
A visual Idle RPG where you hunt creatures for rare loot, enchant your equipment, and build your hero. Master 11 skills, trade with merchants, and progress even offline. No Microtransactions, No P2W, just pure idle fun.
Modeled estimate, not a reported figure. How we estimate →
About

Between Adventures IDLE is designed for players who love deep RPG progression but respect their time. Unlike text-based idle games, here you witness every sword slash, arrow shot, and spell impact brought to life in hand-crafted charming 2D pixel art.
Gather resources, forge powerful equipment, and fine-tune your character build. Whether you are actively optimizing combat rotations or letting the game progress in the background, your journey never stops.

Engage in real-time battles against unique enemies and challenging dungeon bosses. Don't just read combat logs, watch your hero fight with animated melee lunges, projectile attacks, and spells. Balance status effects, utilize tactical shielding, and manage combat consumables to overcome deadly encounters.

Master 11 distinct skills across gathering, crafting, and magical disciplines. Train Mining, Gathering, Woodcutting, Fishing, Blacksmithing, Crafting, Cooking, Alchemy, Arcane School, Upgrade and Enchantment. Unlock Resource Mastery bonuses and run a gathering task alongside a crafting task simultaneously!

Forge your own path. Use a comprehensive, interconnected Skill Tree to specialize your build with passive perks, from increased gathering speed and double drop chances to devastating combat bonuses.

Why buy from shops when you can forge your own legacy? Craft high-tier weapons, armor, and tools across an extensive Multi-Tier Rarity System. Enhance your gear with Enchantment stones and trade excess loot with merchants to fund your growth.

With a clean and intuitive interface, the game is easy to jump into but rich in strategic layers. Set your build, optimize your production loops, and return to meaningful rewards thanks to full offline progression.

We believe idle games should be about satisfying progression, not monetization traps:
❌ No Microtransactions
❌ No Pay-to-Win Mechanics
❌ No Forced Ads
✔️ Buy once, own the complete adventure.
Set your tasks, optimize your gear, and watch your hero grow from a humble adventurer into a legendary hero in Between Adventures IDLE.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish**languages with full audio support
Engagement
Reviews
Themes across 260 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty fun so far! I’m not too far into the game yet, but I’ve been enjoying it. The dev is also really active and has already pushed out 5 patches, which is awesome to see. Looking forward to seeing how the game develops!
新增多點內容啊,已經沒東西可以玩了,給個好評。 非常需要的幾個功能 1. 全局整理背包 2. 批量挪移物品到不同分頁 少了這兩個功能幾乎沒辦法玩遊戲
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 260 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
데미지 공식을 모르겠네... 일단 근거리 원거리 마법데미지중에 그냥 뭘 공격수단으로 넣던지간에 가장 높은 데미지가 작용하는건 알겠음...(이것도 어이없는것중하나 이긴한데 넘어가고....)적 공격력보다 내 갑옷수치가 월등한데 4데미지가 박히는데... 적 갑옷보다 내 데미지가 월등함에도 꼴랑 14데미지 박히는건 뭔데...? 그리고 물약이 한순간에 수치로 회복하다가 퍼샌트로 회복되게 바뀌어서 전투가 개빡세짐..... 아이템 정렬을 시켜도 착용 레벨대로 정렬되지 않고 제멋대로 정렬되며 오프라인에서 채광을 하든 낚시를 하든 벌목을하던 전부 채집경험치로 들어가고 (레벨업은 멀쩡하게 되긴하는데 진행도 통계에는 채집경험치로잡힘) 전채적으로 이해할수 없는게 한두가지가 아님 그리고 행동대기열 하나만 더만들어줘!!!!! 전투하면서 물약재조하던가 제작하면서 대장장이 굴릴수 있게!! 메인 대기열말고 보조행동대기열 하나만 더 구입할수 있게 해줘!!!!!!!
전투도 4장밖에 없고 이걸 게임이라고 만든건지 만들다가 말았나? 주 컨텐츠가 알피지 아니야? 그러면 4장이 아니라 400장까지 있어야지.. ㅈㄴ 김빠지네.. 이게 왜 방치형게임이야 하루면 할게 없는데 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ 절대 구매하지마세요 돈 버리는거에요
요즘 유행하는 인크리멘탈류 인줄 알고 구입했는데 알고보니 이런 류에서 제일 유명한 melvor idle같은 방치형 게임이었음(지금보니 인크리멘탈 태그도 없었네요) 이런 방치형게임은 그냥 단독으로 하기엔 갈수록 방치텀이 길어져서 단독으로 즐기기엔 지겨울수 있어서 더블 모니터로 영상이나 다른게임과 같이 하면서 서브게임으로 하기 좋음 초반이라서 melvor idle이랑 어떤 차이점이 있는진 모르겠지만 아직 앞서 해보기 게임이라서 깊이가 깊진 않을거 같음 아직 정출전이라서 앞으로 계속 발전할 가능성이 있고 서브게임으로 방치할 게임을 찾고 있으면 추천 ---------------------------------------------------------------- 좀하다보니 드는생각인데 melvor idle은 너무 딥하고 공략도 알아야해서 오히려 라이트하게 즐기기엔 이게임이 더 괜찮을거 같기도 함
1.战斗游戏地图只到第四章,没有测试版里的副本。 2.箱子多了不能叠加非常占格子,每次看都要看一边开箱动画,体验很差。 3.打出的好装备不能第一时间穿上,自己打造的武器也只到15级。 4.买完东西的商人功能纯粹摆设。
遊玩方式與 Melvor Idle 類似,但目前內容稍嫌不足。 另外有一點設計我覺得不太好。不管是鍛造、煉金還是烹飪,技能等級隨便掛一下就能升得很快,但製作出來的物品卻綁角色等級。角色等級不到,就不能喝藥水、吃食物或穿裝備。 偏偏角色等級又非常難練,導致很長一段時間都處於看得到、吃不到的狀態,整體設計感覺有些衝突。 採集時使用的煉金藥水也不會自動補充,變成掛一段時間後就得手動回來補充。 另外,因為裝備打造太容易,加上打怪本身也會掉裝備,裝備替換速度非常快,所以前期基本上不太會去使用附魔和升級系統。 附魔方面,目前沒辦法直接看出選中的裝備最多可以有幾個屬性,也分不清楚哪些是前綴、哪些是後綴,更不知道實際有哪些前後綴屬性。這些資訊應該直接列出來讓玩家查看。 戰鬥方面也有不少問題。 玩家可以攜帶兩種食物和兩種恢復藥水,也能設定自動使用,但其中一種用完之後並不會自動切換到下一種。 結果變成玩家還是得一直顧著,沒辦法真正掛機。否則只要目前使用的藥水吃完,就很容易死亡,即使身上其實還帶著其他食物和藥水也一樣。 戰鬥掉落物又有格數限制,導致玩家必須定期回來收取,沒辦法長時間掛機。 掉落的寶相得一個一個開,超級麻煩,開完還要一個一個處理空箱子 物品欄沒有批量販賣,例如我為了刷鍛造經驗,做了200把劍,我得一個一個標記為垃圾再去商店販賣 如果想要整理物品,物品如果在不同分頁只能一次一個一個的搬運 整體最大的問題就是,明明是一款掛機遊戲,卻處處都需要玩家手動操作,也很難真正做到長時間掛機。 另外,希望可以加入最小化到工具列的功能。
挂了几天已经快满级了,各个内容之间的链接太少。 提出几个游玩下来的问题 自己造的99级工具可以用,但是掉的大于自己等级的工具却用不。 还有就是刷满级特别快,以至于炼金的东西更本用不上。 制造东西没加成特别慢,通常就是几个小时打底,用料却特别多,我就只能晚点睡觉的时候挂着。 战斗内容太少,进去就是砍瓜切菜,没有一点难度,纯靠数值,血药和法术没有用的地方 法术升级太慢,法术总等级都已经满级了,但是一个连一个治疗术都还没满 商人东西太少,现在钱多的没地方用 技能树内容太少 附魔前期一点存在感都没 背包整理不能全部整理,只能一页一页的整理特别傻,里面的东西也不能按我想要的内容排序,多改一改 目前想到的就是这些内容,希望制作组能多多改善,可以参考一下放置游戏最高的山梅尔沃,期待你成为下一个梅尔沃,加油!
脚填的数值,做游戏的人一定要玩游戏
現状、あまりにもレベルアップとスキルレベルアップが遅い。 伐採や採掘にそれぞれ熟練度があるが、それが99になってしばらくしてからようやく次のティアのアイテムが掘れるくらいに長い、スキル20レベルからは余計に長くなっておりただゲーム時間を引き延ばしているだけに感じられる。 レベルによって装備からポーションまで装備制限がかけられているのに、レベルアップが遅すぎるせいでクラフトした物からドロップした物までしばらく倉庫の肥しになってしまう。 装備はともかくせっかく作ったポーションまで制限がかけられていたのにはかなり落胆した。 (装備のツール類・ツルハシなどはレベル制限が無くなったので改善されている) そもそも採掘や伐採を上げても装備のレベルが15までのクオリティしか解放されないためかなり無意味 体験版の方がまだバランス良く楽しかった、おすすめできない。これを買うくらいならMelover Idleの購入をおすすめする。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $91K | 398 | 71% | $7.99 | |
| $91.1K | 192 | 90% | $11.99 | |
| $91.1K | 579 | 89% | $7.99 | |
| $90.9K | 177 | 81% | $19.99 | |
| $90.9K | 1.1K | 89% | $4.99 | |
| $90.9K | 234 | 89% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.2M | 2.7K | 82% | $9.74 | |
| $53.7K | 334 | 63% | $6.99 | |
| $7.3K | 27 | 78% | $8.99 |