
An Interactive first-person puzzle game. Help Elures navigate through the labyrinth of dreams and uncover the secret of extraneous memories.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian*, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Предупреждать надо, что это сервайвал хорор! Рассчитываешь побродить по красивому месту, решать головоломки, сюжетом проникаться, РАССЛАБИТЬСЯ И ОТДОХНУТЬ. А не бегать от чудовищ в темноте с фонариком, да ещё и с жутким управлением!!!
♥♥♥♥♥♥♥♥ puzzle.
This "game" (if u can call it that) is so complicated. So many ridiculous things u have to do just to open a door. I gave up after trying to enter home after 1/2 an hr trying without success. I wouldn't get it even if it's free.
I like to support indie games, but the pacing of this game was sloooooooow and the controls super difficult. There was a touch interface I couldn't use (I was on a laptop), and the controls felt super janky overall. The character moves glacially slow--I think most of this game is painstakingly waiting for the character to get from point A to point B. In one case, the game makes you go A to B to A to B to A to B, for no other reason than to add gameplay time, I suspect. I got to one part of the game with the sudden, unexpected introduction of danger/combat (if you can call it that)--I suddenly had to avoid an enemy who I couldn't see or fight? Anyway, it just didn't work for me--I gave it a shot, but if, after nearly an hour, I'm not intrigued by either the story or the gameplay, I go find other things to do.
Cool game крутая игра
Cool game
Between offers a collection of well-crafted puzzles set across varied environments. The game opens in a tranquil forest and gradually transitions into an industrial subterranean setting filled with hefty machines to operate. Highlights include the reactor puzzle, which brings a satisfying sense of accomplishment after setting up each component. The game's environments feel distinct, and the challenges remain interesting as you switch from aboveground to the more mechanical underground segments. Most of the puzzles strike a fair balance between logic and exploration, though some interactions with the interface can be unintuitive. The cursor and highlighting system, in particular, can sometimes make it unclear what you’re supposed to interact with, which may lead to a bit of frustration when trying to solve certain tasks. The developer stays active in the Steam forums and is open to feedback, pushing out updates and bug fixes based on player suggestions. I encountered no technical issues myself, and overall performance was smooth. For fans of puzzle games looking for something under the radar, Between is worth a look. Despite some rough edges in its interface, the game’s mysterious atmosphere and engaging puzzles kept me invested throughout my time with it.
the touch control is terribly inaccurate, e.g. the key only got into the door after switching off this function, without touch you get a better grip on things ... the spoken language (Russian probably) with the English subtitles confuse me tremendously, the environment is quite nicely designed but blurry and milky, many annoying clipping errors already found in the first few minutes .... ... I'm supposed to find a grave and bring water into a fountain, no idea how and where to look for clues for this, I walked through the map and the house several times and found nothing helpful, then my time was too bad to continue here, so rather a bad buy for me.
хорошая головломка, резко все задания свалились, но если читать задания, то все становится понятнее
Очень приятная игра, ламповая. Головоломки прям мое почтение ))
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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