
Trapped in an alien submarine, Edward's faith will be tested in a tale of trust and deceit. Bermuda is a visual novel mixed with open ended stealth puzzles.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
rubbish with a minigame build in
Story of this game looks relatively confusing and very short playthrough
2 Euros at max worth, its a 90minutes game, and not a good one
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⭐⭐⭐⭐⭐
イラストがきれいで枚数もそこそこあります。 フルボイス付き。聞き取りやすかったです。 ACTごとにあるミニゲームですが、クリアできない場合はとばしてストーリーの続きを楽しむことができます。 今のとこ英語のみですが、複雑なシーンはなく高校レベルの英語力なら十分かと思います。
Oh boy, where do I start? I love visual novels but this isn't worth the 3 dollars, or the 1.1 hours I spent on it. As a visual novel, I do want to give credit for the developer for hiring legendary voice actors. That was something I wasn't expecting. I would say that's the only plus side to this VN that I liked, because listening to Kyle Hebert was a surprise and they all read their lines well. The major flaw would be with the story. It does not make a lick of sense and bored me dearly. By act 3 I had already wanted to stop, but I don't like leaving things unfinished if I could help it. Without spoiling, the story is of 3 humans getting abducted, technically 2 humans because you only see one for a split second. And 2 aliens as they call them which are a young child and her bestie who's probably a young teen/adult. I felt nothing for the characters, not even when moments were supposed to be sad or when the twist at the end was exposed. It made me feel like there was nothing to gain from reading/listening to this novel. The other thing that It did not need was a clunky puzzle game of point and click, to try to prolong the game further in the middle of all chapters. Thankfully these dreadful parts are easy to skip but the real question is "But why was it necessary" quoting Professional McGonagall from HP. The art style for some scenes are strong, but then you look at other scenes and it looks like there was a rush to finish polishing it. Again, I come for visual novel, not for puzzle. The time could have been better spent if they focused on what makes a visual novel a visual novel. And lastly....something that only people who have read this novel understand. "God, God, God, God, God, God!" The script was bad. So many times I heard Gods name from the character Eddie and I wanted to punch a wall. (WARNING: Eddie is clearly religious, I didn't know what I signed myself up for but not this). It was novice writing. some parts were decent, I won't completely crap on this but some lines made no sense. How does an alien understand what "tea" is and how is it in one scene Eddie directs the alien girl around like it's his ship instead of hers? I do not understand what the developers were thinking. Having someone/multiple people read it first is what I assume happened right? Was feedback left? Or were these people just nod their heads, telling the writer that It was good? I think this criticism is needed because I wanted to enjoy this and I think the developers wanted me to. I only played a few other titles from InvertMouse but it's been so long and this was in my library, that I decided to check it out finally 9 years after it released. Better late than never for my review. I only spent an hour on this game but if you want the steam card drops, you'll have to wait even longer. Avoid this if you can. I believe I bought this when it was on sale and even then, there are far better $3 games on steam that you could spend your money on.
No tengo gran queja sobre este Bermuda, pero tampoco puedo aplaudirle nada. Mi sensación, a pesar de todo, es la de haber perdido el tiempo. No se genera empatía, no se genera preocupación, y no se genera en ningún momento ningún sentimiento, ni para bien ni para mal, mientras ves que el juego pretende buscar una emotividad que nunca llega. Análisis completo en El BloJ: [url]https://elblojdeneojin.blogspot.com/2024/02/bermuda-analisis.html[/url]
La idea sobre el papel (visual novel con segmentos jugables de sigilo) parecía interesante, pero... lo siento, la ejecución se queda MUY corta. Entre la calidad (bastante mejorable) del guión, la actuación de voz que huele a hecha con cuatro perras y sin entusiasmo, y que las partes de sigilo son la misma pantalla con mínimas variaciones, completar este título es más un suplicio que una experiencia. Por lo menos, los siguientes proyectos del desarrollador parecen tener más fuste.
Tags: Adventure - VN - Visual Novel Additional Tags: Delete Local Content & Remove from Library TLDR: Amateur all-around. Sidescroll tactical stealth object routing visual novel with immersion breaking alien sci fi plot. Game is not fullscreening correctly, the voice acting seems homebrewed. The art has a deviantart quality to it. Still you can tell that this is a project that was not a botched job and someone actually tried their hand at doing something decent. There is in fact an intro that is animated, an initial plot hook, some meandering dialogue and the repetitive stealth game is functional. The setting is interesting in that you are plucked and dropped in a sci fi environment. The authors had some decent taste in what sci fi to feature, the color palette and tone is half decent, however the dialogue is not all that credible. The sound design is fairly good however as there is a lot of music assets that match the context. The setting is almost something from Xcom, with some event happening, but the entities are just anime characters, that behave like they are plucked from an anime. Talking about being part timers, whining and generally seeming very personable and human, the way you would expect anime characters to be really. As such, i feel like the author failed to make the setting and the format blend together. The game is fairly linear, you get to pick optional mini sequences between acts for extra exposition. In the end it is difficult to commit to playing this. The minigames are a completely different, and quite frankly, unwelcome, type of gameplay. While the cutscene dialogue sections are not much of a reward or payoff. So unless you absolutely must play a game where there is an alien abduction involving alien anime children with blue hairs I would just move on. Every chapter ends up playing out the same. The human prisoners mobilize, they have to sneak around, and do things, and then they start bantering with a blue alien kid about weird alien family politics drama, there is mention of cloning and whatnot. It is not super interesting. Then the chapter ends and it sorts of loops over and happens all over again. I ended up abandonning play without being curious enough to see if there was a twist ending. That is pretty rare for me.
I’ve spent some time with this game and honestly, it surprised me in a way I didn’t fully expect. I don’t want to sound dramatic, but there’s something oddly satisfying about how everything fits together — not in some perfect, polished “advertisement” way, but more like a game that knows exactly what it wants to be and just… goes for it. The first thing I noticed is the atmosphere. Every part of the game — the visuals, the sound, the pacing — kind of blends into this feeling that you’re actually inside its world, even if you’re just casually playing. I know that sounds a bit cliché, but it’s true. Sometimes it’s chaotic, sometimes slow, sometimes you’re just wandering around thinking “ok, what now?” but that’s honestly part of the charm. The game doesn’t try to rush you unless it actually needs to. Gameplay-wise, it has this mix of familiar elements and small twists that keep things from feeling stale. Nothing groundbreaking, maybe, but it all works together in a way that feels natural. There were moments when I thought “yeah, I’ve seen this in other games,” but then the game throws in tiny details or unexpected interactions that make it stand out just enough. It’s the kind of thing you only notice after a few hours, when you start connecting the dots. Performance has been mostly fine. A little rough spot here and there, but honestly, show me a game these days that doesn’t have something weird happening once in a while. Nothing game-breaking on my end, at least. You can clearly tell the developers put effort into this, even if a few edges are still a bit sharp. Again — part of the charm. What I really appreciate is that the game gives you space to play the way you want. Some people will rush through every objective, others will take their time exploring or messing around, and both approaches actually feel valid. I like games that don’t punish you for not following some “correct” path. Overall, I’d say this is one of those titles that grows on you the longer you play. It doesn’t try too hard to impress in the first five minutes — instead it slowly builds its identity, layer by layer, until you suddenly realize you’ve been playing way longer than you planned. If you’re looking for something that balances comfort with challenge, familiar mechanics with fresh touches, and a world that’s just fun to be in, then I genuinely think this one is worth giving a shot. Would I recommend it? Yeah, I would — maybe not to everyone, because no game is for everyone, but definitely to anyone who likes getting lost in a game for a bit and discovering things at their own pace.
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