can switch between your character and the entity. It also jumps around in the timeline which can keep it interesting. Cons: -The freaking controls are horrible. This is one of those games that puts the buttons on the screen to tell you what to hit, the problem is they look different in every scene. For example RB will be in a box in one scene, and a circle in other scenes, there is no continuity. Also, the direction you need to attack/react/block makes no sense and will get you constantly in trouble in this game, the most annoying part by far. IF they changed this it would make the game A LOT better. -The plot made no sense, I wont spoil it for you but there were several parts where something major happened and the game just threw it out like it never happened. Super annoying and made it seem like my choices really didn't matter. -They constantly try to get you to unalive yourself. There are multiple places in this game that pretty much pushes you into that decision and at one point they make it seem like that's a good option. Not a game for anyone going through a time of depression. -This game is dramatic, I swear someone was crying or screaming in almost every scene, this is not a feel good game, this is an "anything that can go wrong will go wrong" type of game. -The vibe of this game is sadness. -The stealth missions take forever, I'm not a fan of stealth so this was a big miss for me Overall I kept playing this game just to see how it ended but I did not enjoy the gameplay or the plot holes, I was just too invested in the character, because of all the drama, to not know what happens but I would not recommend this game.
The controls are absolute ass Button presses regularly don't register and the camera controls either don't register, are randomly inverted or stop working mid turn, making the game borderline unplayable. Walking around was already finicky on the ps3 because le cinematic storytelling but walking is the least of your problems on this broken ass port. The writing is kinda ass too. I remembered it very differently. Oh well 5/10
I was born with a strange gift, the ability to fart the alphabet! Had a bad outcome, because I wasn't able to see the quick-time events through my tears. I'm not crying, you are. Money can't buy you happiness, but it can buy you this game, which is kind of the same thing. Doesn't it suck when you see reviews for games you liked, and they disappoint you? Or you feel guilty for actually liking a game that many don't? My wife’s boyfriend though tells me if you liked this game a lot, then that's all that matters. I really enjoyed Beyond Two Souls as a movie. Yeah it was over the top, but it was acted well and really touched me. I loved the different ways the story was told but I do think it could of been told in sequence and not in fragments like it was told, but this game is one of my favorite games ever made. I do admit that this game is meant for people for are a certain type of gamer. A gamer who rather prefers story over gameplay. If you like games like The Walking Dead by Telltales or QuanticDream's previous games, this is the game for you. Everyone has all of these reasons for disliking the game, even going so far as to writing novels explaining why it was a bad game, but... I enjoyed it. Even if the decisions didn't make a large impact on the game, it was good. I've never cried over the end of a game before but dammit, I did with this one. I'm glad I played it. The Navajo chapter alone was an unforgettable part of a story that left far behind most films released today. Does it have flaws? Of course but I still consider this to be one of my all time favorite games. Beyond: Two Souls like Detroit is to Heavy Rain feels like a spiritual successor to Fahrenheit/Indigo Prophecy. Shadowy government conspiracy. Mystical mumbo jumbo. Cliche sequences ripped straight out of a terrible B movie. But like Fahrenheit, also has some fantastic moments of genuine emotion. Cages games always have one thing in particular going for them: A phenomenal soundtrack. I don't know where he gets the talent. But they manage to convey so much... It touches a lot of heavy topics, homelessness being the one that crushed me the most, but also the scene with the mother, the bullying that main character received as a teen, the attempt at the bar and the revelation at the end. The acting of both Ellen Page and Willem Dafoe was also great and I loved both interpretations. Pacing and structure may be a little crazy with the jumping back and forth, but it keeps you on your toes and makes things interesting. The real problem is in the usual QuanticDream "slow parts" where you basically do nothing except walk or touch furniture. It works in movies because their plots are deeper, but in games things need to move faster. And when they do, Beyond is great. The train stage, for example, or the ending, or the entire homeless chapter. Even that crazy Navajo chapter that seems pulled from another game, injects some horror elements into the mix which I liked (being a huge horror fan). Above all, the ending hits me hard every time. Especially that revelation. That was easy to predict maybe, but it's still genius. I really liked getting into the head and heart of this young woman. All of that said, I can see how these Quantic Dreams games are not aging well. But people need to understand that it was different playing them when they came out - this kind of interactive, cinematic storytelling, to this degree, was a new, interesting development in the narrative-based game genre. Many games have since improved upon and superceded this implementation, in smaller parts. But this sh*t was COOL when it came out. Newer gamers in general seem to have a hate-on for everything Quantic Dream. These games were important because they pushed the boundaries of the genre. A lot of what's jank today was the norm 10 years ago. It's like watching old movies or shows and being like "how did people enjoy this" without thinking of how it was then. I really never understood the bad rep it seems to have. After discussing about this for years, by now I came to understand it's just "overbearing dudes" that cannot get into the shoes of a young girl. All in all, one of the best games in the genre I have ever played. Games are more than just shooting, platforming etc. This is a much more intelligent game for people who like to think, feel part of a journey and its emotions… it’s a whole experience as you follow all the parts of this girls life! I have been playing games since the 80’s on the ZX81, arcades, etc etc... right up to now and this is an amazing and heart breaking emotional storyline which in my mind should be experienced by everyone at least once. I highly recommend it, just remember it’s a game from its own time. 8/10
[h1][i]Бейонд ту соулс[/i][/h1] Много слышал, что игра хорошая, поэтому захотел пройти. Проходил впервые, ни о каких спойлерах не был в курсе. Проходил игру в классическом режиме (Так как задумывали разработчики). В игре мы как бы проживаем отдельные воспоминания нашей главной героини, а они, в свою очередь, расположены в хаотичном порядке. Это мне показалось очень интересной задумкой. Мы играем за Джоди Холмс, она не такая как все. У нее есть дар или проклятие, ее напарник-дух Айден. Из-за него про обычную жизнь можно забыть, поэтому она с раннего возраста живет в лаборатории ДПА. По сути там и находятся ее опекуны в виде Коула и Нэйтана. Спустя некоторое время Джоди вынуждена вступить в ЦРУ. Дальше идут интриги, шпионские миссии, распутывание тяжелых ситуаций. И вот, пройдя игру, мне она не понравилась. [i]Почему?[/i] Вот мой ответ: [b]Сюжет.[/b] За сюжетом становится неинтересно следить. Абсолютно все миссии, связанные с ЦРУ, скучные, пресные и максимально предсказуемые. Самое лучшее что есть в игре - это взаимоотношение Джоди с Коулом и Нейтаном. ВСЕ. Любовные линии ну просто максимально притянутые, и я в них вообще не верю. Даже перепроходить не хочу, чтобы узнать другие развития событий, настолько местный сюжет, на мой взгляд, не очень. Также вариативность миссий тут не очень. Сюжет будто максимально линейный. В чем смысл большинства qte моментов, если они практически ни на что не влияют? Гг все равно выполняет задачу. Или развилки на выполнении миссий очень странные. Я буквально вижу как можно пройти, но игра просто не дает сделать задуманное. Еще меня раздражало, что я не могу сделать некоторые действия сразу. Приведу пример ситуации: Нужно отвлечь охранника, чтобы выключить камеры. Я понимаю, что нужно сделать так, чтобы он отвернулся или сменил фокус внимания с камер на что-то другое. Но я не могу взаимодействовать с телевизором (или что там было). Почему? Сначала я должен выключить камеры, чтобы охранник включил их опять, и только потом Джоди скажет, что надо его отвлечь. Зачем так сделали, непонятно. [b]Управление.[/b] Это вообще ужас. Играл я с клавомыши, и лучше не играйте так. Управление кривое, часто возникали ситуации, когда мне приходилось ходить вокруг объекта, чтобы можно было с ним взаимодействовать. Управление за Айдена - это просто самое неудобное, что есть в игре. QTE моменты вообще отдельная песня. По непонятной мне причине не всегда срабатывали. [b]Графика.[/b] В целом нормальная, но что со сглаживанием? Тут порезаться можно. Может у меня какие-то проблемы с игрой/совместимостью. [b]Звук.[/b] Тут только претензия с тем, что постоянно сбрасывался стереозвук, включался тихий 5.1. Мелочь, а неприятно. Как итог: Самая слабое интерактивное кино, которое я видел. Сюжет клишированный и практически без "вау" моментов в купе с ужаснейшим управлением подводят меня к тому, чтобы не рекомендовать данную игру. Если и хотите попробовать, то берите на максимальной скидке. За фулл прайс лучше чего поинтереснее возьмите.
[b]My Playtime:[/b] 35.4h (100% achievement, finished the game) [b]My First Playthrough:[/b] 11.4h [b]Grindy Achievement(s):[/b] No. [b]Optional Achievement(s):[/b] Yes (~40 achievements). [b]Difficult Achievement(s):[/b] No. [h1]Intro[/h1] [i]Beyond Two Souls[/i] is a story-rich game where you see the story of Jodie, a girl who is born with an invisible entity, and perform several QTE actions when prompted. You'll switch controls between Jodie and the invisible entity, Aiden, from time to time depending on the situation. [b]Pros:[/b] - Chapter select - Difficulty options for the QTE and exploration section [b]Cons:[/b] - No way to skip some dialogues for a second replay [b]Specs[/b] AMD Ryzen 7 7800X3D, 16GB RAM, AMD Radeon RX 9060 XT [h1]Should you buy this game?[/h1] [i]If you enjoy a good narrative game that focuses on the story, buy this game. It's very cheap on a sale too, which is a crime for a game of this quality.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]The Game[/h3] [b]Story[/b] [i]Beyond Two Souls[/i] is a narrative game that focuses on the life of Jodie, a girl who lives with an invisible entity named Aiden. The game offers two ways of watching her life: original and remixed. The original shows it in a jumbled order, going back and forth between time, while the remixed order is more linear. I played in the remixed order, and while I am still confused about the timeline sometimes, I still managed to piece the story together and enjoy it. The game tells the story of Jodie from her childhood through adulthood. You'll see how she sees the world, being all special and unknown to everyone. This makes her tough and self-sufficient for her age, while broken at the same time due to the lack of care given to her. https://steamcommunity.com/sharedfiles/filedetails/?id=3784731030 The plot eventually focuses on her and her special abilities, making her ability even more special to those around her, although dangerous all the same. The game eventually tells you how it works, but it's not in a way that I expected—it doesn't feel realistic, and while special powers don't seem to be one in the first place, the game makes the setting realistic enough to make you feel for it. You are given several options to reply in a conversation. Most of them won't affect the main story, with it only giving a different detail to the dialogue. That being said, some dialogue seems to be canon, though; you'll see the dialogue not flow properly if you choose a certain option sometimes. https://steamcommunity.com/sharedfiles/filedetails/?id=3783229970 The game gives you 5+1 endings with several variations. These endings are fixed; your choice in the middle of the story won't matter much except at some points, and you'll be able to choose which ending you get at the end of the game. I found them to be similar, though. [b]Gameplay[/b] The combat is QTE-based. The game will prompt you from time to time, and you need to press a certain button within a time limit. In the harder difficulty, it can be hard to finish them, especially since some QTEs will require you to move your mouse in a certain direction, and this direction needs to be deciphered from the ongoing scene. I kept on screwing up since I moved it in a direction that the developer doesn't want me to. Luckily, the easier difficulty tells you of this direction. Aside from that, I don't like the camera that much. It moves too slowly, and sometimes you can't even rotate it to wherever you want. I had to blindly move in a direction that I can't see most of the time, discouraging exploration. Switching to Aiden's view might help you see some areas, but sometimes it can also be hard to translate what you see as Aiden to Jodie's current location. https://steamcommunity.com/sharedfiles/filedetails/?id=3783988953 Playing as Aiden gives you way too much freedom, though. When you switch control to Aiden, you can freely move the controls to wherever you want in a limited range. This allows you to see the whole room, although objects that are interactable to Jodie might or might not be displayed. Some chapters allow you to finish them in different ways. These will lead to a different dialogue and sometimes give you a chance to explore a new map. It won't matter much in the long run except if you are interested in some achievement, but it's nice to see the variety. It's hard to figure out how to access some scenes, though. [b]Length and Difficulty[/b] I finished the game in 11.4h. I spent the rest of my playthrough replaying some chapters to get some achievements. Doing an achievement hunt for this game is torture since you need to watch so many of the same cutscenes without skipping them, and if you are unlucky, you might even have to restart from an earlier point in the game just to unlock the multi-chapter achievements. The chapter select helps to some extent, but it won't help much for the multi-chapter achievements due to how they work. As for the difficulty, the easier one should be manageable to some people, although the harder one is more annoying due to the invisible QTE and shorter timeframe. Still, they should not be that hard if you are used to games like these. [h1]Conclusion[/h1] [i]Beyond Two[/i] Souls is a nice narrative game with a darker story. It gives a complete package of the protagonist's whole life and her connection to the special being that is connected to her, which is related to the in-game story. The sequel hook at the ending looks interesting, but it might be hard to implement since the outcome will be different based on the ending you choose. Still, if you enjoy story-rich game, you'll also enjoy this one.
Before playing Beyond: Two Souls, I was already familiar with this type of game. I played several Telltale titles such as Batman, The Walking Dead and Tales from the Borderlands, and I also had some experience with Detroit: Become Human. Because of that, I already knew what to expect. These games are not about complex gameplay systems or mechanical depth. They are built around choices, consequences, characters and the stories they tell. Beyond: Two Souls succeeds in one important area: it kept me interested from beginning to end. The mystery surrounding Jodie Holmes, her connection to Aiden and the supernatural elements of the world constantly gave me reasons to continue playing. I wanted to understand what was happening, where the story was heading and what role Jodie would ultimately play in this universe. Even when I could predict certain revelations before they happened, that never ruined the experience. The problem is that while I remained interested in the story, I never developed a particularly strong connection to the characters. Unlike games such as Batman, The Walking Dead or Tales from the Borderlands, where relationships and character interactions often become the heart of the experience, Beyond focuses almost entirely on Jodie's life. On paper that sounds like a strength, but in practice it creates some issues. The game constantly jumps between different stages of her life, showing fragments of childhood, adolescence and adulthood. While this structure helps tell a larger story, it also means that many relationships, conflicts and character moments do not have enough time to fully develop before the game moves on to something else. There were moments where I chose an option because it made sense for the direction of the story rather than because I felt attached to a specific character or outcome. The choices themselves work well enough and the game generally respects them, but I never felt the same curiosity to replay the game and explore alternative paths that I felt with other narrative-driven titles. Another issue is that the game sometimes feels compressed. Not because it lacks content, but because it tries to cover so much within a single experience. Childhood, adolescence, government experiments, personal relationships, supernatural phenomena and the larger mythology of the universe are all packed into one game. Individually, most of these ideas are interesting. Together, they sometimes feel like they needed more room to breathe. This also affects the pacing. There are several moments where the player spends more time observing events than actively participating in them. While this is expected in a cinematic narrative game, I often felt that some chapters could have benefited from more interaction and player involvement rather than relying on lengthy sequences where the story simply unfolds in front of you. Visually, the game remains impressive. Quantic Dream's focus on presentation, character models and cinematic production values is immediately noticeable, and even today the game still looks remarkably good for its age. What makes Beyond: Two Souls difficult to evaluate is that I do not have any major complaints about it. The story is interesting, the universe is intriguing, the production quality is excellent and I enjoyed following Jodie's journey from beginning to end. At the same time, I never reached the level of emotional investment that the game was clearly aiming for. The ending perfectly summarizes my feelings about the entire experience. Rather than feeling like a complete conclusion, it felt like the beginning of something larger. The game spends so much time building its universe that when it finally seems ready to explore new possibilities, it ends. That open-ended feeling is not necessarily bad, but it left me with the impression that there was still more development to come. In the end, Beyond: Two Souls is a game that I enjoyed more for its ideas than for its characters. I enjoyed discovering its world, understanding its mysteries and experiencing Jodie's story, but once the credits rolled, I did not feel any strong desire to return and explore every possible path. I am glad I played it, I would recommend it to fans of narrative-driven games, and I can understand why some players rate it much higher than I do. For me, however, it remains a good experience that never became a memorable one. [b]Score: 6/10[/b] (1) Trash(2) Horrible(3) Very Bad(4) Bad(5) Average (6) Fine(7) Good(8) Very Good(9) Great(10) Master Piece
Played the game 10 years ago on PS4 and bought it again out of nostalgia. It was way better in my memories. The writing is egregious, it’s full of clichés and made me cringe many times in less than 10 minutes. I purchased the game for less than a dollar, still refunded it. Terrible.
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