
A unique psychological action thriller delivered by A-list Hollywood performances by Elliot Page and Willem Dafoe, Beyond: Two Souls takes you on a thrilling journey across the globe as you play out the remarkable life of Jodie Holmes.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch*, Finnish, Greek, Hungarian, Japanese* +11 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 180 reviews with recorded playtime.
Reviews
Themes across 180 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
The controls are absolute ass Button presses regularly don't register and the camera controls either don't register, are randomly inverted or stop working mid turn, making the game borderline unplayable. Walking around was already finicky on the ps3 because le cinematic storytelling but walking is the least of your problems on this broken ass port. The writing is kinda ass too. I remembered it very differently. Oh well 5/10
Before playing Beyond: Two Souls, I was already familiar with this type of game. I played several Telltale titles such as Batman, The Walking Dead and Tales from the Borderlands, and I also had some experience with Detroit: Become Human. Because of that, I already knew what to expect. These games are not about complex gameplay systems or mechanical depth. They are built around choices, consequences, characters and the stories they tell. Beyond: Two Souls succeeds in one important area: it kept me interested from beginning to end. The mystery surrounding Jodie Holmes, her connection to Aiden and the supernatural elements of the world constantly gave me reasons to continue playing. I wanted to understand what was happening, where the story was heading and what role Jodie would ultimately play in this universe. Even when I could predict certain revelations before they happened, that never ruined the experience. The problem is that while I remained interested in the story, I never developed a particularly strong connection to the characters. Unlike games such as Batman, The Walking Dead or Tales from the Borderlands, where relationships and character interactions often become the heart of the experience, Beyond focuses almost entirely on Jodie's life. On paper that sounds like a strength, but in practice it creates some issues. The game constantly jumps between different stages of her life, showing fragments of childhood, adolescence and adulthood. While this structure helps tell a larger story, it also means that many relationships, conflicts and character moments do not have enough time to fully develop before the game moves on to something else. There were moments where I chose an option because it made sense for the direction of the story rather than because I felt attached to a specific character or outcome. The choices themselves work well enough and the game generally respects them, but I never felt the same curiosity to replay the game and explore alternative paths that I felt with other narrative-driven titles. Another issue is that the game sometimes feels compressed. Not because it lacks content, but because it tries to cover so much within a single experience. Childhood, adolescence, government experiments, personal relationships, supernatural phenomena and the larger mythology of the universe are all packed into one game. Individually, most of these ideas are interesting. Together, they sometimes feel like they needed more room to breathe. This also affects the pacing. There are several moments where the player spends more time observing events than actively participating in them. While this is expected in a cinematic narrative game, I often felt that some chapters could have benefited from more interaction and player involvement rather than relying on lengthy sequences where the story simply unfolds in front of you. Visually, the game remains impressive. Quantic Dream's focus on presentation, character models and cinematic production values is immediately noticeable, and even today the game still looks remarkably good for its age. What makes Beyond: Two Souls difficult to evaluate is that I do not have any major complaints about it. The story is interesting, the universe is intriguing, the production quality is excellent and I enjoyed following Jodie's journey from beginning to end. At the same time, I never reached the level of emotional investment that the game was clearly aiming for. The ending perfectly summarizes my feelings about the entire experience. Rather than feeling like a complete conclusion, it felt like the beginning of something larger. The game spends so much time building its universe that when it finally seems ready to explore new possibilities, it ends. That open-ended feeling is not necessarily bad, but it left me with the impression that there was still more development to come. In the end, Beyond: Two Souls is a game that I enjoyed more for its ideas than for its characters. I enjoyed discovering its world, understanding its mysteries and experiencing Jodie's story, but once the credits rolled, I did not feel any strong desire to return and explore every possible path. I am glad I played it, I would recommend it to fans of narrative-driven games, and I can understand why some players rate it much higher than I do. For me, however, it remains a good experience that never became a memorable one. [b]Score: 6/10[/b] (1) Trash(2) Horrible(3) Very Bad(4) Bad(5) Average (6) Fine(7) Good(8) Very Good(9) Great(10) Master Piece
Can't believe I stayed up until almost 5 AM to finish this game. It was truly amazing and I already miss my dear Jodie <3
Bro! Incredible game! The story is beautiful and the gameplay is a bit different, but it's very easy and fun! And it has "Norman Osborn" lol Willem Dafoe! The scientist Nathan Dawkins! Man, The game is ♥♥♥♥♥♥♥ awesome!
Безумно красивая игра по синематикам и шедевральная история с огромным вкладом разных популярных актёров, единственное что я эту игру мало воспринимаю как "игру", так и хочется тупо посмотреть такой огроменный фильмец с разными исходами событий хах. К сожалению не пройду её на платину ибо требует реально много времени да и не планировал особо, но посмотреть как раз на другие концовки на том же ютабчике - хотелось бы. Однозначно рекомендейшен)
I really enjoyed Beyond Two Souls. The story was emotional, the characters felt real, and the connection between Jodie and Aiden made the game stand out. The timeline could be a little confusing, but overall it was a memorable and enjoyable experience.
Replaying this after more than a decade left me with the exact same feeling: I liked it... but I never truly loved it. The main plot is still the strongest part of the game. It has its flaws and a few moments that don't quite hold up under scrutiny, but it's intriguing enough to keep you invested until the end. The controls, on the other hand, have aged much worse. Fighting the camera and convincing Jodie to go where I actually wanted her to was sometimes more challenging than the game itself. Despite that, I'd still recommend it. It's an interesting story, and one that's worth experiencing at least once.
Meh, I'm torn by this one. If I treat it as an interactive movie where my choices matter, it's a fine product, but there is not much from the gaming perspective. It throws some random sequences at you, where you gotta act, but very often those choices are kinda limited. I have 4 hours and I played it in like 4-5 different sessions. It doesn't keep me playing, bores me quite quickly. So I will give it a positive review for the story, cause it's kinda cool, but I'd definitely give it a negative review for gameplay. All in all, this is my first and last cinematic gaming experience. Not my cup of tea.
Управление в игре, конечно, просто атас: чего только стоило застрять при побеге от ментов в дереве. Но что касается сюжета, то мне все понравилось. Так же не могу не подметить гармоничную связь сюжета с повествованием и самим жанром игры. Любителям жанра, думаю, понравится
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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