
"May you leave no regrets in this journey of life." 、 An independent game about death. Explore the past lives in an atmospheric graveyard.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Credits: Music composed by Esko Vähämäki and sound effects made by Ali Hosseini. Thank you for the great work!
Cultural graveyards to be implemented around year 2028.
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"A journey through death, accompanied by flowers and melodies."
Interact with the gravestones by typing the names of the deceased on computer keyboards. Unravel their past stories and settle their souls.
Typing is the main interaction, move with WASD and mouse for rotation.
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This game is a solo production from 2022 to 2025. Last updated 03/05/2026. Write me email if you find any bugs!
Enjoy.
Genres
Stats
Languages: English
Engagement
Reviews
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If you're looking for a review on this typing game you've come to the wrong place, but if you're looking for an outstanding pie recipe you've come to the right place. Ingredients: 1. 6 tablespoons unsalted butter 2. 1/2 cup white sugar 3. 1/2 cup brown sugar 4. 1/4 cup water 5. 1/4 teaspoon cinnamon 6. 1 pinch salt 7. 5 apples - peeled, cored and sliced 8. 1 pastry for double-crust pie Directions: 1. Preheat oven to 425 degrees F (220 degrees C). 2. Combine butter, white sugar, brown sugar, water, cinnamon, and salt in a saucepan over medium heat. Bring to a boil, remove from heat and set aside. 3. Roll out half the pastry to fit a 9-inch pie plate. Place bottom crust in pie plate; pour in apple slices. 4. Roll out top crust into a 10-inch circle. Cut into 8 (1-inch) wide strips with a sharp paring knife or pastry wheel. Weave the pastry strips, one at a time, into a lattice pattern. Fold the ends of the lattice strips under the edge of the bottom crust and crimp to seal. 5. Pour butter-sugar mixture over top of pie, coating the lattice, and allowing any remaining sauce to drizzle through the crust. 6. Bake in the preheated oven for 15 minutes. Reduce heat to 350 degrees F (175 degrees C), and bake until the crust is golden brown, the caramel on the top crust is set, and the apple filling is bubbling, 35 to 40 more minutes. Allow to cool completely before slicing.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 24 reviews with recorded playtime.
インタラクティブなアートと言う感じの作品。プレイ当時はパーマデスやリズムといったタグが付いていたがそんなことはなかった。[spoiler]パロディがあるものの他所のキャラをこの形で使うのはちょっと、という気がしないでもない。[/spoiler]
Ölümle ilgili bağımsız bir oyun. Atmosferik bir mezarlıkta geçmiş yaşamları keşfedin. Çerezlik.
I think it's more like an interactive sketch created by an author out of interest than a game. Although the content is relatively limited, it is already an interesting attempt for someone who is not a major. The most interesting part of the work is the typing interaction segment, as there is always an echo when pressing the keys, which is very compatible with BGM. The overall sound effects of the work are very soft and not abrupt. Although only three tombstones in the work can interact, there are still many details on other tombstones. It would be even better if these details could be refined into stories in the future. However, there are also some drawbacks, such as occasional bugs where the surface world cannot be switched back to the inner world. And the process was too short, ending up somewhat unfinished. The flaws do not overshadow the strengths, and this is still a very interesting attempt. I look forward to the next update, which will enrich the content of the work.
BETWEEN is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, BETWEEN is a software application that presents a poorly made art exhibition. This Chinese "experimental art installation" is a simple 3D environment where you type the names of dead people to get more snippets of badly written "I'm an artist and this is deep and also this is a computer game apparently" text, that's it. No reason to want to do any of this. Of course, this art exhibition seeks to solve depression caused by loss and mourning, you know, because Chinese non-developer "artists" are all experts in this field. We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement. It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience" being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer thumps their chest about almost but not quite getting a participation trophy for this failed garbage... and since the developer now chooses to shine a spotlight on their inadequacy and failure while polluting Steam with non-game garbage, let's point out that SteamDB shows the peak user count for this non-game software is one (1) person. Just one. When I ran it up to see if it was a game and discover it isn't, I equalled the peak user count for the software globally. Just myself. That's the ultimate, perfect definition of complete failure. There's twelve [b]million[/b] gamers on Steam and [b]none[/b] of them were even remotely interested in this garbage non-game software. The developer admits they didn't hire a team of talented staff to produce the software and tried to do the whole thing on their own, instead. This is a lot like boarding an airplane, and halfway through the flight, having the pilot come out and serve peanuts. It's going to end in disaster. It requires a team of competent people to do a complex job properly, and that's not what has happened here... another explanation for the poor quality and ultimate failure of this garbage software, which is not a game. The developer makes the highly spurious claim that they studied game development for four years, but apparently in none of that time did they actually learn what a game is or what a game loop is. I have helpfully provided that in my review so gamers can understand more clearly why this fails to meet the basic definition of a game. It's evident from the developers appalling response that at no point in time did they ever consider what would be good for you, the most important people, the gamers. When developers are so incredibly arrogant they don't even think for one minute about what gamers care about, this non-game garbage, rejected by all, is the inevitable result. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this game to anyone.
Really enjoyed the experience, thank you for making it!
умиротворяюще но это не игра
Got very much immersed in this atmospheric game! Though the topic is centred around death and loss, a topic rather grim, I finished this game with a sense of serenity and calmness. A short and neat experience, very much appreciate the message of this title and am looking forward to the next instalments!
免费 没中文 没成就
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.