
Bewildered is a single player combat-adventure game, where you cooperate with a ferocious monster as you expel the deadly corruption and restore your sacred island. Learn to trust and assist each other while facing obstacles and fears, through a vibrant, but dangerous world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gotta admit, it was quite rough around the edges. I think the game is quite beautiful and I like the idea of having to cast non-violent spells to earn magical 'bullets' to fire back at enemies. However, the clunkiness weighs down the experience heavily, and the only enemies are just slightly different versions of blobs. The companion animal was also basically a non-factor, not sure how it was programmed but never felt like it was doing anything meaningful in combat. Nevertheless, it's a worthy submission by a student group, and I do think the general idea they were going for is clear.
Bewildered is free and has potential... I am giving it a good review since I would recommend if you want something short and free to play; however, there are opportunities for improvement. The animal companion is the main reason I decided to play this game, but it mostly gets stuck and doesn't follow commands very well which was disappointing. There was no real story introduction when you meet. It's just kind of there. Also, the directions on how to play or what to do in the game are not great. The visuals are pretty good, main character is good, the idea of an animal companion is always a plus in my book. It's a good idea for a game that needs more work. I really wanted to like it more!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly, not great. The guardian seemed unnecessary, only being useful to progress the story up until the first obstacle. Other than that, it didn't serve much purpose, getting stuck on random bits of geometry and generally ignoring my commands. The enemies were simple, so much so that I just waited out of aggro range until I had enough ammo to take them out one-by-one. The mechanic used for generating ammo was tedious and the rest of the game was really just forgettable.
el juego no carga, apesar de que le baje al maximo los shader y demas que afectan al rendimiento. (this is game dont loading)
нет
Sound: 6 Graphics: 6 Story: 4 Gameplay: 4 Commands: 5 Fun: 4 Time to load / lag: 8 Bugs / Problems: 6 Final score: 3
Awful. Animations, controls, game optimization, level design, element and hud design, clarity of the objective and what the game is asking you to do...
crashes. might be my computer, idk
Too much bugs.
O jogo ta cru ainda, mas já esta "jogável", parece bem promissor, vale a pena conferir
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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