
Trapped in an alien submarine, Edward's faith will be tested in a tale of trust and deceit. Bermuda is a visual novel mixed with open ended stealth puzzles.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Highly enjoyable story with some nice twists and turns. Good voice acting and decent artwork. Whilst I appreciate the dev's effort to put in some gameplay with the steal levels, I got completely stuck on the 3rd one and had to skip it after about 5 tries. I gave it another try with the 4th one but even though I didn't get caught, it dragged on and I got bored with the lack of progress. So I just ended up skipping the rest of them. I never really saw the point of pure visual novels that have no gameplay at all, but in the end this one was a pure visual novel for me really. But overall very worthwhile.
I’ve spent some time with this game and honestly, it surprised me in a way I didn’t fully expect. I don’t want to sound dramatic, but there’s something oddly satisfying about how everything fits together — not in some perfect, polished “advertisement” way, but more like a game that knows exactly what it wants to be and just… goes for it. The first thing I noticed is the atmosphere. Every part of the game — the visuals, the sound, the pacing — kind of blends into this feeling that you’re actually inside its world, even if you’re just casually playing. I know that sounds a bit cliché, but it’s true. Sometimes it’s chaotic, sometimes slow, sometimes you’re just wandering around thinking “ok, what now?” but that’s honestly part of the charm. The game doesn’t try to rush you unless it actually needs to. Gameplay-wise, it has this mix of familiar elements and small twists that keep things from feeling stale. Nothing groundbreaking, maybe, but it all works together in a way that feels natural. There were moments when I thought “yeah, I’ve seen this in other games,” but then the game throws in tiny details or unexpected interactions that make it stand out just enough. It’s the kind of thing you only notice after a few hours, when you start connecting the dots. Performance has been mostly fine. A little rough spot here and there, but honestly, show me a game these days that doesn’t have something weird happening once in a while. Nothing game-breaking on my end, at least. You can clearly tell the developers put effort into this, even if a few edges are still a bit sharp. Again — part of the charm. What I really appreciate is that the game gives you space to play the way you want. Some people will rush through every objective, others will take their time exploring or messing around, and both approaches actually feel valid. I like games that don’t punish you for not following some “correct” path. Overall, I’d say this is one of those titles that grows on you the longer you play. It doesn’t try too hard to impress in the first five minutes — instead it slowly builds its identity, layer by layer, until you suddenly realize you’ve been playing way longer than you planned. If you’re looking for something that balances comfort with challenge, familiar mechanics with fresh touches, and a world that’s just fun to be in, then I genuinely think this one is worth giving a shot. Would I recommend it? Yeah, I would — maybe not to everyone, because no game is for everyone, but definitely to anyone who likes getting lost in a game for a bit and discovering things at their own pace.
La idea sobre el papel (visual novel con segmentos jugables de sigilo) parecía interesante, pero... lo siento, la ejecución se queda MUY corta. Entre la calidad (bastante mejorable) del guión, la actuación de voz que huele a hecha con cuatro perras y sin entusiasmo, y que las partes de sigilo son la misma pantalla con mínimas variaciones, completar este título es más un suplicio que una experiencia. Por lo menos, los siguientes proyectos del desarrollador parecen tener más fuste.
イラストがきれいで枚数もそこそこあります。 フルボイス付き。聞き取りやすかったです。 ACTごとにあるミニゲームですが、クリアできない場合はとばしてストーリーの続きを楽しむことができます。 今のとこ英語のみですが、複雑なシーンはなく高校レベルの英語力なら十分かと思います。
⭐⭐⭐⭐⭐
Chill przy takiej gierce polecam ;)
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Egyptian Prophecy: The Fate of Ramses | $11.3K | 133 | 61% | $4.99 |
| Cuban Missile Crisis: Ice Crusade | $11.3K | 91 | 77% | $4.99 |
| One Eleven | $11.3K | 114 | 82% | $7.99 |
| Hell of Sins: soul | $11.3K | 81 | 60% | $8.99 |
| O.R.B: Off-World Resource Base | $11.3K | 107 | 79% | $3.99 |
| Kor | $11.3K | 69 | 96% | $7.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.3K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Project Zomboid | $239.1M | 461K | 94% | $19.99 |