
A fiercely formidable sci-fi survival game, set on a hostile alien world that wants you dead! Alone, or with a crew, do you have what it takes to survive?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am not sure what to say about this game. It might be the dumbest game that I have ever played, after only 9 hours of playing time. I am a scientist.... the dumbest scientist in the history if this universe. I can make some ♥♥♥♥ tools that work for some 2 hours at most of in-game time. I can even repair those tools. I can't make food yet, because the design is not only impressively stupid but also quite complicated. I can't make a new suit or improve anything because... the design behind it works like no other game I have played before. Still nothing is unique but rather stupid. Whum ever designed this ♥♥♥♥ of a game had no idea about how it should work. I came with a starship.... and yet... I have no suit, no oxygen maker or a gun. I am not only the dumbest game developer ever but also the dumbest scientist ever. The name of this game should be "Beyond Stupidity" and not beyond "Contact".... Which contact? P.S. The inventory is what made me laugh a lot, we can make a backpack... that can hold 4 items :P I can't make a fire... Respawn is always at the crashed pod why exactly? Why can't it be at dawned ship? Why not in my base? Why everything is so poorly designed?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am conflicted about this review. The best way I can describe this game would be an attempt to make a "Cozy 3D Terraria" My first impression was that I wanted to recommend this, but after writing this review there are too many downsides and at this point I simply can't recommend it, I want to recommend, but the downsides are just too numerous for me to do it, for example, I love base building games, and systems like this drive me insane. First, there are tiles that block base building, you'd imagine a huge rock wall would do that, and I agree it should. However a small bush should not block base building... and about half of them do... that alone is a impediment for the sake of being a impediment, you want to block a big base for no other reason than "forcing the players to be creative", which can be replaced by 'adding impediment for the sake of adding an impediment and calling it "challenge", when it is just annoying' There is no centralized UI for the base, you can see how much each battery has left of charge, or how much each generator has of fuel, but to do that you need to go almost on top of said batteries and generators. Oh, and the shock sprit generator, you need to 'fuel' it with a sprite, how long does the sprite last? ♥♥♥♥ if I know. And the 'shroom' generator, how much fuel can you put into it? ~25 minutes, yes, about every God them 25 minutes you need to do 3-4 minutes of maintenance fueling your base, why? Artificial difficult, create inconveniences for the player, and call it 'challenge', of course. Another big issue, there is no mass removal of buildings, if you want to demolish everything to reorganize, you need to do it one by one, the problem is, the floor blocks are super small, so you need to manually remove up to hundreds of them which take ~4 seconds PER TILE to remove in order to move things. Then another big one for me, inventory. the backpack is RIDICULOUSLY small, and every upgrade you get adds 2 to 3 slots for it, no, I'm not kidding, it absurd. why limit inventory size this much? artificial difficulty, of course, create impediments to the player for the sake of creating impediments and call it 'challenge'. The drone that follows you is also annoying, I wish it would stay further away, it constantly moves in close and stands on top of loot. Speaking of loot, I find it absurdly annoying that there is no 'highlight items on ground' button, nevermind an auto-loot, that would be great too, but no highlight is something that I find lacking and would appreciate being added, not having it also feels like adding an impediment for the sake of being an impediment and calling it "challenge" when it is just annoying. Now, the good. Resource gathering would be fine if it wasn't for the absurd limited inventory sizes. Combat is 'fine', response is good, I didn't notice any kind of lag on input, like all games of the genre enemies have patterns, once you figure out each enemy pattern you barely ever take damage unless you actually make a mistake, this part I enjoy because there are other games that straight either cheat or are so bad at hit boxes that you take hits you clearly avoided, this game does not have that, I feel combat is very well balanced for it's intended purpose, it's not "Oh my God, awesome", no, for what the game is meant to be, it is fine. The story is not a epic novel for the ages, however it is also not the slop that we see everywhere nowadays. It is fine, I really like that aliens actually have alien languages, wish they could have explored translation a bit there, but for what the game is meant to be, it's fine. Sound is fine, I didn't notice any kind of super annoying sounds that some sci-fi games have that I hate, felt actually relaxing to play. Base attacks, for what the game is supposed to be, are fine. In short, I enjoyed it, but the annoying parts are too numerous to recommend at this point, however, if they fix some of the issues I'd gladly change my review to recommended.
[b]English is below[/b] ⚠️ Ich habe seit Jahrzehnten kein so langweiliges Spiel mehr gesehen: ❯ Die ersten 5 Stunden sind interessant: Man lernt die Spielmechanik kennen. ❯ 😱 Danach folgen duzende Stunden, in denen man IMMER und IMMER nur drei Dinge tut: 1. Man sucht auf dem ganzen Planeten Ressourcen, was SEHR LANGSAM ist 2. Jeden zweiten Tag braucht man einen Tag, um genug Nahrung und Luft zu kriegen 3. Nach vielleicht 5 Stunden Spielzeit hat man genug Ressourcen, um entweder eine neue Techologie zu erforschen, ODER um ein Werkzeugt zu produzieren Damit verbringt man dann Wochen seines Lebens. ⚠️ I haven't seen such a boring game in decades: ❯ The first 5 hours are interesting: You get to know the game mechanics. ❯ 😱 After that, there are dozens of hours where you do the same three things OVER AND OVER AGAIN: 1. You search the entire planet for resources, which is VERY SLOW 2. Every other day, you need a whole day just to get enough food and air 3. After maybe 5 hours of playtime, you have enough resources to either research a new technology OR craft a tool And then you spend weeks of your life doing that.
quite a good mix of base building, storytelling and action adventure
Izometryczny No Man's Sky(bardzo mocno okrojony) bez latania po planetach, mamy podstawową fabułę źli, dobrzy (ratujemy ten świat przed spaczeniem), podstawa to wybudowanie sobie bazy aby przetrwać warunki na planecie, eksploracja na niewielkiej planszy w poszukiwaniu materiałów, zaliczaniu wątku fabularnego oraz badań potrzebnych do wytworzenia materiałów i narzędzi i to by było na tyle. Do max 30zł dobra gierka jak chcesz sobie pograć w coś zwykłego.
I just didn't like it, idk what to tell you.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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