
A Planet Full of Cats is a hidden object adventure with metroidvania-style exploration in true Devcats fashion. Explore diverse biomes, unlock new powers and uncover ancient secrets!
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About

Deep in the vastness of space, a mysterious signal echoes from a planet in the Federated Feline System. Judy, a fearless space bounty hunter, is sent to investigate!
Explore richly illustrated environments filled with hidden paths, abandoned temples, frozen labs, and fungal forests await!
Unravel the mysterious story lurking beneath the surface!
Reveal secrets and access new areas with powerful gear!
Enjoy an exclusive, atmospheric soundtrack!
Have fun in the biggest Devcats game yet!
Are you brave enough to uncover what happened on A Planet Full of Cats?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Turkish +1 more
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This latest game from Devcats had surprisingly many negative reviews, around 10% right now and was down at mixed for a short while at launch. This in a genre where even the most basic games seldom get anything other than "overwhelmingly positive" as long as they have a base level of quality and from a dev that has quite possibly one of the highest avarage positive rating of all developers on steam. Playing it I can kind of understand why. Not that I agree, in fact I hope this is the direction they are going forward with, but this is not a simple "find cute cats to a bopping synthwave soundtrack" like the previous games in the series, and I'm, all for it. Devctas are switching things up and making it more of a point and click with some aditional puzzles. It's nothing overly complex, but with the "metroidvania" progression for lack of a better word, you might get stuck for a while not knowing exactly where to go next. I like it, (even if one part was a bit dumb in the moon logic and I was wondering if the game broke and I was softlocked, but it turned out I was doing the thing i knew i needed to do at the wrong screen...). But I get that it's not why everyone comes to this genre. Perhaps add a more robust hint system for the adventure part, for people who want that. Other than that, you know if you enjoy this genre, and Devcats are still the best at it. The aditional puzzles is probably not enough to convince you to suddenly like it if you don't but it's a nice addition.
永远支持Devcats的找猫猫系列~这次更加上了类银解谜元素更有趣啦 多多的房间和多多的猫猫 难受的点:指引约等于无,就算是开场是刷刷刷出了一堆要做的事,实际上一件都完成不了;经常玩着玩着不知道下一步该干啥,时间大多数花在找路上
找猫好难,弃了
Currently I can't like this game. It has so many bugs and it crashes over and over. :') Everytime I want to enter a room, it get's stuck on a white screen. When I want to go back to the Main Menu it just crashes completely.
Another wonderful game by the devscats! I found the boss fights a bit annoying and tedious, but nothing major.
Это прям мусор, совершенно не понимаю хвалебных отзывов. Мило искать котиков? Да! Играть в это баговое поделие? Нет. Даже не знаю с каких багов начинать, пожалуй, с софтлока с картой Lino, которое блочит тебе двухчасовое прохождение и тебе надо что-то там в файлах править. Удобненько! При использование рентгеновских очков игра с каждым их включением начинает тормозить всё сильнее и сильнее, пока у вас не станет 10 кадров в секунду. При долгой игре, выйти из игры не выйдет - игра просто запустится, и так можно выходить несколько раз, в конечном итоге из игры вы выйдете, но, что это вообще такое? И не поправить до сих пор? Опять же, при выходе из игры вам показывают фотки двух котиков, да они милые, но скипнуть паузу вы не можете, придётся сидеть смотреть на них и если ещё потыкать по ним, то можно обнаружить, что там на самом деле на слое за ними, который вы не видите - выбор сейва! И если тыкать то можно запустить снова игру. Нажатия на предметы поиска ужасно не тактильны, звук обычный (можно было и мяуканий записать), а во вторых они как-то не всегда срабатывают и приходится несколько раз нажимать. Эта игра точно должна успокаивать и расслаблять? Я уже горю, мне не весело. Скипать диалоги нельзя, тыкать нужно на маленький кружок в диалоге со стрелочкой, при выборе иероглифов хитбоксы вообще вышли из чата. Ну и про софтлок я уже написал, причём узнал я это только потому что уже обошёл все локации по несколько раз и так и не понял, что игра от меня хочет, из-за чего пришлось идти читать гайды и понять, что у меня что-то не так. Музыка приятная. Заражённые котики с тентаклями тоже. Абсолютно не рекомендую этот мусор!
Amazing game! Such cute art and awesome environments. I kept thinking I was near the end but there are so many levels. Almost every cat is unique they're all so fun to find! For some reason the game is capped at 90fps which can make scrolling a bit jittery on high refresh-rate monitors. You can use CE or similar to change the cap, I didn't notice any bugs or glitches from it.
玩过内容量最大的找猫游戏 一个找猫游戏我还能卡关这合理吗? 量大管饱,但是有些地方的重复度太高,公寓的五层感觉是开发者画嗨了不知天地为何物了,每个房间布局一样,找起来腻烦。boss战的重复度也有点高,加了那么多小游戏了,boss战除了点击感觉也能添点其他小游戏。 这部找的很多东西不限于猫了吧,最后的找代码挺有意思的,总体瑕不掩瑜。
Jeden Cent wert. Ich hatte das Spiel nach 6:57 Stunden durch. Ich muss zugeben, ich habe manchmal in den Guides nachlesen müssen wie es weitergeht, aber es hat riesigen Spaß gemacht.
Easily my favorite Devcats game so far. I didn't think I would enjoy a point & click metroidvania as much as I did, but I want more. I hope they keep moving their games in this direction and make them more interactive as point & click stories instead of standard hidden object games. One huge gripe I have is that most of the rooms go edge to edge on the screen, and that means a couple of cats are hidden by the UI at the top while others are so close to the edges that it's easy to miss. I wish there was either a small buffer or border on the edges, because checking around the top UI especially was tedious and not fun.
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Trends
Tracking started Jul 19, 2026 — check back soon for a trend.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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